HeavenStudioPlus/Assets/Scripts/LevelEditor/editortheme.json
minenice55 d74fe11e68 Beatmap Sections & Latency Reduction (#170)
* prep UI for chart section

* all special layers now on one area

todo: have buttons toggle between special layers  (selection mode shows all?), use the tabs system for this

* swapping between special timelines - prelim

* special entities can be placed

* spec. timeline base functions complete

music volume changes should work now

* attempt at input lag reduction

needs testing

* fix dsp issues

* smaller DSP buffer?

* Revert "smaller DSP buffer?"

This reverts commit 9d36db5ff90cf4e2d7bb8db9b4b7376cb493e02b.

* make conductor clock use real time (double)

change order of execution of input-related scripts to further attempt a reduction in input latency

* start values can be changed

make the old special entity bar visible when the corresponding type is selected

* creation of Chart Sections (TODO: GO REFERENCE)

* added GO references

* section edit dialog

* disable wrapping on chart section obj

* backspace can now delete entities

* entities don't shift when duplicated

* fix PlayerActionEvent order of operations

- fixed remix loading trying to clear special timeline while it's writing to itself

* make oop check match parity

* more operation order fix

* fix Karate Man BG initialization

* show section progress in editor

todo: section progress in-game

* more fix for entity duping
2022-09-18 16:48:14 -04:00

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// COLORS BASED ON https://coolors.co/ef476f-ffd166-06d6a0-118ab2-073b4c
{
"name": "Heaven Studio Default Editor Theme",
"properties": {
"SpecialLayersCol": "f06d60",
"TempoLayerCol": "6cbcc4",
"MusicLayerCol": "a663cc",
"SectionLayerCol": "ed9b2f",
//A7F085
"Layer1Col": "ef476f",
"Layer2Col": "f5813d",
"Layer3Col": "ffd166",
"Layer4Col": "06d6a0",
"Layer5Col": "118ab2",
"EventSelectedCol": "61e5ff",
"EventNormalCol": "FFFFFF",
"BeatMarkerCol": "32FF32",
"CurrentTimeMarkerCol": "32FF32",
"BoxSelectionCol": "61e5ff",
"BoxSelectionOutlineCol": "61e5ff"
}
}