mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 03:35:10 +00:00
155 lines
No EOL
4.3 KiB
C#
155 lines
No EOL
4.3 KiB
C#
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace BezierSolution
|
|
{
|
|
[AddComponentMenu( "Bezier Solution/Bezier Walker Locomotion" )]
|
|
[HelpURL( "https://github.com/yasirkula/UnityBezierSolution" )]
|
|
public class BezierWalkerLocomotion : BezierWalker
|
|
{
|
|
public BezierWalker walker;
|
|
|
|
#pragma warning disable 0649
|
|
[SerializeField]
|
|
private List<Transform> tailObjects;
|
|
public List<Transform> Tail { get { return tailObjects; } }
|
|
|
|
[SerializeField]
|
|
private List<float> tailObjectDistances;
|
|
public List<float> TailDistances { get { return tailObjectDistances; } }
|
|
#pragma warning restore 0649
|
|
|
|
public bool highQuality = true; // true by default because when it is set to false, tail objects can jitter too much
|
|
|
|
public float movementLerpModifier = 10f;
|
|
public float rotationLerpModifier = 10f;
|
|
|
|
public LookAtMode lookAt = LookAtMode.Forward;
|
|
|
|
public override BezierSpline Spline { get { return walker.Spline; } }
|
|
public override bool MovingForward { get { return walker.MovingForward; } }
|
|
public override float NormalizedT
|
|
{
|
|
get { return walker.NormalizedT; }
|
|
set { walker.NormalizedT = value; }
|
|
}
|
|
|
|
private void Start()
|
|
{
|
|
if( !walker )
|
|
{
|
|
Debug.LogError( "Need to attach BezierWalkerLocomotion to a BezierWalker!" );
|
|
Destroy( this );
|
|
}
|
|
|
|
if( tailObjects.Count != tailObjectDistances.Count )
|
|
{
|
|
Debug.LogError( "One distance per tail object is needed!" );
|
|
Destroy( this );
|
|
}
|
|
}
|
|
|
|
private void LateUpdate()
|
|
{
|
|
Execute( Time.deltaTime );
|
|
}
|
|
|
|
public override void Execute( float deltaTime )
|
|
{
|
|
BezierSpline spline = Spline;
|
|
float t = highQuality ? spline.evenlySpacedPoints.GetPercentageAtNormalizedT( NormalizedT ) : NormalizedT;
|
|
bool forward = MovingForward;
|
|
|
|
for( int i = 0; i < tailObjects.Count; i++ )
|
|
{
|
|
Transform tailObject = tailObjects[i];
|
|
Vector3 tailPosition;
|
|
float tailNormalizedT;
|
|
if( highQuality )
|
|
{
|
|
if( forward )
|
|
t -= tailObjectDistances[i] / spline.evenlySpacedPoints.splineLength;
|
|
else
|
|
t += tailObjectDistances[i] / spline.evenlySpacedPoints.splineLength;
|
|
|
|
tailNormalizedT = spline.evenlySpacedPoints.GetNormalizedTAtPercentage( t );
|
|
tailPosition = spline.GetPoint( tailNormalizedT );
|
|
}
|
|
else
|
|
{
|
|
tailPosition = spline.MoveAlongSpline( ref t, forward ? -tailObjectDistances[i] : tailObjectDistances[i] );
|
|
tailNormalizedT = t;
|
|
}
|
|
|
|
tailObject.position = Vector3.Lerp( tailObject.position, tailPosition, movementLerpModifier * deltaTime );
|
|
|
|
if( lookAt == LookAtMode.Forward )
|
|
{
|
|
BezierSpline.Segment segment = spline.GetSegmentAt( tailNormalizedT );
|
|
tailObject.rotation = Quaternion.Lerp( tailObject.rotation, Quaternion.LookRotation( forward ? segment.GetTangent() : -segment.GetTangent(), segment.GetNormal() ), rotationLerpModifier * deltaTime );
|
|
}
|
|
else if( lookAt == LookAtMode.SplineExtraData )
|
|
tailObject.rotation = Quaternion.Lerp( tailObject.rotation, spline.GetExtraData( tailNormalizedT, extraDataLerpAsQuaternionFunction ), rotationLerpModifier * deltaTime );
|
|
}
|
|
}
|
|
|
|
public void AddToTail( Transform transform, float distanceToPreviousObject )
|
|
{
|
|
if( transform == null )
|
|
{
|
|
Debug.LogError( "Object is null!" );
|
|
return;
|
|
}
|
|
|
|
tailObjects.Add( transform );
|
|
tailObjectDistances.Add( distanceToPreviousObject );
|
|
}
|
|
|
|
public void InsertIntoTail( int index, Transform transform, float distanceToPreviousObject )
|
|
{
|
|
if( transform == null )
|
|
{
|
|
Debug.LogError( "Object is null!" );
|
|
return;
|
|
}
|
|
|
|
tailObjects.Insert( index, transform );
|
|
tailObjectDistances.Insert( index, distanceToPreviousObject );
|
|
}
|
|
|
|
public void RemoveFromTail( Transform transform )
|
|
{
|
|
if( transform == null )
|
|
{
|
|
Debug.LogError( "Object is null!" );
|
|
return;
|
|
}
|
|
|
|
for( int i = 0; i < tailObjects.Count; i++ )
|
|
{
|
|
if( tailObjects[i] == transform )
|
|
{
|
|
tailObjects.RemoveAt( i );
|
|
tailObjectDistances.RemoveAt( i );
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
#if UNITY_EDITOR
|
|
private void Reset()
|
|
{
|
|
BezierWalker[] walkerComponents = GetComponents<BezierWalker>();
|
|
for( int i = 0; i < walkerComponents.Length; i++ )
|
|
{
|
|
if( !( walkerComponents[i] is BezierWalkerLocomotion ) && ( (MonoBehaviour) walkerComponents[i] ).enabled )
|
|
{
|
|
walker = walkerComponents[i];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
} |