mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-24 18:45:15 +00:00
eaba812665
* implement a fix for #196 - improve checking for unwanted inputs in minigame scripts, see Fan Club, Karate Man, and Pajama Party for examples - provisionally implemented calculating average player input offset * update samurai slice ds to new assets implement near miss feedback * import new pajama party assets
246 lines
8.2 KiB
C#
246 lines
8.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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using Starpelly;
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using NaughtyBezierCurves;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_FanClub
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{
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public class NtrIdolFan : PlayerActionObject
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{
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[Header("References")]
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[SerializeField] private GameObject motionRoot;
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[SerializeField] private GameObject headRoot;
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public Animator animator;
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public Animator headAnimator;
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public ParticleSystem fanClapEffect;
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public GameObject shadow;
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[Header("Properties")]
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[NonSerialized] public bool player = false;
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public float jumpStartTime = Single.MinValue;
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bool stopBeat = false;
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bool stopCharge = false;
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bool hasJumped = false;
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float clappingStartTime = Single.MinValue;
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public void AddHit(float beat, int type = 0)
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{
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if (player)
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{
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switch (type)
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{
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case 0:
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FanClub.instance.ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, ClapJust, ClapThrough, Out);
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break;
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case 1:
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FanClub.instance.ScheduleInput(beat, 1f, InputType.STANDARD_UP, JumpJust, JumpThrough, JumpOut);
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break;
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case 2:
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FanClub.instance.ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, ChargeClapJust, ClapThrough, Out);
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break;
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default:
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FanClub.instance.ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, LongClapJust, ClapThrough, Out);
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break;
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}
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}
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}
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public void ClapJust(PlayerActionEvent caller, float state)
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{
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bool auto = GameManager.instance.autoplay;
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ClapStart(true, false, auto ? 0.1f : 0f);
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}
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public void ChargeClapJust(PlayerActionEvent caller, float state)
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{
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bool auto = GameManager.instance.autoplay;
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ClapStart(true, true, auto ? 1f : 0f);
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}
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public void LongClapJust(PlayerActionEvent caller, float state)
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{
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bool auto = GameManager.instance.autoplay;
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ClapStart(true, false, auto ? 1f : 0f);
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}
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public void JumpJust(PlayerActionEvent caller, float state)
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{
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JumpStart(true);
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}
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public void ClapThrough(PlayerActionEvent caller) {
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FanClub.instance.AngerOnMiss();
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}
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public void JumpThrough(PlayerActionEvent caller) {
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FanClub.instance.AngerOnMiss();
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}
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public void Out(PlayerActionEvent caller) {}
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public void JumpOut(PlayerActionEvent caller) {
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var cond = Conductor.instance;
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if (stopCharge)
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{
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caller.CanHit(false);
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}
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}
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private void Update()
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{
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var cond = Conductor.instance;
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if (player)
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{
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if (PlayerInput.Pressed())
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{
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if (!FanClub.instance.IsExpectingInputNow(InputType.STANDARD_DOWN))
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{
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ClapStart(false);
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}
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}
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if (PlayerInput.Pressing())
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{
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if (clappingStartTime != Single.MinValue && cond.songPositionInBeats > clappingStartTime + 2f && !stopCharge)
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{
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animator.speed = 1f;
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animator.Play("FanClapCharge", -1, 0);
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stopCharge = true;
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}
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}
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if (PlayerInput.PressedUp())
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{
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if (clappingStartTime != Single.MinValue && cond.songPositionInBeats > clappingStartTime + 2f && stopCharge && !FanClub.instance.IsExpectingInputNow(InputType.STANDARD_UP))
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{
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JumpStart(false);
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}
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else
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{
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animator.speed = 1f;
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animator.Play("FanFree", -1, 0);
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stopBeat = false;
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clappingStartTime = Single.MinValue;
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}
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}
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}
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float jumpPos = cond.GetPositionFromBeat(jumpStartTime, 1f);
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if (cond.songPositionInBeats >= jumpStartTime && cond.songPositionInBeats < jumpStartTime + 1f)
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{
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hasJumped = true;
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float yMul = jumpPos * 2f - 1f;
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float yWeight = -(yMul*yMul) + 1f;
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motionRoot.transform.localPosition = new Vector3(0, 3f * yWeight);
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shadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * 1.4f, (1f-yWeight*0.8f) * 1.4f, 1f);
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animator.DoScaledAnimation("FanJump", jumpStartTime);
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}
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else
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{
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motionRoot.transform.localPosition = new Vector3(0, 0);
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shadow.transform.localScale = new Vector3(1.4f, 1.4f, 1f);
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if (hasJumped)
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{
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Jukebox.PlayOneShotGame("fanClub/landing_impact", pitch: UnityEngine.Random.Range(0.95f, 1f), volume: 1f/4);
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if (player)
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{
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animator.Play("FanPrepare", -1, 0);
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stopBeat = false;
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}
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}
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animator.speed = 1f;
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hasJumped = false;
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}
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}
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public void ClapStart(bool hit, bool doCharge = false, float autoplayRelease = 0f)
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{
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if (!hit)
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{
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FanClub.instance.AngerOnMiss();
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}
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var cond = Conductor.instance;
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hasJumped = false;
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stopBeat = true;
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jumpStartTime = -99f;
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animator.speed = 1f;
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animator.Play("FanClap", -1, 0);
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Jukebox.PlayOneShotGame("fanClub/play_clap");
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Jukebox.PlayOneShotGame("fanClub/crap_impact");
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clappingStartTime = cond.songPositionInBeats;
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if (doCharge)
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BeatAction.New(this.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(cond.songPositionInBeats + 0.1f, delegate {
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if (PlayerInput.Pressing() || autoplayRelease > 0f)
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{
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animator.Play("FanClapCharge", -1, 0);
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stopCharge = true;
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}
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}),
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});
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if (autoplayRelease > 0f && !doCharge)
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{
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BeatAction.New(this.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(cond.songPositionInBeats + autoplayRelease, delegate {
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animator.Play("FanFree", -1, 0);
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stopBeat = false;
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}),
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});
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}
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}
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public void JumpStart(bool hit)
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{
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if (!hit)
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{
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FanClub.instance.AngerOnMiss();
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}
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var cond = Conductor.instance;
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animator.Play("FanJump", -1, 0);
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Jukebox.PlayOneShotGame("fanClub/play_jump");
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jumpStartTime = cond.songPositionInBeats;
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clappingStartTime = Single.MinValue;
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stopCharge = false;
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}
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public bool IsJumping()
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{
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var cond = Conductor.instance;
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return (cond.songPositionInBeats >= jumpStartTime && cond.songPositionInBeats < jumpStartTime + 1f);
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}
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public void Bop()
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{
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if (!stopBeat)
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{
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animator.speed = 1f;
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animator.Play("FanBeat");
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}
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}
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public void ClapParticle()
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{
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fanClapEffect.Play();
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}
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public void MakeAngry(bool flip = false)
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{
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headAnimator.Play("FanFaceAngry", -1, 0);
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if (flip)
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{
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headRoot.transform.localScale = new Vector3(-1f, 1f, 1f);
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}
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}
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}
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}
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