mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 03:35:10 +00:00
8fa4d74096
* add mouse controller * support different control styles in options deprecate old input check methods * fully functional input actions system * btsds InputAction * blue bear InputAction * more games fix bugs with some input related systems * coin toss re-toss * cheer readers touch * dog ninja touch * multiple games * last of the easy games' touch * more specialized games * specialized games 2 * finish ktb games * remove legacy settings disclaimer * "only" two games left * karate man touch * rockers touch still needs fixes and bad judge strum * DSGuy flicking animation * playstyle chart property * improve performance of minigame preloading * improve look of cursor make assetbundles use chunk-based compression refactor assetbundle loading methods a bit * prime conductor stream playback to stabilize seeking operations * fix air rally swing on pad release * use virtual mouse pointer * add UniTask * make BeatAction use UniTask * implement UniTask to replace some coroutines * add touch style UI elements and effects games now support the ability to define two cursor colours if they need split screen touch inputs * update plugins and buildscript * implement thresholded pointer position clipping * fix clamping * instant show / hide fix discord game SDK crashes
69 lines
1.8 KiB
C#
69 lines
1.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_GleeClub
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{
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public class GleeClubSingInput : MonoBehaviour
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{
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public float pitch = 1f;
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bool shouldClose = true;
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bool shouldOpen = true;
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private GleeClub game;
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void Awake()
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{
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game = GleeClub.instance;
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}
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public void Init(double beat, float length, int close)
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{
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shouldClose = close != (int)GleeClub.MouthOpenClose.OnlyOpen;
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shouldOpen = close != (int)GleeClub.MouthOpenClose.OnlyClose;
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if (shouldOpen) game.ScheduleInput(beat - 1, 1, GleeClub.InputAction_BasicRelease, Just, Miss, Out);
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if (shouldClose) game.ScheduleInput(beat, length, GleeClub.InputAction_BasicPress, JustClose, MissClose, Out);
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}
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public void Just(PlayerActionEvent caller, float state)
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{
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if (!game.playerChorusKid.singing)
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{
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game.playerChorusKid.currentPitch = pitch;
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game.playerChorusKid.StartSinging();
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}
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if (!shouldClose) CleanUp();
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}
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public void JustClose(PlayerActionEvent caller, float state)
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{
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game.playerChorusKid.StopSinging();
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CleanUp();
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}
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public void MissClose(PlayerActionEvent caller)
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{
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game.missed = true;
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CleanUp();
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}
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public void Miss(PlayerActionEvent caller)
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{
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game.missed = true;
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if (!shouldClose) CleanUp();
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}
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public void Out(PlayerActionEvent caller)
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{
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}
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void CleanUp()
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{
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Destroy(gameObject);
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}
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}
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}
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