mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-26 11:33:05 +00:00
50a1b7bcdb
* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
591 lines
24 KiB
C#
591 lines
24 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using NaughtyBezierCurves;
|
|
using DG.Tweening;
|
|
|
|
using HeavenStudio.Util;
|
|
|
|
namespace HeavenStudio.Games.Loaders
|
|
{
|
|
using static Minigames;
|
|
|
|
public static class RvlBadmintonLoader
|
|
{
|
|
public static Minigame AddGame(EventCaller e)
|
|
{
|
|
return new Minigame("airRally", "Air Rally", "b5ffff", false, false, new List<GameAction>()
|
|
{
|
|
new GameAction("set distance", "Set Distance")
|
|
{
|
|
function = delegate { AirRally.instance.SetDistance(e.currentEntity["type"], e.currentEntity["inst"]); },
|
|
defaultLength = .5f,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("type", AirRally.DistanceSound.close, "Type", "How far is Forthington?"),
|
|
new Param("inst", false, "Instant", "Instantly move Forthington")
|
|
}
|
|
},
|
|
//new GameAction("start rally", delegate { AirRally.instance.StartRally(true); }, .5f, false),
|
|
new GameAction("rally", "Rally")
|
|
{
|
|
function = delegate { AirRally.instance.SetDistance(e.currentEntity["type"]); AirRally.instance.Rally(e.currentEntity.beat, e.currentEntity["toggle"], e.currentEntity.length); },
|
|
defaultLength = 2f,
|
|
resizable = true,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("toggle", false, "Silent", "Make Forthington Silent"),
|
|
new Param("type", AirRally.DistanceSound.close, "Type", "How far is Forthington?")
|
|
}
|
|
},
|
|
new GameAction("ba bum bum bum", "Ba Bum Bum Bum")
|
|
{
|
|
function = delegate { AirRally.instance.BaBumBumBum(e.currentEntity.beat, e.currentEntity["toggle"], e.currentEntity["type"]); },
|
|
defaultLength = 7f,
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("toggle", false, "Count", "Make Forthington Count"),
|
|
new Param("type", AirRally.DistanceSound.close, "Type", "How far is Forthington?")
|
|
}
|
|
},
|
|
new GameAction("forthington voice lines", "Forthington Voice Lines")
|
|
{
|
|
preFunction = delegate { AirRally.ForthVoice(e.currentEntity.beat, e.currentEntity["type"], e.currentEntity["type2"]); },
|
|
parameters = new List<Param>()
|
|
{
|
|
new Param("type", AirRally.CountSound.one, "Type", "The number Forthington will say"),
|
|
new Param("type2", AirRally.DistanceSound.close, "Type", "How far is Forthington?")
|
|
},
|
|
}
|
|
},
|
|
new List<string>() {"rvl", "normal"},
|
|
"rvlbadminton", "en",
|
|
new List<string>() {"en"}
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace HeavenStudio.Games
|
|
{
|
|
using Scripts_AirRally;
|
|
|
|
public class AirRally : Minigame
|
|
{
|
|
public static AirRally instance { get; set; }
|
|
|
|
[Header("Component")]
|
|
[SerializeField] GameObject Baxter;
|
|
[SerializeField] GameObject Forthington;
|
|
[SerializeField] GameObject Shuttlecock;
|
|
public GameObject ActiveShuttle;
|
|
[SerializeField] GameObject objHolder;
|
|
public DistanceSound e_BaBumState;
|
|
|
|
[Header("Tween")]
|
|
Tween tweenForBaxter;
|
|
Tween tweenForForth;
|
|
|
|
[Header("Variables")]
|
|
public double serveBeat;
|
|
public bool started;
|
|
public bool served;
|
|
bool babum;
|
|
bool shuttleActive;
|
|
public bool hasMissed;
|
|
public static List<double> queuedVoiceLines = new();
|
|
|
|
[Header("Waypoint")]
|
|
public float wayPointZForForth;
|
|
|
|
[Header("Debug")]
|
|
public double lengthHolder;
|
|
public double lengthShown;
|
|
public int wantDistance;
|
|
public bool wantSilent;
|
|
|
|
void OnDestroy()
|
|
{
|
|
if (queuedVoiceLines.Count > 0) queuedVoiceLines.Clear();
|
|
foreach (var evt in scheduledInputs)
|
|
{
|
|
evt.Disable();
|
|
}
|
|
}
|
|
|
|
void Start()
|
|
{
|
|
Baxter.GetComponent<Animator>().Play("Idle");
|
|
Forthington.GetComponent<Animator>().Play("Idle");
|
|
}
|
|
|
|
private void Awake()
|
|
{
|
|
instance = this;
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
if(PlayerInput.Pressed() && !IsExpectingInputNow())
|
|
{
|
|
Baxter.GetComponent<Animator>().Play("Hit");
|
|
SoundByte.PlayOneShotGame("airRally/whooshForth_Close", -1f);
|
|
}
|
|
|
|
var cond = Conductor.instance;
|
|
var currentBeat = cond.songPositionInBeatsAsDouble;
|
|
var hitBeat = serveBeat;
|
|
|
|
if (started)
|
|
{
|
|
if (!served)
|
|
{
|
|
hitBeat = serveBeat;
|
|
}
|
|
|
|
if(lengthHolder != lengthShown)
|
|
{
|
|
started = true;
|
|
var f = currentBeat;
|
|
Rally(serveBeat + (int)f, wantSilent, lengthHolder);
|
|
}
|
|
}
|
|
|
|
if (cond.isPlaying && !cond.isPaused)
|
|
{
|
|
if (queuedVoiceLines.Count > 0)
|
|
{
|
|
for (int i = 0; i < queuedVoiceLines.Count; i++)
|
|
{
|
|
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(queuedVoiceLines[i], delegate
|
|
{
|
|
Forthington.GetComponent<Animator>().Play("TalkShort", 0, 0);
|
|
})
|
|
});
|
|
}
|
|
queuedVoiceLines.Clear();
|
|
}
|
|
}
|
|
}
|
|
|
|
public enum DistanceSound
|
|
{
|
|
close,
|
|
far,
|
|
farther,
|
|
farthest
|
|
}
|
|
|
|
public enum CountSound
|
|
{
|
|
one,
|
|
two,
|
|
three,
|
|
four
|
|
}
|
|
|
|
public void ServeObject(double beat, double targetBeat, bool type)
|
|
{
|
|
if (!shuttleActive)
|
|
{
|
|
ActiveShuttle = GameObject.Instantiate(Shuttlecock, objHolder.transform);
|
|
ActiveShuttle.SetActive(true);
|
|
}
|
|
|
|
var shuttleScript = ActiveShuttle.GetComponent<Shuttlecock>();
|
|
shuttleScript.flyPos = 0f;
|
|
shuttleScript.isReturning = false;
|
|
shuttleScript.startBeat = beat;
|
|
shuttleScript.flyBeats = targetBeat - beat;
|
|
shuttleScript.flyType = type;
|
|
|
|
shuttleActive = true;
|
|
|
|
Forthington.GetComponent<Animator>().Play("Hit");
|
|
}
|
|
|
|
public void ReturnObject(double beat, double targetBeat, bool type)
|
|
{
|
|
var shuttleScript = ActiveShuttle.GetComponent<Shuttlecock>();
|
|
shuttleScript.flyPos = 0f;
|
|
shuttleScript.isReturning = true;
|
|
shuttleScript.startBeat = beat;
|
|
shuttleScript.flyBeats = targetBeat - beat;
|
|
shuttleScript.flyType = type;
|
|
}
|
|
|
|
public static void ForthVoice(double beat, int type, int type2)
|
|
{
|
|
if (GameManager.instance.currentGame == "airRally")
|
|
{
|
|
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate
|
|
{
|
|
instance.Forthington.GetComponent<Animator>().Play("TalkShort");
|
|
})
|
|
});
|
|
}
|
|
else
|
|
{
|
|
queuedVoiceLines.Add(beat);
|
|
}
|
|
float offset = 0f;
|
|
if (type == 2)
|
|
{
|
|
offset = 0.107f;
|
|
}
|
|
else if (type == 3)
|
|
{
|
|
offset = 0.051f;
|
|
}
|
|
switch (type2)
|
|
{
|
|
case (int)DistanceSound.close:
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound($"airRally/countIn{type + 1}", beat, 1, 1, false, offset),
|
|
}, forcePlay: true);
|
|
break;
|
|
case (int)DistanceSound.far:
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound($"airRally/countIn{type + 1}Far", beat, 1, 1, false, offset),
|
|
}, forcePlay: true);
|
|
break;
|
|
case (int)DistanceSound.farther:
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound($"airRally/countIn{type + 1}Farther", beat, 1, 1, false, offset),
|
|
}, forcePlay: true);
|
|
break;
|
|
case (int)DistanceSound.farthest:
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound($"airRally/countIn{type + 1}Farthest", beat, 1, 1, false, offset),
|
|
}, forcePlay: true);
|
|
break;
|
|
}
|
|
}
|
|
|
|
public void SetDistance(int type, bool instant = false)
|
|
{
|
|
switch (type)
|
|
{
|
|
case 0:
|
|
e_BaBumState = DistanceSound.close;
|
|
wayPointZForForth = 3.55f;
|
|
break;
|
|
case 1:
|
|
e_BaBumState = DistanceSound.far;
|
|
wayPointZForForth = 35.16f;
|
|
break;
|
|
case 2:
|
|
e_BaBumState = DistanceSound.farther;
|
|
wayPointZForForth = 105.16f;
|
|
break;
|
|
case 3:
|
|
e_BaBumState = DistanceSound.farthest;
|
|
wayPointZForForth = 255.16f;
|
|
break;
|
|
}
|
|
if (instant)
|
|
{
|
|
tweenForForth.Kill();
|
|
Forthington.gameObject.transform.position = new Vector3(Forthington.gameObject.transform.position.x, Forthington.gameObject.transform.position.y, wayPointZForForth);
|
|
}
|
|
else
|
|
{
|
|
tweenForForth = Forthington.gameObject.transform.DOMoveZ(wayPointZForForth, .7f).SetEase(Ease.OutQuad);
|
|
}
|
|
}
|
|
|
|
public void StartRally(bool start)
|
|
{
|
|
started = start;
|
|
}
|
|
|
|
public void Rally(double beat, bool silent, double length)
|
|
{
|
|
started = true;
|
|
if (started)
|
|
{
|
|
wantSilent = silent;
|
|
serveBeat += 2.0;
|
|
lengthHolder = length;
|
|
lengthShown += 2.0;
|
|
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { ServeObject(beat, beat + 1, false); } ),
|
|
});
|
|
|
|
string wooshSnd = "airRally/whooshForth_Close";
|
|
switch (e_BaBumState)
|
|
{
|
|
case DistanceSound.close:
|
|
wooshSnd = "airRally/whooshForth_Close";
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { Baxter.GetComponent<Animator>().Play("CloseReady"); }),
|
|
new BeatAction.Action(beat, delegate { SoundByte.PlayOneShotGame("airRally/hitForth_Close"); }),
|
|
new BeatAction.Action(beat, delegate { if(!(silent || babum)) { SoundByte.PlayOneShotGame("airRally/nya_Close"); } }),
|
|
new BeatAction.Action(beat + 1, delegate { if(!babum) { Forthington.GetComponent<Animator>().Play("Ready"); } }),
|
|
});
|
|
break;
|
|
|
|
case DistanceSound.far:
|
|
wooshSnd = "airRally/whooshForth_Far";
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { Baxter.GetComponent<Animator>().Play("FarReady"); }),
|
|
new BeatAction.Action(beat, delegate { SoundByte.PlayOneShotGame("airRally/hitForth_Far"); }),
|
|
new BeatAction.Action(beat, delegate { if(!(silent || babum)) { SoundByte.PlayOneShotGame("airRally/nya_Far"); } }),
|
|
new BeatAction.Action(beat + 1, delegate { if(!babum) { Forthington.GetComponent<Animator>().Play("Ready"); } }),
|
|
});
|
|
break;
|
|
|
|
case DistanceSound.farther:
|
|
wooshSnd = "airRally/whooshForth_Farther";
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { Baxter.GetComponent<Animator>().Play("FarReady"); }),
|
|
new BeatAction.Action(beat, delegate { SoundByte.PlayOneShotGame("airRally/hitForth_Farther"); }),
|
|
new BeatAction.Action(beat, delegate { if(!(silent || babum)) { SoundByte.PlayOneShotGame("airRally/nya_Farther"); } }),
|
|
new BeatAction.Action(beat + 1, delegate { if(!babum) { Forthington.GetComponent<Animator>().Play("Ready"); } }),
|
|
});
|
|
break;
|
|
|
|
case DistanceSound.farthest:
|
|
wooshSnd = "airRally/whooshForth_Farthest";
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { Baxter.GetComponent<Animator>().Play("FarReady"); }),
|
|
new BeatAction.Action(beat, delegate { SoundByte.PlayOneShotGame("airRally/hitForth_Farthest"); }),
|
|
new BeatAction.Action(beat, delegate { if(!(silent || babum)) { SoundByte.PlayOneShotGame("airRally/nya_Farthest"); } }),
|
|
new BeatAction.Action(beat + 1, delegate { if(!babum) { Forthington.GetComponent<Animator>().Play("Ready"); } }),
|
|
});
|
|
break;
|
|
}
|
|
//SpawnObject(beat, (int)e_BaBumState);
|
|
ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, RallyOnHit, RallyOnMiss, RallyEmpty);
|
|
|
|
MultiSound.Play(new MultiSound.Sound[] {
|
|
new MultiSound.Sound(wooshSnd, beat+.25f),
|
|
});
|
|
|
|
//restart rally
|
|
if (lengthShown == lengthHolder || lengthShown >= lengthHolder)
|
|
{
|
|
serveBeat = 0f;
|
|
lengthShown = 0f;
|
|
lengthHolder = 0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
public void BaBumBumBum(double beat, bool count, int type)
|
|
{
|
|
//This feels wrong, will keep until I figure out what's wrong
|
|
babum = true;
|
|
serveBeat = 0f;
|
|
lengthShown = 0f;
|
|
lengthHolder = 0f;
|
|
|
|
string[] sounds = { "", "", "", "", "", ""};
|
|
string[] sounds2 = { "", "", "" };
|
|
if (e_BaBumState == DistanceSound.close || type == 0)
|
|
{
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 2.5f, delegate { Baxter.GetComponent<Animator>().Play("CloseReady");})
|
|
});
|
|
sounds[0] = "airRally/baBumBumBum_Close1";
|
|
sounds[1] = "airRally/baBumBumBum_Close2";
|
|
sounds[2] = "airRally/baBumBumBum_Close3";
|
|
sounds[3] = "airRally/baBumBumBum_Close4";
|
|
sounds[4] = "airRally/hitForth_Close";
|
|
sounds[5] = "airRally/whooshForth_Close";
|
|
|
|
sounds2 = new string[] { "airRally/countIn2", "airRally/countIn3", "airRally/countIn4" };
|
|
}
|
|
|
|
if (e_BaBumState == DistanceSound.far || type == 1)
|
|
{
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 2.5f, delegate { Baxter.GetComponent<Animator>().Play("FarReady");})
|
|
});
|
|
sounds[0] = "airRally/baBumBumBum_Far1";
|
|
sounds[1] = "airRally/baBumBumBum_Far2";
|
|
sounds[2] = "airRally/baBumBumBum_Far3";
|
|
sounds[3] = "airRally/baBumBumBum_Far4";
|
|
sounds[4] = "airRally/hitForth_Far";
|
|
sounds[5] = "airRally/whooshForth_Far";
|
|
|
|
sounds2 = new string[] { "airRally/countIn2Far", "airRally/countIn3Far", "airRally/countIn4Far" };
|
|
}
|
|
|
|
if (e_BaBumState == DistanceSound.farther || type == 2)
|
|
{
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 2.5f, delegate { Baxter.GetComponent<Animator>().Play("FarReady");})
|
|
});
|
|
sounds[0] = "airRally/baBumBumBum_Farther1";
|
|
sounds[1] = "airRally/baBumBumBum_Farther2";
|
|
sounds[2] = "airRally/baBumBumBum_Farther3";
|
|
sounds[3] = "airRally/baBumBumBum_Farther4";
|
|
sounds[4] = "airRally/hitForth_Farther";
|
|
sounds[5] = "airRally/whooshForth_Farther";
|
|
|
|
sounds2 = new string[] { "airRally/countIn2Farther", "airRally/countIn3Farther", "airRally/countIn4Farther" };
|
|
}
|
|
|
|
if (e_BaBumState == DistanceSound.farthest || type == 3)
|
|
{
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 2.5f, delegate { Baxter.GetComponent<Animator>().Play("FarthestReady");})
|
|
});
|
|
sounds[0] = "airRally/baBumBumBum_Farthest1";
|
|
sounds[1] = "airRally/baBumBumBum_Farthest2";
|
|
sounds[2] = "airRally/baBumBumBum_Farthest3";
|
|
sounds[3] = "airRally/baBumBumBum_Farthest4";
|
|
sounds[4] = "airRally/hitForth_Farthest";
|
|
sounds[5] = "airRally/whooshForth_Farthest";
|
|
|
|
sounds2 = new string[] { "airRally/countIn2Farthest", "airRally/countIn3Farthest", "airRally/countIn4Farthest" };
|
|
}
|
|
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat + 0.5f, delegate { SetDistance(type, false); }),
|
|
new BeatAction.Action(beat + 1.5f, delegate { Forthington.GetComponent<Animator>().Play("Ready"); }),
|
|
new BeatAction.Action(beat + 2.5f, delegate { ServeObject(beat + 2.5f, beat + 4.5f, true); } ),
|
|
new BeatAction.Action(beat + 3.5f, delegate { Forthington.GetComponent<Animator>().Play("TalkShort"); }),
|
|
new BeatAction.Action(beat + 4f, delegate { if(!count) Forthington.GetComponent<Animator>().Play("TalkShort"); }),
|
|
new BeatAction.Action(beat + 4.5f, delegate { Forthington.GetComponent<Animator>().Play("Ready"); }),
|
|
new BeatAction.Action(beat + 5.5f, delegate { if(babum) { babum = false; } }),
|
|
});
|
|
|
|
MultiSound.Play(new MultiSound.Sound[] {
|
|
new MultiSound.Sound(sounds[0], beat),
|
|
new MultiSound.Sound(sounds[1], beat + .5f),
|
|
new MultiSound.Sound(sounds[2], beat + 1.5f),
|
|
new MultiSound.Sound(sounds[3], beat + 2.5f),
|
|
new MultiSound.Sound(sounds[4], beat + 2.5f),
|
|
new MultiSound.Sound(sounds[5], beat + 3f),
|
|
});
|
|
if(e_BaBumState == DistanceSound.far)
|
|
MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("airRally/whooshForth_Far2", beat + 3.5f) });
|
|
|
|
if (count)
|
|
{
|
|
|
|
var sound2 = new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound(sounds2[0], beat + 3.5f),
|
|
new MultiSound.Sound(sounds2[1], beat + 4.5f, 1, 1, false, 0.107f),
|
|
new MultiSound.Sound(sounds2[2], beat + 5.5f, 1, 1, false, 0.051f)
|
|
};
|
|
|
|
MultiSound.Play(sound2);
|
|
}
|
|
|
|
ScheduleInput(beat, 4.5f, InputType.STANDARD_DOWN, LongShotOnHit, RallyOnMiss, RallyEmpty);
|
|
}
|
|
|
|
public void RallyOnHit(PlayerActionEvent caller, float state)
|
|
{
|
|
Baxter.GetComponent<Animator>().Play("Hit");
|
|
|
|
if (state >= 1 || state <= -1)
|
|
{
|
|
ActiveShuttle.GetComponent<Shuttlecock>().DoNearMiss();
|
|
hasMissed = true;
|
|
shuttleActive = false;
|
|
ActiveShuttle = null;
|
|
}
|
|
else
|
|
{
|
|
ReturnObject(Conductor.instance.songPositionInBeatsAsDouble, caller.startBeat + caller.timer + 1f, false);
|
|
hasMissed = false;
|
|
ActiveShuttle.GetComponent<Shuttlecock>().DoHit(e_BaBumState);
|
|
|
|
if (e_BaBumState == DistanceSound.close)
|
|
{
|
|
SoundByte.PlayOneShotGame("airRally/hitBaxter_Close");
|
|
}
|
|
if (e_BaBumState == DistanceSound.far)
|
|
{
|
|
SoundByte.PlayOneShotGame("airRally/hitBaxter_Far");
|
|
}
|
|
if (e_BaBumState == DistanceSound.farther)
|
|
{
|
|
SoundByte.PlayOneShotGame("airRally/hitBaxter_Farther");
|
|
}
|
|
if (e_BaBumState == DistanceSound.farthest)
|
|
{
|
|
SoundByte.PlayOneShotGame("airRally/hitBaxter_Farthest");
|
|
}
|
|
}
|
|
served = false;
|
|
}
|
|
|
|
public void LongShotOnHit(PlayerActionEvent caller, float state)
|
|
{
|
|
Baxter.GetComponent<Animator>().Play("Hit");
|
|
|
|
if (state >= 1 || state <= -1)
|
|
{
|
|
ActiveShuttle.GetComponent<Shuttlecock>().DoThrough();
|
|
hasMissed = true;
|
|
shuttleActive = false;
|
|
}
|
|
else
|
|
{
|
|
ReturnObject(Conductor.instance.songPositionInBeatsAsDouble, caller.startBeat + caller.timer + 2f, true);
|
|
hasMissed = false;
|
|
ActiveShuttle.GetComponent<Shuttlecock>().DoHit(e_BaBumState);
|
|
|
|
if (e_BaBumState == DistanceSound.close)
|
|
{
|
|
SoundByte.PlayOneShotGame("airRally/hitBaxter_Close");
|
|
}
|
|
if (e_BaBumState == DistanceSound.far)
|
|
{
|
|
SoundByte.PlayOneShotGame("airRally/hitBaxter_Far");
|
|
}
|
|
if (e_BaBumState == DistanceSound.farther)
|
|
{
|
|
SoundByte.PlayOneShotGame("airRally/hitBaxter_Farther");
|
|
}
|
|
if (e_BaBumState == DistanceSound.farthest)
|
|
{
|
|
SoundByte.PlayOneShotGame("airRally/hitBaxter_Farthest");
|
|
}
|
|
}
|
|
served = false;
|
|
}
|
|
|
|
public void RallyOnMiss(PlayerActionEvent caller)
|
|
{
|
|
ActiveShuttle.GetComponent<Shuttlecock>().DoThrough();
|
|
served = false;
|
|
hasMissed = true;
|
|
shuttleActive = false;
|
|
ActiveShuttle = null;
|
|
}
|
|
|
|
public void RallyEmpty(PlayerActionEvent caller)
|
|
{
|
|
//empty
|
|
}
|
|
}
|
|
}
|
|
|