mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-25 19:15:16 +00:00
f14d2a423f
* Super Retro VFX! * Updated Screen Jump default * also airboarder works now --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
98 lines
2.8 KiB
HLSL
98 lines
2.8 KiB
HLSL
// VR/AR/xR lib
|
|
|
|
#ifndef UNITY_POSTFX_XRLIB
|
|
#define UNITY_POSTFX_XRLIB
|
|
|
|
#if defined(UNITY_SINGLE_PASS_STEREO)
|
|
CBUFFER_START(UnityStereoGlobals)
|
|
float4x4 unity_StereoMatrixP[2];
|
|
float4x4 unity_StereoMatrixV[2];
|
|
float4x4 unity_StereoMatrixInvV[2];
|
|
float4x4 unity_StereoMatrixVP[2];
|
|
|
|
float4x4 unity_StereoCameraProjection[2];
|
|
float4x4 unity_StereoCameraInvProjection[2];
|
|
float4x4 unity_StereoWorldToCamera[2];
|
|
float4x4 unity_StereoCameraToWorld[2];
|
|
|
|
float3 unity_StereoWorldSpaceCameraPos[2];
|
|
float4 unity_StereoScaleOffset[2];
|
|
CBUFFER_END
|
|
|
|
CBUFFER_START(UnityStereoEyeIndex)
|
|
int unity_StereoEyeIndex;
|
|
CBUFFER_END
|
|
#endif
|
|
|
|
float _RenderViewportScaleFactor;
|
|
|
|
float2 UnityStereoScreenSpaceUVAdjust(float2 uv, float4 scaleAndOffset)
|
|
{
|
|
return uv.xy * scaleAndOffset.xy + scaleAndOffset.zw;
|
|
}
|
|
|
|
float4 UnityStereoScreenSpaceUVAdjust(float4 uv, float4 scaleAndOffset)
|
|
{
|
|
return float4(UnityStereoScreenSpaceUVAdjust(uv.xy, scaleAndOffset), UnityStereoScreenSpaceUVAdjust(uv.zw, scaleAndOffset));
|
|
}
|
|
|
|
float2 UnityStereoClampScaleOffset(float2 uv, float4 scaleAndOffset)
|
|
{
|
|
return clamp(uv, scaleAndOffset.zw, scaleAndOffset.zw + scaleAndOffset.xy);
|
|
}
|
|
|
|
#if defined(UNITY_SINGLE_PASS_STEREO)
|
|
float2 TransformStereoScreenSpaceTex(float2 uv, float w)
|
|
{
|
|
float4 scaleOffset = unity_StereoScaleOffset[unity_StereoEyeIndex];
|
|
scaleOffset.xy *= _RenderViewportScaleFactor;
|
|
return uv.xy * scaleOffset.xy + scaleOffset.zw * w;
|
|
}
|
|
|
|
float2 UnityStereoTransformScreenSpaceTex(float2 uv)
|
|
{
|
|
return TransformStereoScreenSpaceTex(saturate(uv), 1.0);
|
|
}
|
|
|
|
float4 UnityStereoTransformScreenSpaceTex(float4 uv)
|
|
{
|
|
return float4(UnityStereoTransformScreenSpaceTex(uv.xy), UnityStereoTransformScreenSpaceTex(uv.zw));
|
|
}
|
|
|
|
float2 UnityStereoClamp(float2 uv)
|
|
{
|
|
float4 scaleOffset = unity_StereoScaleOffset[unity_StereoEyeIndex];
|
|
scaleOffset.xy *= _RenderViewportScaleFactor;
|
|
return UnityStereoClampScaleOffset(uv, scaleOffset);
|
|
}
|
|
|
|
float4 UnityStereoAdjustedTexelSize(float4 texelSize) // Should take in _MainTex_TexelSize
|
|
{
|
|
texelSize.x = texelSize.x * 2.0; // texelSize.x = 1/w. For a double-wide texture, the true resolution is given by 2/w.
|
|
texelSize.z = texelSize.z * 0.5; // texelSize.z = w. For a double-wide texture, the true size of the eye texture is given by w/2.
|
|
return texelSize;
|
|
}
|
|
#else
|
|
float2 TransformStereoScreenSpaceTex(float2 uv, float w)
|
|
{
|
|
return uv * _RenderViewportScaleFactor;
|
|
}
|
|
|
|
float2 UnityStereoTransformScreenSpaceTex(float2 uv)
|
|
{
|
|
return TransformStereoScreenSpaceTex(saturate(uv), 1.0);
|
|
}
|
|
|
|
float2 UnityStereoClamp(float2 uv)
|
|
{
|
|
float4 scaleOffset = float4(_RenderViewportScaleFactor, _RenderViewportScaleFactor, 0.f, 0.f);
|
|
return UnityStereoClampScaleOffset(uv, scaleOffset);
|
|
}
|
|
|
|
float4 UnityStereoAdjustedTexelSize(float4 texelSize)
|
|
{
|
|
return texelSize;
|
|
}
|
|
#endif
|
|
|
|
#endif // UNITY_POSTFX_XRLIB
|