mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-26 19:43:01 +00:00
69b3e53f44
* implement a fix for #196 - improve checking for unwanted inputs in minigame scripts, see Fan Club, Karate Man, and Pajama Party for examples - provisionally implemented calculating average player input offset * update samurai slice ds to new assets implement near miss feedback * import new pajama party assets
54 lines
No EOL
1.3 KiB
C#
54 lines
No EOL
1.3 KiB
C#
using DG.Tweening;
|
|
using NaughtyBezierCurves;
|
|
using HeavenStudio.Util;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.Rendering;
|
|
|
|
namespace HeavenStudio.Games.Scripts_NtrSamurai
|
|
{
|
|
public class NtrSamuraiChild : MonoBehaviour
|
|
{
|
|
[Header("Transforms")]
|
|
public Transform DebrisPosL;
|
|
public Transform DebrisPosR;
|
|
public Transform WalkPos0;
|
|
public Transform WalkPos1;
|
|
|
|
[Header("Objects")]
|
|
public Animator anim;
|
|
|
|
public float startBeat = Single.MinValue;
|
|
public bool isMain = true;
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
if (!isMain)
|
|
{
|
|
var cond = Conductor.instance;
|
|
float prog = Conductor.instance.GetPositionFromBeat(startBeat + 1f, 4f);
|
|
if (prog >= 0)
|
|
{
|
|
Walk();
|
|
transform.position = Vector3.Lerp(WalkPos0.position, WalkPos1.position, prog);
|
|
if (prog >= 1f)
|
|
{
|
|
GameObject.Destroy(gameObject);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Bop()
|
|
{
|
|
anim.Play("ChildBeat", -1, 0);
|
|
}
|
|
|
|
public void Walk()
|
|
{
|
|
anim.Play("ChildWalk");
|
|
}
|
|
}
|
|
} |