mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-05 07:47:30 +00:00
b45c4315b5
* Spaceball cleanup and small bug fix * Replace old hit sound in spaceball * Camera filters * added 9 new filters, including 3 types of sepia * oops * remark * normalization of fade out and fade in on filters are by 100 * GenerateFilterTypeEnum comments * Pure black and white filter * Zooming * Constant playback bar offset * Prepare box selector rewrite * Update icons, finalize * Bug fixes
32 lines
No EOL
1.1 KiB
C#
32 lines
No EOL
1.1 KiB
C#
using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace HeavenStudio.Editor.Track
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{
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public class MiddleScrollRect : ScrollRect
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{
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public override void OnBeginDrag(PointerEventData eventData)
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{
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if (Conductor.instance.isPlaying) return;
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if (eventData.button != PointerEventData.InputButton.Middle) return;
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eventData.button = PointerEventData.InputButton.Left;
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base.OnBeginDrag(eventData);
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}
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public override void OnEndDrag(PointerEventData eventData)
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{
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if (Conductor.instance.isPlaying) return;
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if (eventData.button != PointerEventData.InputButton.Middle) return;
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eventData.button = PointerEventData.InputButton.Left;
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base.OnEndDrag(eventData);
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}
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public override void OnDrag(PointerEventData eventData)
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{
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if (Conductor.instance.isPlaying) return;
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if (eventData.button != PointerEventData.InputButton.Middle) return;
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eventData.button = PointerEventData.InputButton.Left;
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base.OnDrag(eventData);
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}
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}
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} |