mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
e371163351
* Integration of Jukebox Library (#451) * add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing * a lot * munchy monk input + mustache fixes * fork lifter and pajama party bopping * meat grinder miss bop fix * cloud monkey Real * marching orders Go! was broken * force march doesn't break when it's too early from a game switch * you can use the March! block without the marching now * convert float to double and all that * editor fixes (#459) * ditch loading dialog doesn't show up when it's supposed to * format song offset in editor * remove VorbisPlugin * Update Editor.cs * add updater for marching orders turn * make base datamodels for special entity reading (#463) * make base datamodels for special entity reading * fix crop stomp breaking when no game switch or remix end is set * fix save shortcut fix loading charts with no music * don't infer track when importing a v0 riq from another program * You can now place inputs on top of pass turn for rhythm tweezers * Rockers can do it too now * Some new curves * Converted everything to new curves and made playerballs handle themselves input-wise * working dough converted, need to fix eveerything though * ball transporter anims for pass turn * update Jukebox to latest version fixes for inferred entity loading * new sounds * OnSpawnBall reimplemented * Proper inactive handling now * gandw on balls has been added * Rhythm tweezers pass turn now works like working dough * modernised rockers pass turn * Fixed small balls not working in working dough * Fixed weird curve stuff on game switch in working dough * let play mode start if no song file is loaded fix issue with loading large audio files * add "updater" for the old marching entity --------- Co-authored-by: AstrlJelly <bdlawson115@gmail.com> Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
53 lines
1.3 KiB
Text
53 lines
1.3 KiB
Text
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!74 &7400000
|
|
AnimationClip:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_Name: Hand_Bop
|
|
serializedVersion: 6
|
|
m_Legacy: 0
|
|
m_Compressed: 0
|
|
m_UseHighQualityCurve: 1
|
|
m_RotationCurves: []
|
|
m_CompressedRotationCurves: []
|
|
m_EulerCurves: []
|
|
m_PositionCurves: []
|
|
m_ScaleCurves: []
|
|
m_FloatCurves: []
|
|
m_PPtrCurves: []
|
|
m_SampleRate: 60
|
|
m_WrapMode: 0
|
|
m_Bounds:
|
|
m_Center: {x: 0, y: 0, z: 0}
|
|
m_Extent: {x: 0, y: 0, z: 0}
|
|
m_ClipBindingConstant:
|
|
genericBindings: []
|
|
pptrCurveMapping: []
|
|
m_AnimationClipSettings:
|
|
serializedVersion: 2
|
|
m_AdditiveReferencePoseClip: {fileID: 0}
|
|
m_AdditiveReferencePoseTime: 0
|
|
m_StartTime: 0
|
|
m_StopTime: 1
|
|
m_OrientationOffsetY: 0
|
|
m_Level: 0
|
|
m_CycleOffset: 0
|
|
m_HasAdditiveReferencePose: 0
|
|
m_LoopTime: 1
|
|
m_LoopBlend: 0
|
|
m_LoopBlendOrientation: 0
|
|
m_LoopBlendPositionY: 0
|
|
m_LoopBlendPositionXZ: 0
|
|
m_KeepOriginalOrientation: 0
|
|
m_KeepOriginalPositionY: 1
|
|
m_KeepOriginalPositionXZ: 0
|
|
m_HeightFromFeet: 0
|
|
m_Mirror: 0
|
|
m_EditorCurves: []
|
|
m_EulerEditorCurves: []
|
|
m_HasGenericRootTransform: 0
|
|
m_HasMotionFloatCurves: 0
|
|
m_Events: []
|