mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-01 13:57:32 +00:00
44fb502df0
Adds a new optional parameter to Multisounds, Soundbytes, and BeatActions, allowing them to ignore swing. Currently the only game to use these new parameters is Launch Party, but whoever codes Donk-Donk in the future will have a small bit of the weight taken off their shoulders.
355 lines
17 KiB
C#
355 lines
17 KiB
C#
using HeavenStudio.Util;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Games.Scripts_LaunchParty
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{
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public class LaunchPartyRocket : MonoBehaviour
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{
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public List<float> pitches = new List<float>();
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[SerializeField] Animator anim;
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[SerializeField] GameObject number;
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Animator numberAnim;
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private LaunchParty game;
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private bool noInput = true;
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void Awake()
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{
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anim = GetComponent<Animator>();
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numberAnim = number.GetComponent<Animator>();
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number.SetActive(false);
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game = LaunchParty.instance;
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anim.Play("RocketHidden", 0, 0);
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}
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void Update()
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{
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if (GameManager.instance.currentGame != "launchParty") Destroy(gameObject);
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if (PlayerInput.GetIsAction(LaunchParty.InputAction_BasicPress) && !game.IsExpectingInputNow(LaunchParty.InputAction_BasicPress) && !noInput)
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{
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SoundByte.PlayOneShotGame("launchParty/miss");
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SoundByte.PlayOneShotGame("launchParty/rocket_endBad");
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string leftOrRight = (UnityEngine.Random.Range(1, 3) == 1) ? "Left" : "Right";
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if (!anim.IsPlayingAnimationNames("RocketBarelyLeft", "RocketBarelyRight")) anim.Play("RocketBarely" + leftOrRight, 0, 0);
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game.ScoreMiss(0.5f);
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}
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}
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public void Rise()
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{
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anim.DoScaledAnimationAsync("RocketRise", 0.5f);
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noInput = false;
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}
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public void InitFamilyRocket(double beat)
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{
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game.ScheduleInput(beat, 3f, LaunchParty.InputAction_BasicPress, JustFamilyRocket, Miss, Nothing);
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("launchParty/rocket_prepare", beat),
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new MultiSound.Sound("launchParty/rocket_note", beat, pitches[0]),
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new MultiSound.Sound("launchParty/rocket_note", beat + 1, pitches[1]),
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new MultiSound.Sound("launchParty/rocket_note", beat + 2, pitches[2]),
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}, forcePlay: true);
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate
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{
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number.SetActive(true);
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numberAnim.Play("CountThree", 0, 0);
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}),
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new BeatAction.Action(beat + 1, delegate { numberAnim.Play("CountTwo", 0, 0); }),
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new BeatAction.Action(beat + 2, delegate { numberAnim.Play("CountOne", 0, 0); }),
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});
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}
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public void InitPartyCracker(double beat)
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{
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game.ScheduleInput(beat, 2f, LaunchParty.InputAction_BasicPress, JustPartyCracker, Miss, Nothing);
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("launchParty/rocket_prepare", beat),
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new MultiSound.Sound("launchParty/popper_note", beat, pitches[0]),
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new MultiSound.Sound("launchParty/popper_note", beat + 0.66f, pitches[1], ignoreSwing: true),
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new MultiSound.Sound("launchParty/popper_note", beat + 1, pitches[2], ignoreSwing: true),
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new MultiSound.Sound("launchParty/popper_note", beat + 1.33f, pitches[3], ignoreSwing: true),
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new MultiSound.Sound("launchParty/popper_note", beat + 1.66f, pitches[4], ignoreSwing: true),
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}, forcePlay: true);
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate
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{
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number.SetActive(true);
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numberAnim.Play("CountFive", 0, 0);
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}),
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new BeatAction.Action(beat + 0.66f, delegate { numberAnim.Play("CountFour", 0, 0); }, ignoreSwing: true),
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new BeatAction.Action(beat + 1, delegate { numberAnim.Play("CountThree", 0, 0); }, ignoreSwing: true),
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new BeatAction.Action(beat + 1.33f, delegate { numberAnim.Play("CountTwo", 0, 0); }, ignoreSwing: true),
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new BeatAction.Action(beat + 1.66f, delegate { numberAnim.Play("CountOne", 0, 0); }, ignoreSwing: true),
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});
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}
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public void InitBell(double beat)
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{
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game.ScheduleInput(beat, 2f, LaunchParty.InputAction_BasicPress, JustBell, Miss, Nothing);
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("launchParty/rocket_prepare", beat),
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new MultiSound.Sound("launchParty/bell_note", beat, pitches[0]),
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new MultiSound.Sound("launchParty/bell_short", beat + 1f, pitches[1], ignoreSwing: true),
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new MultiSound.Sound("launchParty/bell_short", beat + 1.16f, pitches[2], ignoreSwing: true),
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new MultiSound.Sound("launchParty/bell_short", beat + 1.33f, pitches[3], ignoreSwing: true),
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new MultiSound.Sound("launchParty/bell_short", beat + 1.5f, pitches[4], ignoreSwing: true),
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new MultiSound.Sound("launchParty/bell_short", beat + 1.66f, pitches[5], ignoreSwing: true),
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new MultiSound.Sound("launchParty/bell_short", beat + 1.83f, pitches[6], ignoreSwing: true),
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}, forcePlay: true);
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate
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{
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number.SetActive(true);
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numberAnim.Play("CountSeven", 0, 0);
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}),
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new BeatAction.Action(beat + 1f, delegate { numberAnim.Play("CountSix", 0, 0); }),
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new BeatAction.Action(beat + 1.16f, delegate { numberAnim.Play("CountFive", 0, 0); }, ignoreSwing: true),
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new BeatAction.Action(beat + 1.33f, delegate { numberAnim.Play("CountFour", 0, 0); }, ignoreSwing: true),
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new BeatAction.Action(beat + 1.5f, delegate { numberAnim.Play("CountThree", 0, 0); }, ignoreSwing: true),
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new BeatAction.Action(beat + 1.66f, delegate { numberAnim.Play("CountTwo", 0, 0); }, ignoreSwing: true),
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new BeatAction.Action(beat + 1.83f, delegate { numberAnim.Play("CountOne", 0, 0); }, ignoreSwing: true),
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});
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}
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public void InitBowlingPin(double beat)
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{
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game.ScheduleInput(beat, 2f, LaunchParty.InputAction_BasicPress, JustBowlingPin, Miss, Nothing);
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("launchParty/rocket_pin_prepare", beat),
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new MultiSound.Sound("launchParty/pin", beat, pitches[0]),
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new MultiSound.Sound("launchParty/flute", beat, pitches[1], 0.02f, ignoreSwing: true),
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new MultiSound.Sound("launchParty/flute", beat + 0.16f, pitches[2], 0.02f, ignoreSwing: true),
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new MultiSound.Sound("launchParty/flute", beat + 0.33f, pitches[3], 0.06f, ignoreSwing: true),
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new MultiSound.Sound("launchParty/flute", beat + 0.5f, pitches[4], 0.1f, ignoreSwing: true),
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new MultiSound.Sound("launchParty/flute", beat + 0.66f, pitches[5], 0.16f, ignoreSwing: true),
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new MultiSound.Sound("launchParty/flute", beat + 0.83f, pitches[6], 0.22f, ignoreSwing: true),
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new MultiSound.Sound("launchParty/flute", beat + 1f, pitches[7], 0.3f, ignoreSwing: true),
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new MultiSound.Sound("launchParty/flute", beat + 1.16f, pitches[8], 0.4f, ignoreSwing: true),
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new MultiSound.Sound("launchParty/flute", beat + 1.33f, pitches[9], 0.6f, ignoreSwing: true),
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new MultiSound.Sound("launchParty/flute", beat + 1.5f, pitches[10], 0.75f, ignoreSwing: true),
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new MultiSound.Sound("launchParty/flute", beat + 1.66f, pitches[11], 0.89f, ignoreSwing: true),
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new MultiSound.Sound("launchParty/flute", beat + 1.83f, pitches[12], ignoreSwing: true),
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}, forcePlay: true);
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate
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{
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number.SetActive(true);
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numberAnim.Play("CountOne", 0, 0);
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}),
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});
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}
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void JustFamilyRocket(PlayerActionEvent caller, float state)
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{
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noInput = true;
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if (anim.IsPlayingAnimationNames("RocketBarelyLeft", "RocketBarelyRight"))
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{
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number.SetActive(false);
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anim.SetBool("CanRise", false);
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
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});
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return;
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}
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if (state >= 1f || state <= -1f)
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{
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number.SetActive(false);
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SoundByte.PlayOneShotGame("launchParty/miss");
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SoundByte.PlayOneShotGame("launchParty/rocket_endBad");
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string leftOrRight = (UnityEngine.Random.Range(1, 3) == 1) ? "Left" : "Right";
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anim.Play("RocketBarely" + leftOrRight, 0, 0);
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
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});
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return;
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}
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SuccessFamilyRocket(caller);
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}
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void SuccessFamilyRocket(PlayerActionEvent caller)
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{
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game.launchPadSpriteAnim.DoScaledAnimationAsync("SizeUp", 1f);
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anim.Play("RocketLaunch", 0, 0);
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("launchParty/rocket_note", caller.startBeat + caller.timer, pitches[3]),
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new MultiSound.Sound("launchParty/rocket_family", caller.startBeat + caller.timer),
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}, forcePlay: true);
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(caller.startBeat + caller.timer, delegate { numberAnim.DoScaledAnimationAsync("CountImpact", 0.5f); }),
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new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
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});
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}
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void JustPartyCracker(PlayerActionEvent caller, float state)
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{
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noInput = true;
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if (anim.IsPlayingAnimationNames("RocketBarelyLeft", "RocketBarelyRight"))
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{
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number.SetActive(false);
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anim.SetBool("CanRise", false);
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
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});
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return;
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}
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if (state >= 1f || state <= -1f)
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{
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string leftOrRight = (UnityEngine.Random.Range(1, 3) == 1) ? "Left" : "Right";
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anim.Play("RocketBarely" + leftOrRight, 0, 0);
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SoundByte.PlayOneShotGame("launchParty/miss");
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SoundByte.PlayOneShotGame("launchParty/rocket_endBad");
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
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});
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return;
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}
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SuccessPartyCracker(caller);
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}
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void SuccessPartyCracker(PlayerActionEvent caller)
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{
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game.launchPadSpriteAnim.DoScaledAnimationAsync("SizeUp", 1f);
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anim.Play("RocketLaunch", 0, 0);
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("launchParty/popper_note", caller.startBeat + caller.timer, pitches[5]),
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new MultiSound.Sound("launchParty/rocket_crackerblast", caller.startBeat + caller.timer),
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}, forcePlay: true);
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(caller.startBeat + caller.timer, delegate { numberAnim.DoScaledAnimationAsync("CountImpact", 0.5f); }),
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new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
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});
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}
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void JustBell(PlayerActionEvent caller, float state)
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{
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noInput = true;
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if (anim.IsPlayingAnimationNames("RocketBarelyLeft", "RocketBarelyRight"))
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{
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number.SetActive(false);
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anim.SetBool("CanRise", false);
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
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});
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return;
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}
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if (state >= 1f || state <= -1f)
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{
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string leftOrRight = (UnityEngine.Random.Range(1, 3) == 1) ? "Left" : "Right";
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anim.Play("RocketBarely" + leftOrRight, 0, 0);
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SoundByte.PlayOneShotGame("launchParty/miss");
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SoundByte.PlayOneShotGame("launchParty/rocket_endBad");
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
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});
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return;
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}
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SuccessBell(caller);
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}
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void SuccessBell(PlayerActionEvent caller)
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{
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game.launchPadSpriteAnim.DoScaledAnimationAsync("SizeUp", 1f);
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anim.Play("RocketLaunch", 0, 0);
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("launchParty/bell_note", caller.startBeat + caller.timer, pitches[7]),
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new MultiSound.Sound("launchParty/bell_blast", caller.startBeat + caller.timer, pitches[8]),
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}, forcePlay: true);
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(caller.startBeat + caller.timer, delegate { numberAnim.DoScaledAnimationAsync("CountImpact", 0.5f); }),
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new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
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});
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}
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void JustBowlingPin(PlayerActionEvent caller, float state)
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{
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noInput = true;
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if (anim.IsPlayingAnimationNames("RocketBarelyLeft", "RocketBarelyRight"))
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{
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number.SetActive(false);
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anim.SetBool("CanRise", false);
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
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});
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return;
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}
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if (state >= 1f || state <= -1f)
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{
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string leftOrRight = (UnityEngine.Random.Range(1, 3) == 1) ? "Left" : "Right";
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anim.Play("RocketBarely" + leftOrRight, 0, 0);
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SoundByte.PlayOneShotGame("launchParty/miss");
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SoundByte.PlayOneShotGame("launchParty/rocket_endBad");
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
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});
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return;
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}
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SuccessBowlingPin(caller);
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}
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void SuccessBowlingPin(PlayerActionEvent caller)
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{
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game.launchPadSpriteAnim.DoScaledAnimationAsync("SizeUp", 1f);
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anim.Play("RocketLaunch", 0, 0);
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("launchParty/flute", caller.startBeat + caller.timer, pitches[13], 0.89f),
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new MultiSound.Sound("launchParty/pin", caller.startBeat + caller.timer, pitches[14]),
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new MultiSound.Sound("launchParty/rocket_bowling", caller.startBeat + caller.timer),
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}, forcePlay: true);
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(caller.startBeat + caller.timer, delegate { numberAnim.DoScaledAnimationAsync("CountImpact", 0.5f); }),
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new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
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});
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}
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void Miss(PlayerActionEvent caller)
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{
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noInput = true;
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SoundByte.PlayOneShotGame("launchParty/miss");
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number.SetActive(false);
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anim.Play("RocketMiss", 0, 0);
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }),
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});
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}
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void Nothing(PlayerActionEvent caller) {}
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}
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}
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