mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 03:35:10 +00:00
b876934b73
* license change replace unneeded package * reword this
116 lines
No EOL
3.9 KiB
C#
116 lines
No EOL
3.9 KiB
C#
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using TMPro;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
using HeavenStudio.Util;
|
|
|
|
namespace HeavenStudio.Editor.Track
|
|
{
|
|
public class BeatGrid : MonoBehaviour
|
|
{
|
|
#region Public
|
|
|
|
public float snap;
|
|
public float count;
|
|
|
|
#endregion
|
|
|
|
#region Private
|
|
|
|
private RectTransform rectTransform;
|
|
|
|
private float lastPosX;
|
|
private float lastContentScale;
|
|
private float lastTimelineSize;
|
|
private float lastZoom;
|
|
|
|
private List<GameObject> Lines = new List<GameObject>();
|
|
|
|
|
|
#endregion
|
|
|
|
#region Exposed
|
|
|
|
[Header("Components")]
|
|
[SerializeField] private ScrollRect scrollRect;
|
|
|
|
#endregion
|
|
|
|
#region MonoBehaviour
|
|
|
|
private void Start()
|
|
{
|
|
rectTransform = GetComponent<RectTransform>();
|
|
UpdateCount();
|
|
}
|
|
|
|
private void LateUpdate()
|
|
{
|
|
if (Editor.instance.fullscreen) return;
|
|
|
|
// var x = MathUtils.Round2Nearest(contentPosX, Timeline.instance.PixelsPerBeat);
|
|
var x = MathUtils.Round2Nearest(-scrollRect.content.anchoredPosition.x, Timeline.instance.PixelsPerBeat);
|
|
var pos = new Vector3(x, transform.localPosition.y, transform.localPosition.z);
|
|
transform.localPosition = pos;
|
|
rectTransform.anchoredPosition = new Vector3(rectTransform.anchoredPosition.x, rectTransform.anchoredPosition.y, 0);
|
|
rectTransform.sizeDelta = new Vector2(rectTransform.sizeDelta.x, transform.parent.parent.parent.GetComponent<RectTransform>().rect.height);
|
|
|
|
UpdateCount();
|
|
}
|
|
|
|
#endregion
|
|
|
|
private void UpdateCount()
|
|
{
|
|
var changeScale = (scrollRect.viewport.rect.size.x != lastTimelineSize || scrollRect.content.localScale.x != lastContentScale) ||
|
|
(Timeline.instance.Zoom != lastZoom);
|
|
if (changeScale)
|
|
{
|
|
for (int i = 0; i < Lines.Count; i++)
|
|
Destroy(Lines[i].gameObject);
|
|
Lines.Clear();
|
|
|
|
count = Mathf.RoundToInt(scrollRect.viewport.GetComponent<RectTransform>().rect.width / Timeline.instance.PixelsPerBeat) + 2;
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
var line = Instantiate(transform.GetChild(0).gameObject.GetComponent<RectTransform>(), transform);
|
|
line.anchoredPosition = new Vector3(i * Timeline.instance.PixelsPerBeat, line.transform.localPosition.y, line.transform.localPosition.z);
|
|
|
|
var halfBeatRect = line.transform.GetChild(2).GetComponent<RectTransform>();
|
|
halfBeatRect.anchoredPosition = new Vector3(Timeline.instance.PixelsPerBeat * 0.5f, halfBeatRect.anchoredPosition.y);
|
|
|
|
line.gameObject.SetActive(true);
|
|
|
|
Lines.Add(line.gameObject);
|
|
}
|
|
UpdateGridNum();
|
|
|
|
if (count > 0) transform.GetChild(0).gameObject.SetActive(false);
|
|
}
|
|
if (rectTransform.anchoredPosition.x != lastPosX)
|
|
{
|
|
UpdateGridNum();
|
|
}
|
|
|
|
lastContentScale = scrollRect.content.localScale.x;
|
|
lastTimelineSize = scrollRect.viewport.rect.size.x;
|
|
lastZoom = Timeline.instance.Zoom;
|
|
lastPosX = rectTransform.anchoredPosition.x;
|
|
}
|
|
|
|
private void UpdateGridNum()
|
|
{
|
|
for (int i = 0; i < Lines.Count; i++)
|
|
{
|
|
var line = Lines[i];
|
|
if (line.transform.childCount == 0) continue;
|
|
|
|
var newNum = Mathf.RoundToInt((rectTransform.anchoredPosition.x / Timeline.instance.PixelsPerBeat) + ((i) / snap));
|
|
line.transform.GetChild(0).GetComponent<TMP_Text>().text = newNum.ToString(CultureInfo.CurrentCulture);
|
|
}
|
|
}
|
|
}
|
|
} |