mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-22 17:45:16 +00:00
37 lines
No EOL
872 B
C#
37 lines
No EOL
872 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace HeavenStudio
|
|
{
|
|
public class GameProfiler : MonoBehaviour
|
|
{
|
|
public float score = 0;
|
|
public int totalHits = 0;
|
|
|
|
public bool perfect = false;
|
|
|
|
public static GameProfiler instance { get; set; }
|
|
|
|
private void Awake()
|
|
{
|
|
instance = this;
|
|
DontDestroyOnLoad(this.gameObject);
|
|
}
|
|
private void Start()
|
|
{
|
|
perfect = true;
|
|
}
|
|
|
|
public void IncreaseScore()
|
|
{
|
|
totalHits++;
|
|
// score = GetPercent(totalHits, GameManager.instance.allPlayerActions.Count); broken right now will fix eventually
|
|
}
|
|
|
|
public float GetPercent(float value, float totalValue)
|
|
{
|
|
return (value / totalValue) * 100;
|
|
}
|
|
}
|
|
} |