mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-25 19:15:16 +00:00
864655096b
* SupahScrollSetUp
* Scrolls now, with issues, also added a flames animation
* Started implementing new multiple space kickers
* bg recolor space soccer
* Recolorable dots!
* we circular motitating n shit
* ReAdded Enter and exit stuff
* I despise unexplainable bugs
* The balls are so buggy 😱
* Trying to fix someting
* Fixed Scroll Stutter
* Fixed a whiff bug
* Updated sounds and added ease event for space kickers
* Fixed some bugs
* Changed some names
* new option for quiz show random presses
* Board meeting bug fixes
* Testing Curve stuff
* Converted all code to use new curves, need to fix all issues
* Playing around with keypoint values, will probably expose them so someone else can mess with them
* curves be like
* Fixed stuff
* BALLS FIXED
* Fixed clappy trio stuff
* Added player move event
* Almost fixed, just need to fix wonkiness with high kick toe
* Fixed da bug
* Board meeting and quiz show tweaks
* Fix for board meeting and enter/exit presets for space soccer
* Stop ball added
* Updated how scroll works
77 lines
No EOL
2.4 KiB
C#
77 lines
No EOL
2.4 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEngine;
|
|
|
|
namespace HeavenStudio.Util
|
|
{
|
|
public class MultiSound : MonoBehaviour
|
|
{
|
|
private float startBeat;
|
|
private bool game;
|
|
private bool forcePlay;
|
|
public List<Sound> sounds = new List<Sound>();
|
|
public List<Util.Sound> playingSounds = new List<Util.Sound>();
|
|
|
|
public class Sound
|
|
{
|
|
public string name { get; set; }
|
|
public float beat { get; set; }
|
|
public float pitch { get; set; }
|
|
public float volume { get; set; }
|
|
public bool looping { get; set; }
|
|
public float offset { get; set; }
|
|
|
|
public Sound(string name, float beat, float pitch = 1f, float volume = 1f, bool looping = false, float offset = 0f)
|
|
{
|
|
this.name = name;
|
|
this.beat = beat;
|
|
this.pitch = pitch;
|
|
this.volume = volume;
|
|
this.looping = looping;
|
|
this.offset = offset;
|
|
}
|
|
}
|
|
|
|
|
|
public static MultiSound Play(Sound[] snds, bool game = true, bool forcePlay = false)
|
|
{
|
|
List<Sound> sounds = snds.ToList();
|
|
GameObject go = new GameObject("MultiSound");
|
|
MultiSound ms = go.AddComponent<MultiSound>();
|
|
ms.sounds = sounds;
|
|
ms.startBeat = sounds[0].beat;
|
|
ms.game = game;
|
|
ms.forcePlay = forcePlay;
|
|
|
|
for (int i = 0; i < sounds.Count; i++)
|
|
{
|
|
Util.Sound s;
|
|
if (game)
|
|
s = Jukebox.PlayOneShotGame(sounds[i].name, sounds[i].beat, sounds[i].pitch, sounds[i].volume, sounds[i].looping, forcePlay, sounds[i].offset);
|
|
else
|
|
s = Jukebox.PlayOneShot(sounds[i].name, sounds[i].beat, sounds[i].pitch, sounds[i].volume, sounds[i].looping, null, sounds[i].offset);
|
|
ms.playingSounds.Add(s);
|
|
}
|
|
|
|
GameManager.instance.SoundObjects.Add(go);
|
|
return ms;
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
foreach (Util.Sound sound in playingSounds)
|
|
{
|
|
if (sound != null)
|
|
return;
|
|
}
|
|
Delete();
|
|
}
|
|
|
|
public void Delete()
|
|
{
|
|
GameManager.instance.SoundObjects.Remove(gameObject);
|
|
Destroy(gameObject);
|
|
}
|
|
}
|
|
} |