mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-30 05:23:06 +00:00
21 lines
No EOL
582 B
C#
21 lines
No EOL
582 B
C#
using UnityEngine;
|
|
|
|
namespace Starpelly.Textures
|
|
{
|
|
public static class Draw
|
|
{
|
|
public static void DrawLine(this Texture2D tex, Vector2 p1, Vector2 p2, Color col)
|
|
{
|
|
Vector2 t = p1;
|
|
float frac = 1 / Mathf.Sqrt(Mathf.Pow(p2.x - p1.x, 2) + Mathf.Pow(p2.y - p1.y, 2));
|
|
float ctr = 0;
|
|
|
|
while ((int)t.x != (int)p2.x || (int)t.y != (int)p2.y)
|
|
{
|
|
t = Vector2.Lerp(p1, p2, ctr);
|
|
ctr += frac;
|
|
tex.SetPixel((int)t.x, (int)t.y, col);
|
|
}
|
|
}
|
|
}
|
|
} |