mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-04 15:27:30 +00:00
9ab77e7f46
* license change replace unneeded package * reword this
65 lines
No EOL
1.8 KiB
C#
65 lines
No EOL
1.8 KiB
C#
using HeavenStudio.Util;
|
|
using HeavenStudio.Editor.Track;
|
|
using Newtonsoft.Json;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace HeavenStudio.Editor
|
|
{
|
|
[Serializable]
|
|
public class Theme
|
|
{
|
|
public string name;
|
|
public Properties properties;
|
|
|
|
[Serializable]
|
|
public class Properties
|
|
{
|
|
public string SpecialLayersCol;
|
|
public string TempoLayerCol;
|
|
public string MusicLayerCol;
|
|
public string SectionLayerCol;
|
|
|
|
public string Layer1Col;
|
|
public string Layer2Col;
|
|
public string Layer3Col;
|
|
public string Layer4Col;
|
|
public string Layer5Col;
|
|
|
|
public string[] LayerColors = null;
|
|
|
|
public string EventSelectedCol;
|
|
public string EventNormalCol;
|
|
|
|
public string BeatMarkerCol;
|
|
public string CurrentTimeMarkerCol;
|
|
|
|
public string BoxSelectionCol;
|
|
public string BoxSelectionOutlineCol;
|
|
}
|
|
|
|
[JsonIgnore]
|
|
public Gradient LayersGradient { get; private set; }
|
|
|
|
public void SetLayersGradient()
|
|
{
|
|
if (properties.LayerColors == null) return;
|
|
|
|
LayersGradient = new Gradient();
|
|
var colorKeys = new List<GradientColorKey>();
|
|
for (var i = 0; i < properties.LayerColors.Length; i++)
|
|
{
|
|
var color = properties.LayerColors[i];
|
|
colorKeys.Add(new GradientColorKey(color.Hex2RGB(), (float)i / (properties.LayerColors.Length - 1)));
|
|
}
|
|
|
|
LayersGradient.colorKeys = colorKeys.ToArray();
|
|
}
|
|
|
|
public Color LayerGradientIndex(int layer)
|
|
{
|
|
return EditorTheme.theme.LayersGradient.Evaluate(layer / (float)(Timeline.instance.LayerCount - 1));
|
|
}
|
|
}
|
|
} |