HeavenStudioPlus/Assets/Scripts/Games/RhythmTweezers/Hair.cs
minenice55 a57c373dfb Second PlayerActionEvent Pass (#206)
* fix crop stomp input scheduling bugs

* update space soccer to use PlayerActionEvent

* update spaceball to use PlayerActionEvent

make PlayerActionEvents clean themselves up on game switch

* update rhythm rally to use PlayerActionEvent

* update rhythm tweezers to use PlayerActionEvent

* update mahou tsukai to use PlayerActionEvent

* reduce logging level
2023-01-15 22:05:25 -05:00

62 lines
No EOL
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
namespace HeavenStudio.Games.Scripts_RhythmTweezers
{
public class Hair : PlayerActionObject
{
public float createBeat;
public GameObject hairSprite;
public GameObject stubbleSprite;
public GameObject missedSprite;
private RhythmTweezers game;
private Tweezers tweezers;
private bool plucked;
private void Awake()
{
game = RhythmTweezers.instance;
tweezers = game.Tweezers;
}
private void Start() {
game.ScheduleInput(createBeat, game.tweezerBeatOffset + game.beatInterval, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, Just, Miss, Out);
}
private void Update()
{
}
public void Ace()
{
tweezers.Pluck(true, this);
tweezers.hitOnFrame++;
plucked = true;
}
public void NearMiss()
{
tweezers.Pluck(false, this);
tweezers.hitOnFrame++;
plucked = true;
}
private void Just(PlayerActionEvent caller, float state)
{
if (state >= 1f || state <= -1f) {
NearMiss();
return;
}
Ace();
}
private void Miss(PlayerActionEvent caller)
{
// this is where perfect challenge breaks
}
private void Out(PlayerActionEvent caller) {}
}
}