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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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f14d2a423f
* Super Retro VFX! * Updated Screen Jump default * also airboarder works now --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
46 lines
1.5 KiB
C#
46 lines
1.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class EffectSettingsUI : MonoBehaviour
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{
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public ImageEffectController imageEffectController;
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public BackgroundManager backgroundManager;
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public Slider impastoSlider;
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public Slider impastoSlider2;
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public Slider blurSlider;
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public Slider vignetteSlider;
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public Slider vignetteSlider2;
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public Button captureBtn;
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private void Start()
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{
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impastoSlider.onValueChanged.AddListener(UpdateImpastoIntensity);
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impastoSlider2.onValueChanged.AddListener(UpdateImpastoNormalIntensity);
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vignetteSlider2.onValueChanged.AddListener(UpdateVignetteSmoothness);
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blurSlider.onValueChanged.AddListener(UpdateBlurIntensity);
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vignetteSlider.onValueChanged.AddListener(UpdateVignetteIntensity);
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captureBtn.onClick.AddListener(() => backgroundManager.CaptureAndSetBackground());
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}
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private void UpdateImpastoIntensity(float value)
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{
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imageEffectController.impastoIntensity = value;
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}
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private void UpdateImpastoNormalIntensity(float value)
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{
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imageEffectController.normalInfluence = value;
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}
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private void UpdateVignetteSmoothness(float value)
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{
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imageEffectController.vignetteSmoothness = value;
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}
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private void UpdateBlurIntensity(float value)
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{
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imageEffectController.blurIntensity = value;
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}
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private void UpdateVignetteIntensity(float value)
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{
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imageEffectController.vignetteIntensity = value;
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}
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}
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