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2453f9a48b
* Game: Samurai Slice (DS) initial scene setup * Samurai Slice (Gold) - Start animations * Samurai Slice (Gold) - Finish core samurai animations * Samurai Slice (Gold) - Basic interactions * Samurai Slice (Gold): object prep * Samurai Slice (Gold): object type setup * Samurai Slice (Gold): object paths * Samurai Slice (Gold): prep for other objects * Samurai Slice (Gold): prep fish * Samurai Slice (Gold): Objects complete * Samurai Slice (Gold): dinero quiero cien vbucks * Samurai Slice (Gold): polish cash, slicing anim * Samurai Slice (Gold): child catching * Samurai Slice (Gold): feature complete
59 lines
No EOL
1.3 KiB
C#
59 lines
No EOL
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Games.Scripts_NtrSamurai
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{
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public class NtrSamurai : MonoBehaviour
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{
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[Header("References")]
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public Animator animator;
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[Header("Properties")]
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public bool stepping;
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public void Init()
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{
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stepping = false;
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void Bop()
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{
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if (!stepping && !(animator.GetCurrentAnimatorClipInfo(0)[0].clip.name == "Slash"))
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animator.Play("Beat", -1, 0);
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}
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public void Step(bool off)
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{
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stepping = !off;
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if (off)
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{
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animator.Play("Beat", -1, 0);
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}
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else
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{
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if (animator.GetCurrentAnimatorClipInfo(0)[0].clip.name == "Slash")
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animator.Play("StepSeathe", -1, 0);
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else
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animator.Play("Step", -1, 0);
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}
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}
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public void Slash()
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{
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stepping = false;
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animator.Play("Slash", -1, 0);
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}
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public bool isStepping()
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{
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return stepping;
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}
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}
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} |