mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-25 02:55:15 +00:00
f14d2a423f
* Super Retro VFX! * Updated Screen Jump default * also airboarder works now --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
77 lines
2.4 KiB
C#
77 lines
2.4 KiB
C#
|
|
//----------------------------------------------------------------------------------------------------------
|
|
// X-PostProcessing Library
|
|
// https://github.com/QianMo/X-PostProcessing-Library
|
|
// Copyright (C) 2020 QianMo. All rights reserved.
|
|
// Licensed under the MIT License
|
|
// You may not use this file except in compliance with the License.You may obtain a copy of the License at
|
|
// http://opensource.org/licenses/MIT
|
|
//----------------------------------------------------------------------------------------------------------
|
|
|
|
using System;
|
|
using UnityEngine;
|
|
using UnityEngine.Rendering;
|
|
using UnityEngine.Rendering.PostProcessing;
|
|
|
|
|
|
namespace XPostProcessing
|
|
{
|
|
|
|
[Serializable]
|
|
[PostProcess(typeof(GlitchRGBSplitV5Renderer), PostProcessEvent.AfterStack, "X-PostProcessing/Glitch/RGBSplitV5")]
|
|
public class GlitchRGBSplitV5 : PostProcessEffectSettings
|
|
{
|
|
|
|
[Range(0.0f, 5.0f)]
|
|
public FloatParameter Amplitude = new FloatParameter { value = 3f };
|
|
|
|
[Range(0.0f, 1.0f)]
|
|
public FloatParameter Speed = new FloatParameter { value = 0.1f };
|
|
|
|
}
|
|
|
|
public sealed class GlitchRGBSplitV5Renderer : PostProcessEffectRenderer<GlitchRGBSplitV5>
|
|
{
|
|
|
|
private const string PROFILER_TAG = "X-GlitchRGBSplitV5";
|
|
private Shader shader;
|
|
private Texture2D NoiseTex;
|
|
|
|
|
|
public override void Init()
|
|
{
|
|
shader = Shader.Find("Hidden/X-PostProcessing/Glitch/RGBSplitV5");
|
|
NoiseTex = Resources.Load("X-Noise256") as Texture2D;
|
|
}
|
|
|
|
public override void Release()
|
|
{
|
|
base.Release();
|
|
}
|
|
|
|
static class ShaderIDs
|
|
{
|
|
internal static readonly int NoiseTex = Shader.PropertyToID("_NoiseTex");
|
|
internal static readonly int Params = Shader.PropertyToID("_Params");
|
|
}
|
|
|
|
public override void Render(PostProcessRenderContext context)
|
|
{
|
|
|
|
CommandBuffer cmd = context.command;
|
|
PropertySheet sheet = context.propertySheets.Get(shader);
|
|
cmd.BeginSample(PROFILER_TAG);
|
|
|
|
|
|
sheet.properties.SetVector(ShaderIDs.Params, new Vector2(settings.Amplitude, settings.Speed));
|
|
if (NoiseTex != null)
|
|
{
|
|
sheet.properties.SetTexture(ShaderIDs.NoiseTex, NoiseTex);
|
|
}
|
|
|
|
cmd.BlitFullscreenTriangle(context.source, context.destination, sheet, 0);
|
|
cmd.EndSample(PROFILER_TAG);
|
|
}
|
|
}
|
|
}
|
|
|