mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 19:55:09 +00:00
110 lines
No EOL
2.8 KiB
C#
110 lines
No EOL
2.8 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using System.Text;
|
|
using Discord;
|
|
using System;
|
|
|
|
namespace RhythmHeavenMania.DiscordRPC
|
|
{
|
|
public class DiscordController : MonoBehaviour
|
|
{
|
|
public Discord.Discord discord;
|
|
|
|
public static DiscordController instance { get; set; }
|
|
|
|
private long lastStartTime;
|
|
|
|
private void Awake()
|
|
{
|
|
// instance = this;
|
|
}
|
|
|
|
private void Start()
|
|
{
|
|
DontDestroyOnLoad(this.gameObject);
|
|
}
|
|
|
|
private void OnApplicationQuit()
|
|
{
|
|
Disconnect();
|
|
}
|
|
|
|
public void Connect()
|
|
{
|
|
discord = new Discord.Discord(DiscordRPC.clientID, (System.UInt64)Discord.CreateFlags.NoRequireDiscord);
|
|
}
|
|
|
|
public void Disconnect()
|
|
{
|
|
if (discord != null)
|
|
{
|
|
discord.Dispose();
|
|
}
|
|
}
|
|
|
|
public void UpdateActivity(string stateText, string stateDetails, bool updateTime = false)
|
|
{
|
|
var activityManager = discord.GetActivityManager();
|
|
var activity = new Activity { };
|
|
|
|
|
|
activity = new Activity
|
|
{
|
|
State = stateText,
|
|
Details = stateDetails,
|
|
Assets =
|
|
{
|
|
LargeImage = "logo",
|
|
LargeText = "Rhythm Heaven Mania is based on the Rhythm Heaven series that attempts to recreate every minigame with customizability!"
|
|
},
|
|
Instance = true,
|
|
};
|
|
|
|
if (updateTime == true)
|
|
{
|
|
lastStartTime = DateTimeOffset.Now.ToUnixTimeSeconds();
|
|
activity.Timestamps.Start = lastStartTime;
|
|
}
|
|
else
|
|
{
|
|
activity.Timestamps.Start = lastStartTime;
|
|
}
|
|
|
|
activityManager.UpdateActivity(activity, (result) => {
|
|
if (result == Discord.Result.Ok)
|
|
{
|
|
Debug.Log("Update Success!");
|
|
}
|
|
else
|
|
{
|
|
Debug.Log("Update Failed");
|
|
}
|
|
});
|
|
}
|
|
|
|
public void ClearActivity()
|
|
{
|
|
var activityManager = discord.GetActivityManager();
|
|
activityManager.ClearActivity((result) => {
|
|
if (result == Discord.Result.Ok)
|
|
{
|
|
Debug.Log("Clear Success!");
|
|
}
|
|
else
|
|
{
|
|
Debug.Log("Clear Failed");
|
|
}
|
|
});
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
if (discord != null)
|
|
{
|
|
discord.RunCallbacks();
|
|
}
|
|
}
|
|
}
|
|
} |