mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-27 12:03:00 +00:00
afc665ed61
* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
541 lines
No EOL
20 KiB
C#
541 lines
No EOL
20 KiB
C#
using System;
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using System.Text;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using HeavenStudio.Util;
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using TMPro;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class CtrFirstContact
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{
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public static Minigame AddGame(EventCaller eventCaller)
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{
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return new Minigame("firstContact", "Second Contact", "1f3833", false, false, new List<GameAction>()
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{
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new GameAction("beat intervals", "Start Interval")
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{
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function = delegate { var e = eventCaller.currentEntity; FirstContact.instance.SetIntervalStart(e.beat, e.length, e["dialogue"]); },
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parameters = new List<Param>()
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{
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new Param("dialogue", "REPLACE THIS", "Mistranslation Dialogue", "The line to use when messing up the translation")
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},
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defaultLength = 4f,
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resizable = true,
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priority = 2,
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},
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new GameAction("alien speak", "Bob Speak")
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{
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function = delegate { var e = eventCaller.currentEntity; FirstContact.instance.AlienSpeak(e.beat, e["dialogue"], e["spaceNum"]); },
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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new Param("spaceNum", new EntityTypes.Integer(0, 12, 0), "Amount of spaces", "Spaces to add before the untranslated icon"),
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new Param("dialogue", "", "Dialogue", "What should this sound translate to?")
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},
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priority = 1
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},
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new GameAction("alien turnover", "Pass Turn")
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{
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function = delegate { FirstContact.instance.AlienTurnOver(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); },
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resizable = true
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},
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new GameAction("alien success", "Success")
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{
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function = delegate { FirstContact.instance.AlienSuccess(eventCaller.currentEntity.beat); },
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},
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new GameAction("mission control", "Show Mission Control")
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{
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function = delegate { var e = eventCaller.currentEntity; FirstContact.instance.MissionControlDisplay(e.beat, e["toggle"], e.length); },
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resizable = true,
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parameters = new List<Param>
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{
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new Param("toggle", false, "Stay", "If it's the end of the remix/song")
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}
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},
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new GameAction("look at", "Look At")
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{
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function = delegate { FirstContact.instance.LookAtDirection(eventCaller.currentEntity["type"], eventCaller.currentEntity["type2"]); },
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defaultLength = .5f,
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parameters = new List<Param>()
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{
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new Param("type", FirstContact.alienLookAt.lookAtAlien, "Bob look at what", "[Bob] will look at what"),
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new Param("type2", FirstContact.translatorLookAt.lookAtBob, "Alien look at what", "[Alien] will look at what"),
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}
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},
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new GameAction("live bar beat", "Live Bar Beat")
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{
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function = delegate { FirstContact.instance.LiveBarBeat(eventCaller.currentEntity["toggle"]); },
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defaultLength = .5f,
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parameters = new List<Param>()
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{
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new Param("toggle", true, "On Beat", "If the live bar animation will be on beat or not")
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}
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}
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},
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new List<string>() {"ctr", "repeat"},
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"ctrinterpreter", "en",
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new List<string>() {}
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);
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}
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}
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}
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namespace HeavenStudio.Games
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{
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//using Scripts_FirstContact;
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public class FirstContact : Minigame
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{
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const string MID_MSG_MISS = "<color=\"red\"> ..? </color>";
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const string MSG_ALIEN = "<sprite name=\"AlienIcn\">";
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const string MSG_MAN = "<sprite name=\"ManIcn\">";
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// I should add a DonkTroll sprite 🫰🫰🫰🫰🫰
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public static FirstContact instance { get; private set; }
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[Header("Properties")]
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public int alienSpeakCount;
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public int translatorSpeakCount;
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public bool hasMissed;
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private double lastReportedBeat = 0;
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[Header("Components")]
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[SerializeField] GameObject alien;
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[SerializeField] GameObject translator;
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//[SerializeField] GameObject alienSpeech;
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[SerializeField] GameObject dummyHolder;
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[SerializeField] GameObject missionControl;
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[SerializeField] GameObject liveBar;
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[SerializeField] GameObject alienTextbox;
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[SerializeField] TMP_Text alienText;
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[SerializeField] GameObject translateTextbox;
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[SerializeField] TMP_Text translateText;
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[SerializeField] GameObject translateFailTextbox;
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[SerializeField] TMP_Text translateFailText;
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[Header("Variables")]
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int currentVoicelineIndex = -1;
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public bool intervalStarted;
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double intervalStartBeat;
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public float beatInterval = 4f;
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public bool noHitOnce, isSpeaking;
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//public int version;
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public float lookAtLength = 1f;
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bool onBeat;
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float liveBarBeatOffset;
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string onOutDialogue = "YOU SUCK AT CHARTING";
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string callDiagBuffer = "";
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string respDiagBuffer = "";
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List<string> callDiagList = new List<string>();
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int callDiagIndex = 0;
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static List<QueuedSecondContactInput> queuedInputs = new List<QueuedSecondContactInput>();
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struct QueuedSecondContactInput
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{
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public double beatAwayFromStart;
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public string dialogue;
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}
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//public enum VersionOfContact
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//{
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// FirstContact,
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// CitrusRemix,
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// SecondContact
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//}
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public enum alienLookAt
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{
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lookAtAlien,
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idle
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}
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public enum translatorLookAt
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{
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lookAtBob,
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idle
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}
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void OnDestroy()
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{
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if (!Conductor.instance.isPlaying || Conductor.instance.isPaused)
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{
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if (queuedInputs.Count > 0) queuedInputs.Clear();
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}
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foreach (var evt in scheduledInputs)
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{
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evt.Disable();
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}
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}
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private void Awake()
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{
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instance = this;
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}
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private void Start()
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{
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callDiagBuffer = "";
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respDiagBuffer = "";
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callDiagList.Clear();
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callDiagIndex = 0;
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alienTextbox.SetActive(false);
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translateTextbox.SetActive(false);
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translateFailTextbox.SetActive(false);
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}
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public void SetIntervalStart(double beat, float interval, string outDialogue)
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{
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translator.GetComponent<Animator>().Play("translator_lookAtAlien", 0, 0);
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if (!intervalStarted)
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{
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//alienSpeakCount = 0;
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//translatorSpeakCount = 0;
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intervalStarted = true;
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}
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intervalStartBeat = beat;
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beatInterval = interval;
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onOutDialogue = outDialogue;
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callDiagBuffer = "";
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respDiagBuffer = "";
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callDiagList.Clear();
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callDiagIndex = 0;
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alienText.text = "";
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translateText.text = "";
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translateFailText.text = "";
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alienTextbox.SetActive(false);
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translateTextbox.SetActive(false);
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translateFailTextbox.SetActive(false);
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}
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private void Update()
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{
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if (!Conductor.instance.isPlaying || Conductor.instance.isPaused)
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{
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if (queuedInputs.Count > 0) queuedInputs.Clear();
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}
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if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused && intervalStarted)
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{
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intervalStarted = false;
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}
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if (Conductor.instance.ReportBeat(ref lastReportedBeat, offset: liveBarBeatOffset))
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{
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liveBar.GetComponent<Animator>().Play("liveBar", 0, 0);
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}
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else if (Conductor.instance.songPositionInBeatsAsDouble < lastReportedBeat)
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{
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lastReportedBeat = Math.Round(Conductor.instance.songPositionInBeatsAsDouble);
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}
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if (PlayerInput.Pressed(true) && !IsExpectingInputNow(InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN))
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{
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translator.GetComponent<Animator>().DoScaledAnimationAsync("translator_eh", 0.5f);
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if (isSpeaking)
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{
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if (callDiagIndex == 0)
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FailContact();
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else
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TrailingContact();
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}
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else if (!noHitOnce && !missionControl.activeInHierarchy)
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{
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SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_MISS2_A", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-2, 1), false));
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}
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}
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}
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public void LiveBarBeat(bool onBeat)
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{
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if (onBeat)
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{
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liveBarBeatOffset = 0;
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}
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else
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{
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liveBarBeatOffset = .5f;
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}
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}
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public void LookAtDirection(int alienLookAt, int translatorLookAt)
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{
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Debug.Log(alienLookAt);
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Debug.Log(translatorLookAt);
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switch (alienLookAt)
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{
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case 0:
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alien.GetComponent<Animator>().Play("alien_lookAt", 0, 0);
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break;
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case 1:
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alien.GetComponent<Animator>().Play("alien_idle", 0, 0);
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break;
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}
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switch (translatorLookAt)
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{
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case 0:
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translator.GetComponent<Animator>().Play("translator_lookAtAlien", 0, 0);
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break;
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case 1:
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translator.GetComponent<Animator>().Play("translator_idle", 0, 0);
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break;
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}
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}
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public void AlienSpeak(double beat, string dialogue, int spaceNum)
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{
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queuedInputs.Add(new QueuedSecondContactInput()
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{
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beatAwayFromStart = beat - intervalStartBeat,
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dialogue = dialogue
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});
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int voiceline = UnityEngine.Random.Range(1, 11);
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if (voiceline == currentVoicelineIndex) voiceline++;
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if (voiceline > 10) voiceline = 1;
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currentVoicelineIndex = voiceline;
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SoundByte.PlayOneShotGame("firstContact/Bob" + voiceline, beat, SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-100, 0), false));
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SoundByte.PlayOneShotGame("firstContact/BobB");
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alien.GetComponent<Animator>().DoScaledAnimationAsync("alien_talk", 0.5f);
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if (UnityEngine.Random.Range(0, 5) == 0) translator.GetComponent<Animator>().DoScaledAnimationAsync("translator_lookAtAlien_nod", 0.5f);
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callDiagList.Add(dialogue);
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alienTextbox.SetActive(true);
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for (int i = 0; i < spaceNum * 2; i++)
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{
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callDiagBuffer += " ";
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}
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callDiagBuffer += MSG_MAN;
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UpdateAlienTextbox();
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}
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public void AlienTurnOver(double beat, float length)
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{
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if (queuedInputs.Count == 0) return;
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SoundByte.PlayOneShotGame("firstContact/turnover");
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alienTextbox.SetActive(false);
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alien.GetComponent<Animator>().Play("alien_point", 0, 0);
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isSpeaking = true;
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intervalStarted = false;
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BeatAction.New(alien, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 0.5f, delegate { alien.GetComponent<Animator>().Play("alien_idle", 0, 0); })
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});
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if (!isSpeaking)
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{
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translator.GetComponent<Animator>().Play("translator_idle", 0, 0);
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}
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foreach (var input in queuedInputs)
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{
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ScheduleInput(beat, length + input.beatAwayFromStart, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, AlienTapping, AlienOnMiss, AlienEmpty);
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}
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queuedInputs.Clear();
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}
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public void AlienSuccess(double beat)
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{
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string animString = "";
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List<MultiSound.Sound> sound = new List<MultiSound.Sound>();
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if (!(hasMissed || noHitOnce))
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{
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sound = new List<MultiSound.Sound>()
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{
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new MultiSound.Sound("firstContact/successCrowd", beat),
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new MultiSound.Sound("firstContact/nod", beat),
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new MultiSound.Sound("firstContact/nod", beat + 0.5f),
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new MultiSound.Sound("firstContact/successExtra" + UnityEngine.Random.Range(1, 3), beat + 0.5f, SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-50, 50), false)),
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new MultiSound.Sound("firstContact/whistle", beat + UnityEngine.Random.Range(0.5f, 1.5f), SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-50, 100), false), UnityEngine.Random.Range(0.4f, 1f)),
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};
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animString = "alien_success";
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}
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else
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{
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sound = new List<MultiSound.Sound>()
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{
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new MultiSound.Sound("firstContact/fail", beat),
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new MultiSound.Sound("firstContact/shakeHead", beat),
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new MultiSound.Sound("firstContact/shakeHead", beat + 0.5f),
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};
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animString = "alien_fail";
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}
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MultiSound.Play(sound.ToArray());
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BeatAction.New(alien, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { alien.GetComponent<Animator>().Play(animString, 0, 0); }),
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new BeatAction.Action(beat + .5f, delegate { alien.GetComponent<Animator>().Play(animString, 0, 0); }),
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new BeatAction.Action(beat + 1, delegate { alienTextbox.SetActive(false); translateTextbox.SetActive(false); translateFailTextbox.SetActive(false); })
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});
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intervalStarted = false;
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isSpeaking = false;
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hasMissed = false;
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noHitOnce = false;
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}
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void UpdateAlienTextbox()
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{
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alienText.text = callDiagBuffer;
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}
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void UpdateTranslateTextbox()
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{
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if (callDiagIndex == 0 && !hasMissed && !noHitOnce)
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{
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// shift the textbox to centre the message
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StringBuilder sb = new StringBuilder();
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foreach (string s in callDiagList)
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{
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sb.Append(s);
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}
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string fullMsg = sb.ToString();
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// many hardcoded values there'll be a better way to do this
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Vector2 size = translateText.GetPreferredValues(fullMsg, 10.95f, 2);
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translateText.rectTransform.anchoredPosition = new Vector2(Mathf.Max((10.95f/2f) + (-size.x / 2 - 0.25f), -0.25f), Mathf.Max((2.11f / 2f) + (-size.y / 2) + 0.2f, 0.2f));
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}
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translateText.text = respDiagBuffer;
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translateFailText.text = respDiagBuffer;
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}
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public void MissionControlDisplay(double beat, bool stay, float length)
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{
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missionControl.SetActive(true);
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alienTextbox.SetActive(false);
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translateTextbox.SetActive(false);
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translateFailTextbox.SetActive(false);
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string textToPut = "";
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if (!(hasMissed || noHitOnce))
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{
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textToPut = "missionControl_success";
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}
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else
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{
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textToPut = "missionControl_fail";
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}
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missionControl.GetComponentInParent<Animator>().Play(textToPut, 0, 0);
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alien.GetComponentInParent<Animator>().Play("alien_idle", 0, 0);
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translator.GetComponent<Animator>().Play("translator_idle", 0, 0);
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if (!stay)
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{
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BeatAction.New(missionControl, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + length, delegate { missionControl.SetActive(false); }),
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});
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}
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else
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{
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missionControl.SetActive(true);
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}
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alienSpeakCount = 0;
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translatorSpeakCount = 0;
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isSpeaking = false;
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}
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void FailContact()
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{
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SoundByte.PlayOneShotGame("firstContact/failContact");
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translator.GetComponent<Animator>().DoScaledAnimationAsync("translator_speak", 0.5f);
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if (!hasMissed && callDiagIndex == 0)
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{
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translateFailTextbox.SetActive(true);
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respDiagBuffer = onOutDialogue;
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UpdateTranslateTextbox();
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ScoreMiss();
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}
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hasMissed = true;
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}
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void TrailingContact()
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{
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SoundByte.PlayOneShotGame("firstContact/slightlyFail");
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translator.GetComponent<Animator>().Play("translator_eh", 0, 0);
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if (!hasMissed)
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{
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respDiagBuffer += MID_MSG_MISS;
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UpdateTranslateTextbox();
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}
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hasMissed = true;
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}
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public void AlienTapping(PlayerActionEvent caller, float state) //OnHit
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{
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if (hasMissed && callDiagIndex == 0)
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{
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caller.isEligible = false;
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ScoreMiss();
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return;
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};
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if (noHitOnce)
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{
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caller.isEligible = false;
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FailContact();
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return;
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}
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if (state >= 1f || state <= -1f)
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{
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SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_A", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-3, 3), false));
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translator.GetComponent<Animator>().DoScaledAnimationAsync("translator_speak", 0.5f);
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if (callDiagIndex == 0) return;
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TrailingContact();
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return;
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}
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translator.GetComponent<Animator>().DoScaledAnimationAsync("translator_speak", 0.5f);
|
|
SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_A", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-3, 3), false));
|
|
SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_B");
|
|
if (hasMissed)
|
|
{
|
|
caller.isEligible = false;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
respDiagBuffer += callDiagList[callDiagIndex];
|
|
translateTextbox.SetActive(true);
|
|
UpdateTranslateTextbox();
|
|
callDiagIndex++;
|
|
}
|
|
}
|
|
|
|
public void AlienOnMiss(PlayerActionEvent caller) //OnMiss
|
|
{
|
|
if (!noHitOnce)
|
|
{
|
|
SoundByte.PlayOneShotGame("firstContact/alienNoHit");
|
|
noHitOnce = true;
|
|
}
|
|
|
|
if (callDiagIndex > 0 && !hasMissed)
|
|
{
|
|
respDiagBuffer += MID_MSG_MISS;
|
|
UpdateTranslateTextbox();
|
|
hasMissed = true;
|
|
}
|
|
|
|
alien.GetComponent<Animator>().Play("alien_noHit", 0, 0);
|
|
}
|
|
|
|
public void AlienEmpty(PlayerActionEvent caller) { } //OnEmpty
|
|
}
|
|
} |