mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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3a4279ce5e
* Air Rally Text Update * Blue Bear Text Update * Board Meeting Text Update * Built To Scale DS Text Update also changed Air Rally's assetbundle tag from "normal" to "keep" * Catchy Tune Text Update also changed some minor wording in Board Meeting and Built To Scale DS * Cheer Readers Text Update * The Clappy Trio Text Update * Coin Toss Text Update * Crop Stomp Text Update * DJ School Text Update * Dog Ninja Text Update * Double Date Text Update * Drumming Practice Text Update * Fan Club Text Update * Fireworks Text Update * Second Contact Text Update * Flipper-Flop Text Update also fix an error in Catchy Tune * Fork Lifter Text Update * Glee Club Text Update * Karate Man Text Update also minor updates to other games * Kitties! Text Update * Launch Party Text Update * Lockstep Text Update * Marching Orders Text Update * Meat Grinder Text Update also fixed an error in Second Contact * Mr. Upbeat Text Update * Munchy Monk Text Update * Octopus Machine Text Update * Pajama Party Text Update * Quiz Show Text Update also changed some wording in meat grinder * Rhythm Rally Text Update * Rhythm Somen Text Update that was easy * Rhythm Tweezers Text Update * Ringside Text Update * Rockers Text Update this sucked * Samurai Slice DS Text Update * See Saw Text Update * Sneaky Spirits Text Update * Spaceball Text Update * Space Dance Text Update * Space Soccer Text Update * Splashdown Text Update * Tambourine Text Update * Tap Trial Text Update * Tap Troupe Text Update * The Dazzles Text Update * Toss Boys Text Update * Tram & Pauline Text Update also added translation for Fireworks * Tunnel Text Update * Wizard's Waltz Text Update * Working Dough Text Update * fix compiler errors * fix editor offset bug(?) * fix missing param in second contact * Ball Redispense text * remove space soccer swing * Trick on the Class Text Update * Non-Game Text Update * fix pre-function sorting * camera shake ease * remove a bunch of prints * rhythm tweezers bug fix * Update Credits.txt * ssds nop samurai bop * swap order of shake properties * Update FirstContact.cs --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
1140 lines
59 KiB
C#
1140 lines
59 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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using HeavenStudio.InputSystem;
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using Jukebox;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class NtrRockersLoader
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{
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public static Minigame AddGame(EventCaller eventCaller)
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{
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return new Minigame("rockers", "Rockers", "EB4C94", false, false, new List<GameAction>()
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{
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new GameAction("intervalStart", "Start Interval")
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{
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defaultLength = 8f,
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resizable = true,
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preFunction = delegate { var e = eventCaller.currentEntity; Rockers.PreInterval(e.beat, e.length, e["auto"], e["moveCamera"], e["movePass"]); },
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parameters = new List<Param>()
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{
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new Param("moveCamera", true, "Move Camera", "Toggle if the camera should move to JJ Rocker."),
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new Param("movePass", true, "Move Camera (Pass Turn)", "Toggle if the camera should move to Soshi if Auto Pass Turn is enabled."),
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new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.")
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},
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},
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new GameAction("riff", "Riff")
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{
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defaultLength = 1f,
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("respond", true, "Respond", "Toggle if this guitar riff will have to be responded to by Soshi (the player)."),
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new Param("1JJ", new EntityTypes.Integer(-1, 24, 0), "E2 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
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new Param("2JJ", new EntityTypes.Integer(-1, 24, 0), "A2 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
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new Param("3JJ", new EntityTypes.Integer(-1, 24, 0), "D3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
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new Param("4JJ", new EntityTypes.Integer(-1, 24, 0), "G3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
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new Param("5JJ", new EntityTypes.Integer(-1, 24, 0), "B3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
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new Param("6JJ", new EntityTypes.Integer(-1, 24, 0), "E4 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
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new Param("sampleJJ", Rockers.PremadeSamples.None, "Premade Sample (JJ)", "Set if this riff should use a premade sample."),
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new Param("pitchSampleJJ", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones (JJ)", "Set how many semitones the premade sample should be pitched up."),
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new Param("gcJJ", false, "Glee Club Guitar (JJ)", "Toggle if JJ should use the same guitar as in the Glee Club guitar lessons in DS."),
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new Param("1S", new EntityTypes.Integer(-1, 24, 0), "E2 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
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new Param("2S", new EntityTypes.Integer(-1, 24, 0), "A2 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
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new Param("3S", new EntityTypes.Integer(-1, 24, 0), "D3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
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new Param("4S", new EntityTypes.Integer(-1, 24, 0), "G3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
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new Param("5S", new EntityTypes.Integer(-1, 24, 0), "B3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
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new Param("6S", new EntityTypes.Integer(-1, 24, 0), "E4 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
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new Param("sampleS", Rockers.PremadeSamples.None, "Premade Sample (Soshi)", "Set if this riff should use a premade sample."),
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new Param("pitchSampleS", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones (Soshi)", "Set how many semitones the premade sample should be pitched up."),
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new Param("gcS", false, "Glee Club Guitar (Soshi)", "Toggle if Soshi should use the same guitar as in the Glee Club guitar lessons in DS.")
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},
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},
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new GameAction("bend", "Bend")
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{
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defaultLength = 1f,
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("respond", true, "Respond", "Toggle if this guitar bend will have to be responded to by Soshi (the player)."),
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new Param("1JJ", new EntityTypes.Integer(-24, 24, 1), "Pitch Bend (JJ)", "Set how many semitones up the current riff will be pitchbent."),
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new Param("1S", new EntityTypes.Integer(-24, 24, 1), "Pitch Bend (Soshi)", "Set how many semitones up the current riff will be pitchbent."),
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},
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},
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new GameAction("prepare", "Prepare")
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{
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function = delegate { Rockers.instance.Mute(eventCaller.currentEntity["who"]); },
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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new Param("who", Rockers.WhoMutes.JJ, "Target", "Set who will prepare. Soshi is only affected by this event in auto-play.")
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}
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},
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new GameAction("unPrepare", "Unprepare")
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{
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function = delegate { Rockers.instance.UnMute(eventCaller.currentEntity["who"]); },
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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new Param("who", Rockers.WhoMutes.JJ, "Target", "Set who will unprepare. Soshi is only affected by this event in auto-play.")
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}
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},
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new GameAction("passTurn", "Pass Turn")
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{
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preFunction = delegate { var e = eventCaller.currentEntity; Rockers.PrePassTurn(e.beat, e["moveCamera"]); },
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parameters = new List<Param>
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{
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new Param("moveCamera", true, "Move Camera", "Toggle if the camera should move to Soshi.")
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},
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preFunctionLength = 1
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},
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new GameAction("cmon", "C'mon!")
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{
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function = delegate { var e = eventCaller.currentEntity; Rockers.instance.DefaultCmon(e.beat, new int[4]
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{
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e["JJ1"],
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e["JJ2"],
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e["JJ3"],
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e["JJ4"],
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}, new int[4]
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{
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e["pJJ1"],
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e["pJJ2"],
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e["pJJ3"],
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e["pJJ4"],
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}, new int[4]
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{
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e["S1"],
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e["S2"],
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e["S3"],
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e["S4"],
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}, new int[4]
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{
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e["pS1"],
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e["pS2"],
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e["pS3"],
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e["pS4"],
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}, e["moveCamera"]
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); },
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defaultLength = 11,
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parameters = new List<Param>()
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{
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new Param("moveCamera", true, "Move Camera", "Toggle if the camera should move to the middle."),
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new Param("JJ1", Rockers.PremadeSamples.ChordG5, "Premade Sample 1 (JJ)", "Set the sample to use for the 1st riff."),
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new Param("pJJ1", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 1 (JJ)", "Set how many semitones the premade sample should be pitched up."),
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new Param("JJ2", Rockers.PremadeSamples.ChordG5, "Premade Sample 2 (JJ)", "Set the sample to use for the 2nd riff."),
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new Param("pJJ2", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 2 (JJ)", "Set how many semitones the premade sample should be pitched up."),
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new Param("JJ3", Rockers.PremadeSamples.ChordG5, "Premade Sample 3 (JJ)", "Set the sample to use for the 3rd riff."),
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new Param("pJJ3", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 3 (JJ)", "Set how many semitones the premade sample should be pitched up."),
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new Param("JJ4", Rockers.PremadeSamples.ChordA, "Premade Sample 4 (JJ)", "Set the sample to use for the final riff."),
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new Param("pJJ4", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 4 (JJ)", "Set how many semitones the premade sample should be pitched up."),
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new Param("S1", Rockers.PremadeSamples.ChordG, "Premade Sample 1 (Soshi)", "Set the sample to use for the 1st riff."),
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new Param("pS1", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 1 (Soshi)", "Set how many semitones the premade sample should be pitched up."),
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new Param("S2", Rockers.PremadeSamples.ChordG, "Premade Sample 2 (Soshi)", "Set the sample to use for the 2nd riff."),
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new Param("pS2", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 2 (Soshi)", "Set how many semitones the premade sample should be pitched up."),
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new Param("S3", Rockers.PremadeSamples.ChordG, "Premade Sample 3 (Soshi)", "Set the sample to use for the 3rd riff."),
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new Param("pS3", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 3 (Soshi)", "Set how many semitones the premade sample should be pitched up."),
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new Param("S4", Rockers.PremadeSamples.ChordA, "Premade Sample 4 (Soshi)", "Set the sample to use for the final riff."),
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new Param("pS4", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 4 (Soshi)", "Set how many semitones the premade sample should be pitched up."),
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}
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},
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new GameAction("lastOne", "Last One!")
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{
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function = delegate { var e = eventCaller.currentEntity; Rockers.instance.DefaultLastOne(e.beat, new int[3]
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{
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e["JJ1"],
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e["JJ2"],
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e["JJ3"],
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}, new int[3]
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{
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e["pJJ1"],
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e["pJJ2"],
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e["pJJ3"],
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}, new int[3]
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{
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e["S1"],
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e["S2"],
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e["S3"],
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}, new int[3]
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{
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e["pS1"],
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e["pS2"],
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e["pS3"],
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}, e["moveCamera"]
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); },
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defaultLength = 7,
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parameters = new List<Param>()
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{
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new Param("moveCamera", true, "Move Camera", "Toggle if the camera should move to the middle."),
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new Param("JJ1", Rockers.PremadeSamples.ChordAsus4, "Premade Sample 1 (JJ)", "Set the sample to use for the 1st riff."),
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new Param("pJJ1", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 1 (JJ)", "Set how many semitones the premade sample should be pitched up."),
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new Param("JJ2", Rockers.PremadeSamples.ChordAsus4, "Premade Sample 2 (JJ)", "Set the sample to use for the 2nd riff."),
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new Param("pJJ2", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 2 (JJ)", "Set how many semitones the premade sample should be pitched up."),
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new Param("JJ3", Rockers.PremadeSamples.ChordAsus4, "Premade Sample 3 (JJ)", "Set the sample to use for the final riff."),
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new Param("pJJ3", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 3 (JJ)", "Set how many semitones the premade sample should be pitched up."),
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new Param("S1", Rockers.PremadeSamples.ChordDmaj9, "Premade Sample 1 (Soshi)", "Set the sample to use for the 1st riff."),
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new Param("pS1", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 1 (Soshi)", "Set how many semitones the premade sample should be pitched up."),
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new Param("S2", Rockers.PremadeSamples.ChordDmaj9, "Premade Sample 2 (Soshi)", "Set the sample to use for the 2nd riff."),
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new Param("pS2", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 2 (Soshi)", "Set how many semitones the premade sample should be pitched up."),
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new Param("S3", Rockers.PremadeSamples.ChordDmaj9, "Premade Sample 3 (Soshi)", "Set the sample to use for the final riff."),
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new Param("pS3", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones 3 (Soshi)", "Set how many semitones the premade sample should be pitched up."),
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}
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},
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new GameAction("count", "Count")
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{
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parameters = new List<Param>()
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{
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new Param("count", Rockers.CountIn.One, "Type", "Set the number to be said.")
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},
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preFunction = delegate
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{
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var e = eventCaller.currentEntity;
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float offSet = 0;
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switch (e["count"])
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{
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case 1:
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offSet = 0.028f;
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break;
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case 2:
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case 3:
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offSet = 0.033f;
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break;
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case 4:
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offSet = 0.034f;
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break;
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}
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SoundByte.PlayOneShot($"games/rockers/count/{e["count"]}", e.beat, 1, 1, false, null, offSet);
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}
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},
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new GameAction("voiceLine", "Together Voice Line")
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{
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parameters = new List<Param>()
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{
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new Param("cmon", true, "C'mon!", "Toggle if the \"C'mon!\" voiceline should be used. If unchecked, it uses the \"Last One!\" voiceline."),
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},
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preFunction = delegate
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{
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SoundByte.PlayOneShot(eventCaller.currentEntity["cmon"] ? "games/rockers/Cmon" : "games/rockers/LastOne", eventCaller.currentEntity.beat);
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}
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},
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new GameAction("prepareTogether", "Custom Together Prepare")
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{
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function = delegate { var e = eventCaller.currentEntity; Rockers.instance.TogetherPrepare(e.beat, e["cmon"] == (int)Rockers.VoiceLineSelection.Cmon, e["cmon"] == (int)Rockers.VoiceLineSelection.None,
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e["muteBeat"], e["middleBeat"], e["moveCamera"]); },
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defaultLength = 3f,
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parameters = new List<Param>()
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{
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new Param("cmon", Rockers.VoiceLineSelection.Cmon, "Voiceline", "Set the voiceline to be used."),
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new Param("muteBeat", new EntityTypes.Integer(0, 30, 2), "Mute Beat", "Set how many beats from the start of this event the rockers will prepare prepare."),
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new Param("middleBeat", new EntityTypes.Integer(0, 30, 2), "Go-to-middle Beat", "Set how many beats from the start of this event the rockers will go to the middle."),
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new Param("moveCamera", true, "Move Camera", "Toggle if the camera should move to the middle.")
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}
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},
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new GameAction("riffTogether", "Custom Together Riff")
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{
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("1JJ", new EntityTypes.Integer(-1, 24, 0), "E2 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
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new Param("2JJ", new EntityTypes.Integer(-1, 24, 0), "A2 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
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new Param("3JJ", new EntityTypes.Integer(-1, 24, 0), "D3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
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new Param("4JJ", new EntityTypes.Integer(-1, 24, 0), "G3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
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new Param("5JJ", new EntityTypes.Integer(-1, 24, 0), "B3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
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new Param("6JJ", new EntityTypes.Integer(-1, 24, 0), "E4 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
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new Param("sampleJJ", Rockers.PremadeSamples.None, "Premade Sample (JJ)", "Set if this riff should use a premade sample."),
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new Param("pitchSampleJJ", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones (JJ)", "Set how many semitones the premade sample should be pitched up."),
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new Param("gcJJ", false, "Glee Club Guitar (JJ)", "Toggle if JJ should use the same guitar as in the Glee Club guitar lessons in DS."),
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new Param("1S", new EntityTypes.Integer(-1, 24, 0), "E2 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
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new Param("2S", new EntityTypes.Integer(-1, 24, 0), "A2 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
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new Param("3S", new EntityTypes.Integer(-1, 24, 0), "D3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
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new Param("4S", new EntityTypes.Integer(-1, 24, 0), "G3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
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new Param("5S", new EntityTypes.Integer(-1, 24, 0), "B3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
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new Param("6S", new EntityTypes.Integer(-1, 24, 0), "E4 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
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new Param("sampleS", Rockers.PremadeSamples.None, "Premade Sample (Soshi)", "Set if this riff should use a premade sample."),
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new Param("pitchSampleS", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones (Soshi)", "Set how many semitones the premade sample should be pitched up."),
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new Param("gcS", false, "Glee Club Guitar (Soshi)", "Toggle if Soshi should use the same guitar as in the Glee Club guitar lessons in DS.")
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}
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},
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new GameAction("riffTogetherEnd", "Custom Together End Riff")
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{
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("1JJ", new EntityTypes.Integer(-1, 24, 0), "E2 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
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new Param("2JJ", new EntityTypes.Integer(-1, 24, 0), "A2 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
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new Param("3JJ", new EntityTypes.Integer(-1, 24, 0), "D3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
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new Param("4JJ", new EntityTypes.Integer(-1, 24, 0), "G3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
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new Param("5JJ", new EntityTypes.Integer(-1, 24, 0), "B3 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
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new Param("6JJ", new EntityTypes.Integer(-1, 24, 0), "E4 String (JJ)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
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new Param("sampleJJ", Rockers.PremadeSamples.None, "Premade Sample (JJ)", "Set if this riff should use a premade sample."),
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new Param("pitchSampleJJ", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones (JJ)", "Set how many semitones the premade sample should be pitched up."),
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new Param("gcJJ", false, "Glee Club Guitar (JJ)", "Toggle if JJ should use the same guitar as in the Glee Club guitar lessons in DS."),
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new Param("1S", new EntityTypes.Integer(-1, 24, 0), "E2 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
|
new Param("2S", new EntityTypes.Integer(-1, 24, 0), "A2 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
|
new Param("3S", new EntityTypes.Integer(-1, 24, 0), "D3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
|
new Param("4S", new EntityTypes.Integer(-1, 24, 0), "G3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
|
new Param("5S", new EntityTypes.Integer(-1, 24, 0), "B3 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
|
new Param("6S", new EntityTypes.Integer(-1, 24, 0), "E4 String (Soshi)", "Set how many semitones up the current string will be pitched. If this is left at -1, this string will not play."),
|
|
new Param("sampleS", Rockers.PremadeSamples.None, "Premade Sample (Soshi)", "Set if this riff should use a premade sample."),
|
|
new Param("pitchSampleS", new EntityTypes.Integer(-24, 24, 0), "Sample Semtiones (Soshi)", "Set how many semitones the premade sample should be pitched up."),
|
|
new Param("gcS", false, "Glee Club Guitar (Soshi)", "Toggle if Soshi should use the same guitar as in the Glee Club guitar lessons in DS.")
|
|
}
|
|
},
|
|
},
|
|
new List<string>() { "ntr", "repeat" },
|
|
"ntrrockers", "en",
|
|
new List<string>() { "en" }
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace HeavenStudio.Games
|
|
{
|
|
using Scripts_Rockers;
|
|
|
|
public class Rockers : Minigame
|
|
{
|
|
public enum PremadeSamples
|
|
{
|
|
None,
|
|
BendG5,
|
|
BendC6,
|
|
ChordA,
|
|
ChordAsus4,
|
|
ChordBm,
|
|
ChordCSharpm7,
|
|
ChordDmaj7,
|
|
ChordDmaj9,
|
|
ChordFSharp5,
|
|
ChordG,
|
|
ChordG5,
|
|
ChordGdim7,
|
|
ChordGm,
|
|
NoteASharp4,
|
|
NoteA5,
|
|
PracticeChordD,
|
|
Remix6ChordA,
|
|
Remix10ChordD,
|
|
Remix10ChordFSharpm,
|
|
DoremiChordA7,
|
|
DoremiChordAm7,
|
|
DoremiChordC,
|
|
DoremiChordC7,
|
|
DoremiChordCadd9,
|
|
DoremiChordDm,
|
|
DoremiChordDm7,
|
|
DoremiChordEm,
|
|
DoremiChordF,
|
|
DoremiChordFadd9,
|
|
DoremiChordFm,
|
|
DoremiChordG,
|
|
DoremiChordG7,
|
|
DoremiChordGm,
|
|
DoremiChordGsus4,
|
|
DoremiNoteA2,
|
|
DoremiNoteE2
|
|
}
|
|
public enum WhoMutes
|
|
{
|
|
JJ,
|
|
Soshi,
|
|
Both
|
|
}
|
|
public enum CountIn
|
|
{
|
|
One = 1,
|
|
Two = 2,
|
|
Three = 3,
|
|
Four = 4
|
|
}
|
|
public enum VoiceLineSelection
|
|
{
|
|
Cmon,
|
|
LastOne,
|
|
None
|
|
}
|
|
public static Rockers instance;
|
|
|
|
[Header("Rockers")]
|
|
public RockersRocker JJ;
|
|
public RockersRocker Soshi;
|
|
|
|
[Header("Input")]
|
|
[SerializeField] RockersInput rockerInputRef;
|
|
[SerializeField] RockerBendInput rockerBendInputRef;
|
|
|
|
private float lastTargetCameraX = 0;
|
|
private float targetCameraX = 0;
|
|
private double cameraMoveBeat = -1;
|
|
private double endBeat = double.MaxValue;
|
|
private static List<double> queuedCameraEvents = new();
|
|
|
|
private List<RiqEntity> riffEvents = new List<RiqEntity>();
|
|
|
|
private List<RiqEntity> bendEvents = new List<RiqEntity>();
|
|
|
|
private List<double> prepareBeatsJJ = new();
|
|
|
|
private struct QueuedInterval
|
|
{
|
|
public double beat;
|
|
public float length;
|
|
public bool moveCamera;
|
|
public bool moveCameraPass;
|
|
public bool autoPassTurn;
|
|
}
|
|
|
|
private static List<QueuedInterval> queuedIntervals = new();
|
|
|
|
const int IATriggerDown = IAMAXCAT;
|
|
const int IATriggerUp = IAMAXCAT + 1;
|
|
|
|
static bool IA_PadTriggerDown(out double dt)
|
|
{
|
|
return PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt)
|
|
|| PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt)
|
|
|| PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt)
|
|
|| PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt)
|
|
|| PlayerInput.GetPadDown(InputController.ActionsPad.ButtonR, out dt)
|
|
|| PlayerInput.GetPadDown(InputController.ActionsPad.ButtonL, out dt);
|
|
}
|
|
static bool IA_BatonTriggerDown(out double dt)
|
|
{
|
|
return PlayerInput.GetBatonDown(InputController.ActionsBaton.Trigger, out dt);
|
|
}
|
|
static bool IA_TouchTriggerDown(out double dt)
|
|
{
|
|
return PlayerInput.GetTouchDown(InputController.ActionsTouch.ButtonR, out dt)
|
|
|| PlayerInput.GetTouchDown(InputController.ActionsTouch.ButtonL, out dt);
|
|
}
|
|
|
|
static bool IA_PadTriggerUp(out double dt)
|
|
{
|
|
return PlayerInput.GetPadUp(InputController.ActionsPad.Up, out dt)
|
|
|| PlayerInput.GetPadUp(InputController.ActionsPad.Down, out dt)
|
|
|| PlayerInput.GetPadUp(InputController.ActionsPad.Left, out dt)
|
|
|| PlayerInput.GetPadUp(InputController.ActionsPad.Right, out dt)
|
|
|| PlayerInput.GetPadUp(InputController.ActionsPad.ButtonR, out dt)
|
|
|| PlayerInput.GetPadUp(InputController.ActionsPad.ButtonL, out dt);
|
|
}
|
|
static bool IA_BatonTriggerUp(out double dt)
|
|
{
|
|
return PlayerInput.GetBatonUp(InputController.ActionsBaton.Trigger, out dt);
|
|
}
|
|
static bool IA_TouchTriggerUp(out double dt)
|
|
{
|
|
return PlayerInput.GetTouchUp(InputController.ActionsTouch.ButtonR, out dt)
|
|
|| PlayerInput.GetTouchUp(InputController.ActionsTouch.ButtonL, out dt);
|
|
}
|
|
|
|
public static PlayerInput.InputAction InputAction_TriggerDown =
|
|
new("NtrRockersBend", new int[] { IATriggerDown, IATriggerDown, IATriggerDown },
|
|
IA_PadTriggerDown, IA_TouchTriggerDown, IA_BatonTriggerDown);
|
|
public static PlayerInput.InputAction InputAction_TriggerUp =
|
|
new("NtrRockersUnbend", new int[] { IATriggerUp, IATriggerUp, IATriggerUp },
|
|
IA_PadTriggerUp, IA_TouchTriggerUp, IA_PadTriggerUp);
|
|
|
|
private void Awake()
|
|
{
|
|
instance = this;
|
|
var tempEvents = EventCaller.GetAllInGameManagerList("rockers", new string[] { "prepare" });
|
|
foreach (var tempEvent in tempEvents)
|
|
{
|
|
if (tempEvent["who"] != (int)WhoMutes.Soshi) prepareBeatsJJ.Add(tempEvent.beat);
|
|
}
|
|
riffEvents = GrabAllRiffEvents();
|
|
bendEvents = GrabAllBendEvents();
|
|
}
|
|
|
|
private static List<RiqEntity> GrabAllRiffEvents()
|
|
{
|
|
var tempEvents = EventCaller.GetAllInGameManagerList("rockers", new string[] { "riff" });
|
|
if (tempEvents.Count > 1)
|
|
{
|
|
tempEvents.Sort((s1, s2) => s1.beat.CompareTo(s2.beat));
|
|
double forbiddenLength = tempEvents[0].beat + tempEvents[0].length;
|
|
List<RiqEntity> tempEvents2 = new List<RiqEntity>();
|
|
for (int i = 1; i < tempEvents.Count; i++)
|
|
{
|
|
if (tempEvents[i].beat > forbiddenLength)
|
|
{
|
|
tempEvents2.Add(tempEvents[i]);
|
|
forbiddenLength = tempEvents[i].beat + tempEvents[i].length;
|
|
}
|
|
}
|
|
tempEvents2.Add(tempEvents[0]);
|
|
return tempEvents2;
|
|
}
|
|
else
|
|
{
|
|
return tempEvents;
|
|
}
|
|
}
|
|
|
|
private static List<RiqEntity> GrabAllBendEvents()
|
|
{
|
|
var tempEvents = EventCaller.GetAllInGameManagerList("rockers", new string[] { "bend" });
|
|
if (tempEvents.Count > 1)
|
|
{
|
|
tempEvents.Sort((s1, s2) => s1.beat.CompareTo(s2.beat));
|
|
double forbiddenLength = tempEvents[0].beat + tempEvents[0].length;
|
|
List<RiqEntity> tempEvents2 = new List<RiqEntity>();
|
|
for (int i = 1; i < tempEvents.Count; i++)
|
|
{
|
|
if (tempEvents[i].beat > forbiddenLength)
|
|
{
|
|
tempEvents2.Add(tempEvents[i]);
|
|
forbiddenLength = tempEvents[i].beat + tempEvents[i].length;
|
|
}
|
|
}
|
|
tempEvents2.Add(tempEvents[0]);
|
|
return tempEvents2;
|
|
}
|
|
else
|
|
{
|
|
return tempEvents;
|
|
}
|
|
}
|
|
|
|
private static List<RiqEntity> GrabAllInputsBetween(double beat, double endBeat)
|
|
{
|
|
List<RiqEntity> hairEvents = EventCaller.GetAllInGameManagerList("rockers", new string[] { "riff", "bend" });
|
|
List<RiqEntity> tempEvents = new();
|
|
|
|
foreach (var entity in hairEvents)
|
|
{
|
|
if (entity.beat >= beat && entity.beat < endBeat)
|
|
{
|
|
tempEvents.Add(entity);
|
|
}
|
|
}
|
|
return tempEvents;
|
|
}
|
|
|
|
private RiqEntity GetLastIntervalBeforeBeat(double beat)
|
|
{
|
|
List<RiqEntity> intervalEvents = EventCaller.GetAllInGameManagerList("rockers", new string[] { "intervalStart" });
|
|
if (intervalEvents.Count == 0) return null;
|
|
var tempEvents = intervalEvents.FindAll(x => x.beat <= beat);
|
|
tempEvents.Sort((x, y) => x.beat.CompareTo(y.beat));
|
|
return tempEvents[^1];
|
|
}
|
|
|
|
private List<RiqEntity> GrabAllTogetherEvents(double beat)
|
|
{
|
|
var tempEvents = EventCaller.GetAllInGameManagerList("rockers", new string[] { "riffTogether", "riffTogetherEnd" });
|
|
var allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" });
|
|
allEnds.Sort((x, y) => x.beat.CompareTo(y.beat));
|
|
|
|
//get the beat of the closest end event
|
|
foreach (var end in allEnds)
|
|
{
|
|
if (end.datamodel.Split(2) == "rockers") continue;
|
|
if (end.beat > beat)
|
|
{
|
|
endBeat = end.beat;
|
|
break;
|
|
}
|
|
}
|
|
if (tempEvents.Count > 0)
|
|
{
|
|
tempEvents.Sort((s1, s2) => s1.beat.CompareTo(s2.beat));
|
|
List<RiqEntity> tempEvents2 = new List<RiqEntity>();
|
|
for (int i = 0; i < tempEvents.Count; i++)
|
|
{
|
|
if (tempEvents[i].beat > beat)
|
|
{
|
|
tempEvents2.Add(tempEvents[i]);
|
|
}
|
|
}
|
|
List<RiqEntity> tempEvents3 = new List<RiqEntity>();
|
|
double forbiddenLength = tempEvents2[0].beat + tempEvents2[0].length;
|
|
tempEvents3.Add(tempEvents2[0]);
|
|
for (int i = 1; i < tempEvents2.Count; i++)
|
|
{
|
|
if (tempEvents2[i].beat > forbiddenLength)
|
|
{
|
|
tempEvents3.Add(tempEvents2[i]);
|
|
}
|
|
}
|
|
List<RiqEntity> tempEvents4 = new List<RiqEntity>();
|
|
for (int i = 0; i < tempEvents3.Count; i++)
|
|
{
|
|
if (tempEvents3[i].beat < endBeat)
|
|
{
|
|
tempEvents4.Add(tempEvents3[i]);
|
|
}
|
|
}
|
|
return tempEvents4;
|
|
}
|
|
return tempEvents;
|
|
}
|
|
|
|
struct QueuedPassTurn
|
|
{
|
|
public double beat;
|
|
public bool moveCamera;
|
|
}
|
|
|
|
private static List<QueuedPassTurn> passedTurns = new List<QueuedPassTurn>();
|
|
|
|
private void Start()
|
|
{
|
|
if (PlayerInput.GetIsAction(InputAction_BasicPressing))
|
|
{
|
|
Soshi.Mute();
|
|
}
|
|
}
|
|
|
|
private void OnDestroy()
|
|
{
|
|
if (queuedCameraEvents.Count > 0) queuedCameraEvents.Clear();
|
|
foreach (var evt in scheduledInputs)
|
|
{
|
|
evt.Disable();
|
|
}
|
|
}
|
|
|
|
public override void OnGameSwitch(double beat)
|
|
{
|
|
if (queuedIntervals.Count > 0)
|
|
{
|
|
foreach (var interval in queuedIntervals)
|
|
{
|
|
StartInterval(interval.beat, interval.length, beat, interval.autoPassTurn, interval.moveCameraPass);
|
|
}
|
|
queuedIntervals.Clear();
|
|
}
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
var cond = Conductor.instance;
|
|
|
|
if (cond.isPlaying && !cond.isPaused)
|
|
{
|
|
if (PlayerInput.GetIsAction(InputAction_BasicPress))
|
|
{
|
|
Soshi.Mute();
|
|
}
|
|
if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch
|
|
&& PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease))
|
|
{
|
|
// todo: strum
|
|
Soshi.StrumStringsLast(false, false, true);
|
|
}
|
|
if (PlayerInput.GetIsAction(InputAction_BasicRelease))
|
|
{
|
|
if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch)
|
|
{
|
|
Soshi.UnHold();
|
|
}
|
|
else if (!IsExpectingInputNow(InputAction_FlickRelease))
|
|
{
|
|
Soshi.UnHold();
|
|
}
|
|
}
|
|
if (PlayerInput.GetIsAction(InputAction_TriggerDown) && !IsExpectingInputNow(InputAction_TriggerDown))
|
|
{
|
|
Soshi.BendUp(Soshi.lastBendPitch);
|
|
}
|
|
if (PlayerInput.GetIsAction(InputAction_TriggerUp) && !IsExpectingInputNow(InputAction_TriggerUp))
|
|
{
|
|
Soshi.BendDown();
|
|
}
|
|
|
|
if (queuedCameraEvents.Count > 0)
|
|
{
|
|
foreach (var cameraEvent in queuedCameraEvents)
|
|
{
|
|
MoveCamera(cameraEvent);
|
|
}
|
|
queuedCameraEvents.Clear();
|
|
}
|
|
|
|
if (passedTurns.Count > 0)
|
|
{
|
|
foreach (var turn in passedTurns)
|
|
{
|
|
StandalonePassTurn(turn.beat, turn.moveCamera);
|
|
}
|
|
passedTurns.Clear();
|
|
}
|
|
|
|
float normalizedBeat = cond.GetPositionFromBeat(cameraMoveBeat, 1f);
|
|
|
|
if (normalizedBeat >= 0f && normalizedBeat <= 1f)
|
|
{
|
|
Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseInOutQuad);
|
|
|
|
float newX = func(lastTargetCameraX, targetCameraX, normalizedBeat);
|
|
GameCamera.AdditionalPosition = new Vector3(newX, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void DefaultLastOne(double beat, int[] JJSamples, int[] JJPitches, int[] SoshiSamples, int[] SoshiPitches, bool moveCamera)
|
|
{
|
|
SoundByte.PlayOneShotGame("rockers/lastOne");
|
|
if (moveCamera)
|
|
{
|
|
lastTargetCameraX = GameCamera.AdditionalPosition.x;
|
|
targetCameraX = 0;
|
|
cameraMoveBeat = beat + 2;
|
|
}
|
|
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 2, delegate
|
|
{
|
|
if (JJ.together || Soshi.together) return;
|
|
JJ.PrepareTogether(true);
|
|
Soshi.PrepareTogether(GameManager.instance.autoplay);
|
|
}),
|
|
new BeatAction.Action(beat + 3, delegate
|
|
{
|
|
JJ.StrumStrings(false, new int[6], (PremadeSamples)JJSamples[0], JJPitches[0]);
|
|
}),
|
|
new BeatAction.Action(beat + 3.5f, delegate
|
|
{
|
|
JJ.Mute();
|
|
}),
|
|
new BeatAction.Action(beat + 4.5f, delegate
|
|
{
|
|
JJ.StrumStrings(false, new int[6], (PremadeSamples)JJSamples[1], JJPitches[1]);
|
|
}),
|
|
new BeatAction.Action(beat + 5f, delegate
|
|
{
|
|
JJ.Mute();
|
|
}),
|
|
new BeatAction.Action(beat + 6, delegate
|
|
{
|
|
JJ.StrumStrings(false, new int[6], (PremadeSamples)JJSamples[2], JJPitches[2]);
|
|
}),
|
|
new BeatAction.Action(beat + 6.5f, delegate
|
|
{
|
|
JJ.Mute();
|
|
}),
|
|
});
|
|
RockersInput riffComp = Instantiate(rockerInputRef, transform);
|
|
riffComp.Init(false, new int[6], beat, 3, (PremadeSamples)SoshiSamples[0], SoshiPitches[0]);
|
|
ScheduleInput(beat, 3.5f, InputAction_TriggerDown, JustMute, MuteMiss, Empty);
|
|
|
|
RockersInput riffComp2 = Instantiate(rockerInputRef, transform);
|
|
riffComp2.Init(false, new int[6], beat, 4.5f, (PremadeSamples)SoshiSamples[1], SoshiPitches[1]);
|
|
ScheduleInput(beat, 5f, InputAction_TriggerDown, JustMute, MuteMiss, Empty);
|
|
|
|
RockersInput riffComp3 = Instantiate(rockerInputRef, transform);
|
|
riffComp3.Init(false, new int[6], beat, 6, (PremadeSamples)SoshiSamples[2], SoshiPitches[2]);
|
|
ScheduleInput(beat, 6.5f, InputAction_TriggerDown, JustMute, MuteMiss, Empty);
|
|
}
|
|
|
|
public void DefaultCmon(double beat, int[] JJSamples, int[] JJPitches, int[] SoshiSamples, int[] SoshiPitches, bool moveCamera)
|
|
{
|
|
SoundByte.PlayOneShotGame("rockers/cmon");
|
|
if (moveCamera)
|
|
{
|
|
lastTargetCameraX = GameCamera.AdditionalPosition.x;
|
|
targetCameraX = 0;
|
|
cameraMoveBeat = beat + 2;
|
|
}
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 2, delegate
|
|
{
|
|
if (JJ.together || Soshi.together) return;
|
|
JJ.PrepareTogether(true);
|
|
Soshi.PrepareTogether(GameManager.instance.autoplay);
|
|
}),
|
|
new BeatAction.Action(beat + 3, delegate
|
|
{
|
|
JJ.StrumStrings(false, new int[6], (PremadeSamples)JJSamples[0], JJPitches[0]);
|
|
}),
|
|
new BeatAction.Action(beat + 4, delegate
|
|
{
|
|
JJ.Mute();
|
|
}),
|
|
new BeatAction.Action(beat + 4.5f, delegate
|
|
{
|
|
JJ.StrumStrings(false, new int[6], (PremadeSamples)JJSamples[1], JJPitches[1]);
|
|
}),
|
|
new BeatAction.Action(beat + 5.5f, delegate
|
|
{
|
|
JJ.Mute();
|
|
}),
|
|
new BeatAction.Action(beat + 6, delegate
|
|
{
|
|
JJ.StrumStrings(false, new int[6], (PremadeSamples)JJSamples[2], JJPitches[2]);
|
|
}),
|
|
new BeatAction.Action(beat + 6.5, delegate
|
|
{
|
|
JJ.Mute();
|
|
}),
|
|
new BeatAction.Action(beat + 7, delegate
|
|
{
|
|
JJ.StrumStrings(false, new int[6], (PremadeSamples)JJSamples[3], JJPitches[3], false, true);
|
|
}),
|
|
new BeatAction.Action(beat + 10, delegate
|
|
{
|
|
JJ.Mute();
|
|
}),
|
|
});
|
|
RockersInput riffComp = Instantiate(rockerInputRef, transform);
|
|
riffComp.Init(false, new int[6], beat, 3, (PremadeSamples)SoshiSamples[0], SoshiPitches[0]);
|
|
ScheduleAutoplayInput(beat, 4, InputAction_BasicPress, JustMute, MuteMiss, Empty);
|
|
|
|
RockersInput riffComp2 = Instantiate(rockerInputRef, transform);
|
|
riffComp2.Init(false, new int[6], beat, 4.5f, (PremadeSamples)SoshiSamples[1], SoshiPitches[1]);
|
|
ScheduleAutoplayInput(beat, 5.5f, InputAction_BasicPress, JustMute, MuteMiss, Empty);
|
|
|
|
RockersInput riffComp3 = Instantiate(rockerInputRef, transform);
|
|
riffComp3.Init(false, new int[6], beat, 6, (PremadeSamples)SoshiSamples[2], SoshiPitches[2]);
|
|
ScheduleInput(beat, 6.5f, InputAction_BasicPress, JustMute, MuteMiss, Empty);
|
|
|
|
RockersInput riffComp4 = Instantiate(rockerInputRef, transform);
|
|
riffComp4.Init(false, new int[6], beat, 7, (PremadeSamples)SoshiSamples[3], SoshiPitches[3], true);
|
|
ScheduleAutoplayInput(beat, 10, InputAction_BasicPress, JustMute, MuteMiss, Empty);
|
|
}
|
|
|
|
public void TogetherPrepare(double beat, bool cmon, bool muteSound, float muteBeat, float goToMiddleBeat, bool moveCamera)
|
|
{
|
|
List<RiqEntity> togetherEvents = GrabAllTogetherEvents(beat);
|
|
if (togetherEvents.Count == 0) return;
|
|
if (!muteSound) SoundByte.PlayOneShotGame(cmon ? "rockers/Cmon" : "rockers/LastOne");
|
|
List<BeatAction.Action> actions = new List<BeatAction.Action>();
|
|
if (moveCamera)
|
|
{
|
|
lastTargetCameraX = GameCamera.AdditionalPosition.x;
|
|
targetCameraX = 0;
|
|
cameraMoveBeat = beat + goToMiddleBeat;
|
|
}
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + goToMiddleBeat, delegate
|
|
{
|
|
if (JJ.together || Soshi.together) return;
|
|
JJ.PrepareTogether(goToMiddleBeat == muteBeat);
|
|
Soshi.PrepareTogether(goToMiddleBeat == muteBeat && GameManager.instance.autoplay);
|
|
}),
|
|
new BeatAction.Action(beat + muteBeat, delegate
|
|
{
|
|
if (goToMiddleBeat == muteBeat) return;
|
|
if (JJ.together || Soshi.together) return;
|
|
Mute((int)WhoMutes.Both);
|
|
}),
|
|
});
|
|
for (int i = 0; i < togetherEvents.Count; i++)
|
|
{
|
|
var e = togetherEvents[i];
|
|
if (togetherEvents[i].datamodel == "rockers/riffTogether")
|
|
{
|
|
actions.Add(new BeatAction.Action(e.beat, delegate
|
|
{
|
|
JJ.StrumStrings(e["gcJJ"], new int[6]
|
|
{
|
|
e["1JJ"],
|
|
e["2JJ"],
|
|
e["3JJ"],
|
|
e["4JJ"],
|
|
e["5JJ"],
|
|
e["6JJ"],
|
|
}, (PremadeSamples)e["sampleJJ"], e["pitchSampleJJ"]);
|
|
}));
|
|
actions.Add(new BeatAction.Action(e.beat + e.length, delegate { JJ.Mute(); }));
|
|
RockersInput riffComp = Instantiate(rockerInputRef, transform);
|
|
riffComp.Init(e["gcS"], new int[6] { e["1S"], e["2S"], e["3S"], e["4S"], e["5S"], e["6S"] }, beat, e.beat - beat,
|
|
(PremadeSamples)e["sampleS"], e["pitchSampleS"]);
|
|
if (e.length <= 0.5f) ScheduleInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty);
|
|
else ScheduleAutoplayInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty);
|
|
}
|
|
else
|
|
{
|
|
actions.Add(new BeatAction.Action(e.beat, delegate
|
|
{
|
|
JJ.StrumStrings(e["gcJJ"], new int[6]
|
|
{
|
|
e["1JJ"],
|
|
e["2JJ"],
|
|
e["3JJ"],
|
|
e["4JJ"],
|
|
e["5JJ"],
|
|
e["6JJ"],
|
|
}, (PremadeSamples)e["sampleJJ"], e["pitchSampleJJ"], false, true);
|
|
}));
|
|
actions.Add(new BeatAction.Action(e.beat + e.length, delegate { JJ.Mute(); }));
|
|
RockersInput riffComp = Instantiate(rockerInputRef, transform);
|
|
riffComp.Init(e["gcS"], new int[6] { e["1S"], e["2S"], e["3S"], e["4S"], e["5S"], e["6S"] }, beat, e.beat - beat,
|
|
(PremadeSamples)e["sampleS"], e["pitchSampleS"], true);
|
|
if (e.length <= 0.5f) ScheduleInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty);
|
|
else ScheduleAutoplayInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty);
|
|
break;
|
|
}
|
|
}
|
|
BeatAction.New(instance, actions);
|
|
}
|
|
|
|
public static void PreInterval(double beat, float length, bool autoPassTurn, bool moveCamera, bool movePass)
|
|
{
|
|
if (GameManager.instance.currentGame == "rockers")
|
|
{
|
|
if (moveCamera) instance.MoveCamera(beat - 1);
|
|
instance.StartInterval(beat, length, beat, autoPassTurn, movePass);
|
|
}
|
|
else
|
|
{
|
|
queuedIntervals.Add(new QueuedInterval()
|
|
{
|
|
beat = beat,
|
|
length = length,
|
|
autoPassTurn = autoPassTurn,
|
|
moveCamera = moveCamera,
|
|
moveCameraPass = movePass
|
|
});
|
|
}
|
|
if (moveCamera) queuedCameraEvents.Add(beat - 1);
|
|
}
|
|
|
|
private void MoveCamera(double beat)
|
|
{
|
|
lastTargetCameraX = GameCamera.AdditionalPosition.x;
|
|
targetCameraX = JJ.transform.localPosition.x;
|
|
cameraMoveBeat = beat;
|
|
|
|
}
|
|
|
|
public void StartInterval(double beat, float length, double gameSwitchBeat, bool autoPassTurn, bool moveCamera)
|
|
{
|
|
List<RiqEntity> relevantInputs = GrabAllInputsBetween(beat, beat + length);
|
|
List<double> riffUsedBeats = new List<double>();
|
|
List<double> bendUsedBeats = new();
|
|
foreach (var input in relevantInputs)
|
|
{
|
|
if (input.datamodel == "rockers/riff")
|
|
{
|
|
RiqEntity foundEvent = riffEvents.Find(x => x.beat == input.beat);
|
|
if ((foundEvent == null || (riffUsedBeats.Count > 0 && riffUsedBeats.Contains((float)foundEvent.beat))) && riffEvents.Count > 1) continue;
|
|
riffUsedBeats.Add(input.beat);
|
|
if (input.beat >= gameSwitchBeat)
|
|
{
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(input.beat, delegate { Riff(input.beat, input.length, new int[]
|
|
{
|
|
input["1JJ"],
|
|
input["2JJ"],
|
|
input["3JJ"],
|
|
input["4JJ"],
|
|
input["5JJ"],
|
|
input["6JJ"],
|
|
}, input["gcJJ"], input["sampleJJ"], input["pitchSampleJJ"], !input["respond"]);
|
|
})
|
|
});
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (riffEvents.Count == 0) continue;
|
|
RiqEntity foundEvent = bendEvents.Find(x => x.beat == input.beat);
|
|
if ((foundEvent == null || (bendUsedBeats.Count > 0 && bendUsedBeats.Contains((float)foundEvent.beat))) && bendEvents.Count > 1) continue;
|
|
RiqEntity riffEventToCheck = riffEvents.Find(x => input.beat >= x.beat && input.beat < x.beat + x.length);
|
|
if (riffEventToCheck == null) continue;
|
|
bendUsedBeats.Add(beat);
|
|
if (input.beat >= gameSwitchBeat)
|
|
{
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(input.beat, delegate
|
|
{
|
|
Bend(input.beat, input.length, input["1JJ"]);
|
|
})
|
|
});
|
|
}
|
|
}
|
|
}
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate
|
|
{
|
|
if (GameManager.instance.autoplay) Soshi.UnHold();
|
|
if (JJ.together || Soshi.together)
|
|
{
|
|
JJ.ReturnBack();
|
|
if (prepareBeatsJJ.Count > 0 && prepareBeatsJJ.Contains(beat)) JJ.Mute(false);
|
|
Soshi.ReturnBack();
|
|
}
|
|
}),
|
|
});
|
|
if (autoPassTurn && beat + (length * 2) > gameSwitchBeat) PassTurn(beat + length, moveCamera, beat, length);
|
|
}
|
|
|
|
public void Riff(double beat, float length, int[] pitches, bool gleeClubJJ, int sampleJJ, int sampleTonesJJ, bool noRespond)
|
|
{
|
|
JJ.StrumStrings(gleeClubJJ, pitches, (PremadeSamples)sampleJJ, sampleTonesJJ, noRespond);
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + length, delegate { JJ.Mute(); })
|
|
});
|
|
/*
|
|
if (noRespond) return;
|
|
crHandlerInstance.AddEvent(beat, length, "riff", new List<CallAndResponseHandler.CallAndResponseEventParam>()
|
|
{
|
|
new CallAndResponseHandler.CallAndResponseEventParam("gleeClub", gleeClubPlayer),
|
|
new CallAndResponseHandler.CallAndResponseEventParam("1", pitchesPlayer[0]),
|
|
new CallAndResponseHandler.CallAndResponseEventParam("2", pitchesPlayer[1]),
|
|
new CallAndResponseHandler.CallAndResponseEventParam("3", pitchesPlayer[2]),
|
|
new CallAndResponseHandler.CallAndResponseEventParam("4", pitchesPlayer[3]),
|
|
new CallAndResponseHandler.CallAndResponseEventParam("5", pitchesPlayer[4]),
|
|
new CallAndResponseHandler.CallAndResponseEventParam("6", pitchesPlayer[5]),
|
|
new CallAndResponseHandler.CallAndResponseEventParam("sample", sampleSoshi),
|
|
new CallAndResponseHandler.CallAndResponseEventParam("sampleTones", sampleTonesSoshi)
|
|
});
|
|
*/
|
|
}
|
|
|
|
public void Bend(double beat, float length, int pitchJJ)
|
|
{
|
|
JJ.BendUp(pitchJJ);
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + length, delegate { JJ.BendDown(); })
|
|
});
|
|
}
|
|
|
|
public void Mute(int whoMutes)
|
|
{
|
|
if (whoMutes is (int)WhoMutes.JJ or (int)WhoMutes.Both)
|
|
{
|
|
JJ.Mute();
|
|
}
|
|
if (whoMutes is (int)WhoMutes.Soshi or (int)WhoMutes.Both)
|
|
{
|
|
if (GameManager.instance.autoplay) Soshi.Mute();
|
|
}
|
|
}
|
|
|
|
public void UnMute(int whoMutes)
|
|
{
|
|
if (whoMutes is (int)WhoMutes.JJ or (int)WhoMutes.Both)
|
|
{
|
|
JJ.UnHold(true);
|
|
}
|
|
if (whoMutes is (int)WhoMutes.Soshi or (int)WhoMutes.Both)
|
|
{
|
|
if (GameManager.instance.autoplay) Soshi.UnHold(true);
|
|
}
|
|
}
|
|
|
|
public static void PrePassTurn(double beat, bool moveCamera)
|
|
{
|
|
if (GameManager.instance.currentGame == "rockers")
|
|
{
|
|
instance.StandalonePassTurn(beat, moveCamera);
|
|
}
|
|
else
|
|
{
|
|
passedTurns.Add(new QueuedPassTurn
|
|
{
|
|
beat = beat,
|
|
moveCamera = moveCamera
|
|
});
|
|
}
|
|
}
|
|
|
|
private void StandalonePassTurn(double beat, bool moveCamera)
|
|
{
|
|
RiqEntity lastInterval = GetLastIntervalBeforeBeat(beat);
|
|
if (lastInterval == null) return;
|
|
PassTurn(beat, moveCamera, lastInterval.beat, lastInterval.length);
|
|
}
|
|
|
|
private void PassTurn(double beat, bool moveCamera, double intervalStartBeat, float intervalLength)
|
|
{
|
|
var relevantInputs = GrabAllInputsBetween(intervalStartBeat, intervalStartBeat + intervalLength);
|
|
if (relevantInputs.Count > 0)
|
|
{
|
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat - 1, delegate
|
|
{
|
|
if (moveCamera)
|
|
{
|
|
lastTargetCameraX = GameCamera.AdditionalPosition.x;
|
|
targetCameraX = Soshi.transform.localPosition.x;
|
|
cameraMoveBeat = beat - 1;
|
|
}
|
|
}),
|
|
new BeatAction.Action(beat -0.25, delegate
|
|
{
|
|
List<double> riffUsedBeats = new List<double>();
|
|
List<double> bendUsedBeats = new();
|
|
foreach (var crEvent in relevantInputs)
|
|
{
|
|
if (!crEvent["respond"]) continue;
|
|
double relativeBeat = crEvent.beat - intervalStartBeat;
|
|
if (crEvent.datamodel == "rockers/riff")
|
|
{
|
|
RiqEntity foundEvent = riffEvents.Find(x => x.beat == crEvent.beat);
|
|
if ((foundEvent == null || (riffUsedBeats.Count > 0 && riffUsedBeats.Contains((float)foundEvent.beat))) && riffEvents.Count > 1) continue;
|
|
riffUsedBeats.Add(crEvent.beat);
|
|
|
|
RockersInput riffComp = Instantiate(rockerInputRef, transform);
|
|
riffComp.Init(crEvent["gcS"], new int[6] { crEvent["1S"], crEvent["2S"], crEvent["3S"], crEvent["4S"], crEvent["5S"], crEvent["6S"] }, beat, relativeBeat,
|
|
(PremadeSamples)crEvent["sampleS"], crEvent["pitchSampleS"]);
|
|
if (crEvent.length > 0.5f) ScheduleAutoplayInput(beat, relativeBeat + crEvent.length, InputAction_BasicPress, JustMute, MuteMiss, Empty);
|
|
else ScheduleInput(beat, relativeBeat + crEvent.length, InputAction_BasicPress, JustMute, MuteMiss, Empty);
|
|
}
|
|
else
|
|
{
|
|
if (riffEvents.Count == 0) continue;
|
|
RiqEntity foundEvent = bendEvents.Find(x => x.beat == crEvent.beat);
|
|
if ((foundEvent == null || (bendUsedBeats.Count > 0 && bendUsedBeats.Contains((float)foundEvent.beat))) && bendEvents.Count > 1) continue;
|
|
RiqEntity riffEventToCheck = riffEvents.Find(x => crEvent.beat >= x.beat && crEvent.beat < x.beat + x.length);
|
|
if (riffEventToCheck == null) continue;
|
|
bendUsedBeats.Add(beat);
|
|
|
|
RockerBendInput bendComp = Instantiate(rockerBendInputRef, transform);
|
|
bendComp.Init(crEvent["1S"], beat, relativeBeat);
|
|
ScheduleAutoplayInput(beat, relativeBeat + crEvent.length, InputAction_TriggerUp, JustUnBend, UnBendMiss, Empty);
|
|
}
|
|
}
|
|
}),
|
|
new BeatAction.Action(beat, delegate
|
|
{
|
|
JJ.UnHold();
|
|
})
|
|
});
|
|
}
|
|
}
|
|
|
|
private void JustMute(PlayerActionEvent caller, float state)
|
|
{
|
|
Soshi.Mute();
|
|
}
|
|
|
|
private void MuteMiss(PlayerActionEvent caller)
|
|
{
|
|
JJ.Miss();
|
|
}
|
|
|
|
private void JustUnBend(PlayerActionEvent caller, float state)
|
|
{
|
|
Soshi.BendDown();
|
|
}
|
|
|
|
private void UnBendMiss(PlayerActionEvent caller)
|
|
{
|
|
JJ.Miss();
|
|
}
|
|
|
|
private void Empty(PlayerActionEvent caller)
|
|
{
|
|
|
|
}
|
|
}
|
|
}
|