mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-04 15:27:30 +00:00
72d555fc1d
* BurstLinq make BGM resync when changing pitch (to test) * autoswing some game implementations, most games already work fine * more game tweaks * 16th note swing more game fixes make pitch change resync optional in the API * suppress some common warnings * Update Credits.txt
515 lines
18 KiB
C#
515 lines
18 KiB
C#
using HeavenStudio.Util;
|
|
using HeavenStudio.InputSystem;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
|
|
using System;
|
|
using UnityEngine;
|
|
|
|
namespace HeavenStudio.Games.Scripts_PajamaParty
|
|
{
|
|
public class CtrPillowPlayer : MonoBehaviour
|
|
{
|
|
const string HighSuffix = "_H";
|
|
const string NrmSuffix = "";
|
|
|
|
[Header("Objects")]
|
|
[SerializeField] GameObject Player;
|
|
[SerializeField] GameObject Shadow;
|
|
[SerializeField] GameObject Projectile;
|
|
[SerializeField] GameObject Projectile_Root;
|
|
|
|
public Animator anim { get; private set; }
|
|
string animSuffix => (PajamaParty.instance.HighState ? HighSuffix : NrmSuffix);
|
|
|
|
double lastReportedBeat;
|
|
double startJumpTime = double.MinValue;
|
|
float jumpLength = 0;
|
|
float jumpHeight = 0;
|
|
bool jumpNg = false;
|
|
|
|
bool canJump = true;
|
|
bool hasJumped = false;
|
|
|
|
private bool charging = false;
|
|
private bool canCharge = true;
|
|
|
|
private bool startedSleeping = false;
|
|
|
|
double startThrowTime = double.MinValue;
|
|
double throwLength = 0;
|
|
float throwHeight = 0;
|
|
|
|
bool throwType = true; // true = throw, false = dropped ("Out")
|
|
bool hasThrown = false;
|
|
bool throwNg = false;
|
|
bool longSleep = false;
|
|
|
|
public bool canSleep = false;
|
|
public bool shouldBop = false;
|
|
|
|
void Awake()
|
|
{
|
|
anim = Player.GetComponent<Animator>();
|
|
longSleep = false;
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
var cond = Conductor.instance;
|
|
|
|
if (PlayerInput.GetIsAction(PajamaParty.InputAction_BasicPress) && canJump && !PajamaParty.instance.IsExpectingInputNow(PajamaParty.InputAction_BasicPress))
|
|
{
|
|
if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch
|
|
|| (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && !PajamaParty.instance.IsExpectingInputNow(PajamaParty.InputAction_AltStart)))
|
|
{
|
|
SoundByte.PlayOneShot("miss");
|
|
PlayerJump(cond.songPositionInBeatsAsDouble, true, false);
|
|
PajamaParty.instance.ScoreMiss();
|
|
}
|
|
}
|
|
if (PlayerInput.GetIsAction(PajamaParty.InputAction_AltStart) && canCharge)
|
|
{
|
|
StartCharge();
|
|
}
|
|
if (PlayerInput.GetIsAction(PajamaParty.InputAction_AltFinish)
|
|
&& charging && !PajamaParty.instance.IsExpectingInputNow(PajamaParty.InputAction_AltFinish))
|
|
{
|
|
SoundByte.PlayOneShot("miss");
|
|
EndCharge(cond.songPositionInBeatsAsDouble, false, false);
|
|
PajamaParty.instance.ScoreMiss();
|
|
}
|
|
if (PlayerInput.GetIsAction(PajamaParty.InputAction_TouchRelease)
|
|
&& charging && !PajamaParty.instance.IsExpectingInputNow(PajamaParty.InputAction_AltFinish))
|
|
{
|
|
SoundByte.PlayOneShot("miss");
|
|
PlayerThrough(cond.songPositionInBeatsAsDouble);
|
|
}
|
|
|
|
// mako jumping logic
|
|
float jumpPos = cond.GetPositionFromBeat(startJumpTime, jumpLength);
|
|
if (jumpPos >= 0 && jumpPos <= 1f)
|
|
{
|
|
hasJumped = true;
|
|
float yMul = jumpPos * 2f - 1f;
|
|
float yWeight = -(yMul * yMul) + 1f;
|
|
Player.transform.localPosition = new Vector3(0, jumpHeight * yWeight);
|
|
Shadow.transform.localScale = new Vector3((1f - yWeight * 0.2f) * 1.65f, (1f - yWeight * 0.2f), 1f);
|
|
// handles the shirt lifting
|
|
anim.DoScaledAnimation("MakoJump" + animSuffix, startJumpTime, jumpLength);
|
|
}
|
|
else
|
|
{
|
|
if (hasJumped)
|
|
{
|
|
canJump = true;
|
|
canCharge = true;
|
|
hasJumped = false;
|
|
PajamaParty.instance.DoBedImpact();
|
|
if (jumpNg)
|
|
anim.DoScaledAnimationAsync("MakoCatchNg" + animSuffix);
|
|
else if (jumpHeight != 4f)
|
|
anim.DoScaledAnimationAsync("MakoCatch" + animSuffix);
|
|
else
|
|
anim.DoScaledAnimationAsync("MakoLand" + animSuffix);
|
|
jumpNg = false;
|
|
}
|
|
startJumpTime = double.MinValue;
|
|
Player.transform.localPosition = new Vector3(0, 0);
|
|
Shadow.transform.localScale = new Vector3(1.65f, 1f, 1f);
|
|
}
|
|
|
|
//thrown pillow logic
|
|
jumpPos = cond.GetPositionFromBeat(startThrowTime, throwLength);
|
|
if (jumpPos >= 0 && jumpPos <= 1f)
|
|
{
|
|
if (throwType)
|
|
{
|
|
hasThrown = true;
|
|
float yMul = jumpPos * 2f - 1f;
|
|
float yWeight = -(yMul * yMul) + 1f;
|
|
Projectile_Root.transform.localPosition = new Vector3(0, throwHeight * yWeight + 0.5f);
|
|
}
|
|
else
|
|
{
|
|
Projectile.GetComponent<Animator>().DoScaledAnimation("ThrowOut", startThrowTime, throwLength);
|
|
}
|
|
Projectile.transform.rotation = Quaternion.Euler(0, 0, Projectile.transform.rotation.eulerAngles.z - (360f * Time.deltaTime));
|
|
}
|
|
else
|
|
{
|
|
startThrowTime = double.MinValue;
|
|
Projectile_Root.transform.localPosition = new Vector3(0, 0);
|
|
if (hasThrown)
|
|
{
|
|
Projectile.GetComponent<Animator>().Play("NoPose", -1, 0);
|
|
Projectile.transform.rotation = Quaternion.Euler(0, 0, 0);
|
|
if (throwNg)
|
|
{
|
|
anim.DoUnscaledAnimation("MakoCatchNg" + animSuffix);
|
|
}
|
|
else
|
|
{
|
|
anim.DoUnscaledAnimation("MakoCatch" + animSuffix);
|
|
}
|
|
//TODO: change when locales are a thing
|
|
SoundByte.PlayOneShotGame("pajamaParty/catch" + UnityEngine.Random.Range(0, 2)); //bruh
|
|
|
|
Projectile.SetActive(false);
|
|
hasThrown = false;
|
|
throwNg = false;
|
|
|
|
canCharge = true;
|
|
canJump = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void LateUpdate()
|
|
{
|
|
if (Conductor.instance.ReportBeat(ref lastReportedBeat) && anim.IsAnimationNotPlaying() && !hasThrown && !startedSleeping && canCharge && shouldBop)
|
|
{
|
|
anim.DoScaledAnimationAsync("MakoBeat" + animSuffix, 0.5f);
|
|
}
|
|
}
|
|
|
|
public void ProjectileThrow(double beat, bool drop = false, bool ng = false)
|
|
{
|
|
throwNg = ng;
|
|
Projectile.SetActive(true);
|
|
startThrowTime = beat;
|
|
if (drop)
|
|
{
|
|
throwType = false;
|
|
throwLength = 0.5;
|
|
Projectile.GetComponent<Animator>().DoScaledAnimation("ThrowOut", Conductor.instance.GetUnSwungBeat(startThrowTime), throwLength);
|
|
Projectile.transform.rotation = Quaternion.Euler(0, 0, 360f * UnityEngine.Random.Range(0f, 1f));
|
|
}
|
|
else
|
|
{
|
|
throwType = true;
|
|
throwHeight = ng ? 1.5f : 14f;
|
|
throwLength = ng ? 1 : 4;
|
|
}
|
|
}
|
|
|
|
public void PlayerJump(double beat, bool pressout = false, bool ng = false)
|
|
{
|
|
startedSleeping = false;
|
|
startJumpTime = beat;
|
|
canCharge = false;
|
|
canJump = false;
|
|
|
|
//temp
|
|
jumpLength = (ng || pressout) ? 0.5f : 1f;
|
|
jumpHeight = (ng || pressout) ? 2f : 4f;
|
|
jumpNg = ng;
|
|
}
|
|
|
|
public void StartCharge()
|
|
{
|
|
startedSleeping = false;
|
|
canJump = false;
|
|
anim.DoUnscaledAnimation("MakoReady" + animSuffix);
|
|
charging = true;
|
|
}
|
|
|
|
public void EndCharge(double beat, bool hit = true, bool ng = false)
|
|
{
|
|
ProjectileThrow(beat, !hit, ng);
|
|
var cond = Conductor.instance;
|
|
charging = false;
|
|
canCharge = false;
|
|
var game = PajamaParty.instance;
|
|
if (game.ExpectHigh)
|
|
{
|
|
BeatAction.New(this, new List<BeatAction.Action>()
|
|
{
|
|
new
|
|
(
|
|
beat + 0.5,
|
|
delegate
|
|
{
|
|
game.ToggleHighState(hit && !ng, beat + 0.5);
|
|
}
|
|
),
|
|
new
|
|
(
|
|
beat + 2,
|
|
delegate
|
|
{
|
|
if (hit && !ng)
|
|
{
|
|
anim.DoUnscaledAnimation("MakoThrow" + animSuffix, 1);
|
|
game.PrepareHighState();
|
|
}
|
|
}
|
|
)
|
|
});
|
|
}
|
|
if (hit)
|
|
{
|
|
anim.DoUnscaledAnimation("MakoThrow" + animSuffix);
|
|
}
|
|
else
|
|
{
|
|
anim.DoScaledAnimationAsync("MakoThrowOut" + animSuffix, 0.5f);
|
|
BeatAction.New(this, new List<BeatAction.Action>()
|
|
{
|
|
new
|
|
(
|
|
beat + 0.5,
|
|
delegate
|
|
{
|
|
anim.DoScaledAnimationAsync("MakoPickUp" + animSuffix);
|
|
SoundByte.PlayOneShotGame("pajamaParty/catch" + UnityEngine.Random.Range(0, 2)); //bruh
|
|
Projectile.SetActive(false);
|
|
canCharge = true;
|
|
canJump = true;
|
|
}
|
|
)
|
|
});
|
|
}
|
|
}
|
|
|
|
public void PlayerThrough(double beat)
|
|
{
|
|
var cond = Conductor.instance;
|
|
anim.DoScaledAnimationAsync("MakoThrough" + animSuffix, 0.5f);
|
|
charging = false;
|
|
canCharge = false;
|
|
canJump = false;
|
|
BeatAction.New(this, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(
|
|
beat + 0.5f,
|
|
delegate {
|
|
canCharge = true;
|
|
canJump = true;
|
|
}
|
|
)
|
|
});
|
|
}
|
|
|
|
// jumping cues (timings for both are the same)
|
|
public bool CanJump()
|
|
{
|
|
return canJump;
|
|
}
|
|
|
|
public void ScheduleJump(double beat)
|
|
{
|
|
PajamaParty.instance.ScheduleInput(beat, 2f, PajamaParty.InputAction_BasicPress, JumpJustOrNg, JumpThrough, JumpOut, CanJump);
|
|
}
|
|
|
|
public void JumpJustOrNg(PlayerActionEvent caller, float state)
|
|
{
|
|
if (canJump)
|
|
{
|
|
var cond = Conductor.instance;
|
|
if (state <= -1f || state >= 1f)
|
|
{
|
|
SoundByte.PlayOneShot("miss");
|
|
PlayerJump(cond.unswungSongPositionInBeatsAsDouble, false, true);
|
|
}
|
|
else
|
|
{
|
|
SoundByte.PlayOneShotGame("pajamaParty/jumpJust");
|
|
PlayerJump(cond.unswungSongPositionInBeatsAsDouble, false, false);
|
|
}
|
|
caller.CanHit(false);
|
|
}
|
|
}
|
|
|
|
public void JumpOut(PlayerActionEvent caller) { }
|
|
|
|
public void JumpThrough(PlayerActionEvent caller)
|
|
{
|
|
if (canJump)
|
|
{
|
|
var cond = Conductor.instance;
|
|
PlayerThrough(cond.unswungSongPositionInBeatsAsDouble);
|
|
}
|
|
}
|
|
//////
|
|
|
|
// throw cue
|
|
public void ScheduleThrow(double beat)
|
|
{
|
|
PajamaParty.instance.ScheduleInput(beat, 2f, PajamaParty.InputAction_AltStart, ChargeJustOrNg, ThrowThrough, JumpOut);
|
|
PajamaParty.instance.ScheduleInput(beat, 3f, PajamaParty.InputAction_AltFinish, ThrowJustOrNg, ThrowThrough, JumpOut, CanThrow);
|
|
}
|
|
|
|
public void ChargeJustOrNg(PlayerActionEvent caller, float state)
|
|
{
|
|
StartCharge();
|
|
throwNg = (state <= -1f || state >= 1f);
|
|
SoundByte.PlayOneShotGame("pajamaParty/throw4");
|
|
}
|
|
|
|
public bool CanThrow()
|
|
{
|
|
return charging;
|
|
}
|
|
|
|
public void ThrowJustOrNg(PlayerActionEvent caller, float state)
|
|
{
|
|
var cond = Conductor.instance;
|
|
if (state <= -1f || state >= 1f)
|
|
{
|
|
SoundByte.PlayOneShot("miss");
|
|
throwNg = true;
|
|
EndCharge(cond.unswungSongPositionInBeatsAsDouble, true, throwNg);
|
|
}
|
|
else
|
|
{
|
|
SoundByte.PlayOneShotGame("pajamaParty/throw5");
|
|
EndCharge(cond.unswungSongPositionInBeatsAsDouble, true, throwNg);
|
|
}
|
|
caller.CanHit(false);
|
|
}
|
|
|
|
public void ThrowThrough(PlayerActionEvent caller)
|
|
{
|
|
if (canCharge)
|
|
{
|
|
var cond = Conductor.instance;
|
|
PlayerThrough(cond.unswungSongPositionInBeatsAsDouble);
|
|
}
|
|
}
|
|
//
|
|
|
|
// sleep cue
|
|
public void StartSleepSequence(double beat, bool alt, int action)
|
|
{
|
|
PajamaParty.instance.ScheduleInput(beat, 4f, PajamaParty.InputAction_BasicPress, SleepJustOrNg, SleepThrough, SleepOut, CanSleep);
|
|
|
|
var cond = Conductor.instance;
|
|
charging = false;
|
|
canCharge = false;
|
|
canJump = false;
|
|
if (hasJumped)
|
|
{
|
|
canJump = true;
|
|
canCharge = true;
|
|
hasJumped = false;
|
|
PajamaParty.instance.DoBedImpact();
|
|
|
|
anim.DoScaledAnimationAsync("MakoLand" + animSuffix);
|
|
}
|
|
startJumpTime = double.MinValue;
|
|
Player.transform.localPosition = new Vector3(0, 0);
|
|
Shadow.transform.localScale = new Vector3(1.65f, 1f, 1f);
|
|
|
|
Projectile.GetComponent<Animator>().Play("NoPose", -1, 0);
|
|
startThrowTime = double.MinValue;
|
|
Projectile_Root.transform.localPosition = new Vector3(0, 0);
|
|
Projectile.transform.rotation = Quaternion.Euler(0, 0, 0);
|
|
if (hasThrown)
|
|
{
|
|
Projectile.SetActive(false);
|
|
hasThrown = false;
|
|
}
|
|
|
|
if (action == (int)PajamaParty.SleepType.NoAwake)
|
|
{
|
|
longSleep = true;
|
|
}
|
|
|
|
BeatAction.New(this, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(
|
|
beat,
|
|
delegate { anim.DoScaledAnimationAsync("MakoSleep00" + animSuffix); }
|
|
),
|
|
new BeatAction.Action(
|
|
beat + 0.5f,
|
|
delegate { anim.DoUnscaledAnimation("MakoSleep01" + animSuffix); }
|
|
),
|
|
new BeatAction.Action(
|
|
beat + 1f,
|
|
delegate {
|
|
canSleep = true;
|
|
}
|
|
),
|
|
new BeatAction.Action(
|
|
beat + 3f,
|
|
delegate {
|
|
if (canSleep)
|
|
anim.DoScaledAnimationAsync((alt ? "MakoReadySleep01" : "MakoReadySleep") + animSuffix);
|
|
}
|
|
),
|
|
new BeatAction.Action(
|
|
beat + (longSleep ? 4f : 8f),
|
|
delegate {
|
|
canCharge = true;
|
|
canJump = true;
|
|
}
|
|
),
|
|
});
|
|
}
|
|
|
|
public bool CanSleep()
|
|
{
|
|
return canSleep;
|
|
}
|
|
|
|
public void SleepJustOrNg(PlayerActionEvent caller, float state)
|
|
{
|
|
var cond = Conductor.instance;
|
|
caller.CanHit(false);
|
|
canSleep = false;
|
|
if (state <= -1f || state >= 1f)
|
|
anim.DoUnscaledAnimation("MakoSleepNg" + animSuffix);
|
|
else
|
|
{
|
|
SoundByte.PlayOneShotGame("pajamaParty/siesta4");
|
|
anim.DoScaledAnimationAsync("MakoSleepJust" + animSuffix);
|
|
|
|
if (!longSleep)
|
|
{
|
|
BeatAction.New(this, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(
|
|
caller.startBeat + 7f,
|
|
delegate {
|
|
anim.DoScaledAnimationAsync("MakoAwake" + animSuffix);
|
|
SoundByte.PlayOneShotGame("pajamaParty/siestaDone");
|
|
}
|
|
),
|
|
});
|
|
}
|
|
longSleep = false;
|
|
}
|
|
}
|
|
|
|
public void SleepThrough(PlayerActionEvent caller)
|
|
{
|
|
var cond = Conductor.instance;
|
|
if (canSleep)
|
|
{
|
|
anim.DoScaledAnimationAsync("MakoSleepThrough" + animSuffix, 1, 0);
|
|
caller.CanHit(false);
|
|
canSleep = false;
|
|
}
|
|
}
|
|
|
|
public void SleepOut(PlayerActionEvent caller)
|
|
{
|
|
var cond = Conductor.instance;
|
|
if (canSleep)
|
|
{
|
|
anim.DoScaledAnimationAsync("MakoSleepOut" + animSuffix, 0.5f);
|
|
SoundByte.PlayOneShotGame("pajamaParty/siestaBad");
|
|
caller.CanHit(false);
|
|
canSleep = false;
|
|
}
|
|
}
|
|
//////
|
|
|
|
public void DoForcedHigh()
|
|
{
|
|
anim.Play("NoPose" + animSuffix, -1, 0);
|
|
}
|
|
}
|
|
}
|