HeavenStudioPlus/Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TempoDialog.cs

90 lines
2.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using HeavenStudio;
using HeavenStudio.Editor;
using HeavenStudio.Editor.Track;
using TMPro;
public class TempoDialog : Dialog
{
TempoTimelineObj tempoObj;
[SerializeField] Button deleteButton;
[SerializeField] TMP_InputField tempoInput;
public void SwitchTempoDialog()
{
if (dialog.activeSelf)
{
tempoObj = null;
dialog.SetActive(false);
Editor.instance.inAuthorativeMenu = false;
}
else
{
Editor.instance.inAuthorativeMenu = true;
ResetAllDialogs();
dialog.SetActive(true);
}
}
public void RefreshDialog()
{
if (tempoObj != null)
{
tempoInput.text = tempoObj.chartEntity["tempo"].ToString("F");
}
}
public void SetTempoObj(TempoTimelineObj tempoObj)
{
this.tempoObj = tempoObj;
deleteButton.gameObject.SetActive(!tempoObj.first);
tempoInput.text = tempoObj.chartEntity["tempo"].ToString("F");
}
public void DeleteTempo()
{
if (tempoObj != null)
{
tempoObj.Remove();
}
if (dialog.activeSelf)
{
SwitchTempoDialog();
}
}
public void SetTempo()
{
if (tempoObj != null)
{
float tempo = float.Parse(tempoInput.text);
tempoObj.SetTempo(tempo);
tempoInput.text = tempoObj.chartEntity["tempo"].ToString("F");
}
}
public void DoubleTempo()
{
if (tempoObj != null)
{
tempoObj.SetTempo(tempoObj.chartEntity["tempo"] * 2);
tempoInput.text = tempoObj.chartEntity["tempo"].ToString("F");
}
}
public void HalveTempo()
{
if (tempoObj != null)
{
tempoObj.SetTempo(tempoObj.chartEntity["tempo"] * 0.5f);
tempoInput.text = tempoObj.chartEntity["tempo"].ToString("F");
}
}
}