mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-13 05:05:08 +00:00
95 lines
No EOL
2.6 KiB
C#
95 lines
No EOL
2.6 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
using RhythmHeavenMania.Util;
|
|
|
|
namespace RhythmHeavenMania.Games.ClappyTrio
|
|
{
|
|
public class ClappyTrioPlayer : MonoBehaviour
|
|
{
|
|
public bool early;
|
|
public bool perfect;
|
|
public bool late;
|
|
|
|
private float lastClapBeat;
|
|
private bool clapVacant;
|
|
|
|
private int lastIndex;
|
|
|
|
private float perfectTime = 0.25f, lateTime = 0.46f;
|
|
|
|
private bool hit;
|
|
|
|
private void Update()
|
|
{
|
|
if (PlayerInput.Pressed())
|
|
{
|
|
Clap();
|
|
}
|
|
|
|
if (clapVacant == true)
|
|
{
|
|
float songPosBeat = Conductor.instance.songPositionInBeats;
|
|
|
|
if (songPosBeat > lastClapBeat && songPosBeat < lastClapBeat + perfectTime && lastIndex == 0)
|
|
{
|
|
SetEligibility(true, false, false);
|
|
lastIndex++;
|
|
}
|
|
else if (songPosBeat > lastClapBeat + perfectTime && songPosBeat < lastClapBeat + lateTime && lastIndex == 1)
|
|
{
|
|
SetEligibility(false, true, false);
|
|
// Clap();
|
|
lastIndex++;
|
|
}
|
|
else if (songPosBeat > lastClapBeat + lateTime && lastIndex == 2)
|
|
{
|
|
SetEligibility(false, false, true);
|
|
clapVacant = false;
|
|
lastIndex = 0;
|
|
hit = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void SetClapAvailability(float startBeat)
|
|
{
|
|
lastClapBeat = startBeat;
|
|
clapVacant = true;
|
|
}
|
|
|
|
private void SetEligibility(bool early, bool perfect, bool late)
|
|
{
|
|
this.early = false;
|
|
this.perfect = false;
|
|
this.late = false;
|
|
|
|
if (early)
|
|
this.early = true;
|
|
else if (perfect)
|
|
this.perfect = true;
|
|
else if (late)
|
|
this.late = true;
|
|
}
|
|
|
|
private void Clap()
|
|
{
|
|
bool canHit = early != true && late != true && perfect == true && hit == false;
|
|
|
|
if (canHit)
|
|
{
|
|
Jukebox.PlayOneShotGame("clappyTrio/rightClap");
|
|
ClappyTrio.instance.playerHitLast = true;
|
|
}
|
|
else
|
|
{
|
|
Jukebox.PlayOneShot("miss");
|
|
ClappyTrio.instance.playerHitLast = false;
|
|
}
|
|
|
|
ClappyTrio.instance.SetFace(2, 4);
|
|
this.GetComponent<Animator>().Play("Clap", 0, 0);
|
|
}
|
|
}
|
|
} |