HeavenStudioPlus/Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs
Rapandrasmus 7b1269d155 Collapseable Properties Functionality (#534)
* all done

* oop

* two quick tweaks
2023-08-16 11:00:27 +00:00

54 lines
No EOL
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
using System.Linq;
using TMPro;
using Starpelly;
using HeavenStudio.Util;
namespace HeavenStudio.Editor
{
public class EventPropertyPrefab : MonoBehaviour
{
public TMP_Text caption;
public EventParameterManager parameterManager;
public string propertyName;
public List<PropertyCollapse> propertyCollapses = new List<PropertyCollapse>();
public void SetProperties(string propertyName, object type, string caption) {}
public virtual void SetCollapses(object type) { }
public void InitProperties(string propertyName, string caption)
{
this.parameterManager = EventParameterManager.instance;
this.propertyName = propertyName;
this.caption.text = caption;
}
public void UpdateCollapse(object type)
{
foreach (var p in propertyCollapses)
{
foreach (var c in p.collapseables)
{
c.SetActive(p.collapseOn(type) && gameObject.activeSelf);
}
}
}
public class PropertyCollapse
{
public List<GameObject> collapseables;
public Func<object, bool> collapseOn;
public PropertyCollapse(List<GameObject> collapseables, Func<object, bool> collapseOn)
{
this.collapseables = collapseables;
this.collapseOn = collapseOn;
}
}
}
}