mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 05:35:08 +00:00
2757fac7d5
* Power Calligraphy (WIP) * modified: Assets/Scripts/Games/PowerCalligraphy/Writing.cs * comma * onore * sweep * sun * kokoro * Power Calligraphy (WIP) * Changed object to prefab * Force Prepare * Changed so that the next paper is set correctly. * updated controllers * Red hand * Paper shift * Chounin (WIP) * Power Calligraphy #Feature Complete * Fixed Animations to 30fps
94 lines
No EOL
2.5 KiB
C#
94 lines
No EOL
2.5 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.Rendering;
|
|
|
|
using HeavenStudio.Util;
|
|
|
|
namespace HeavenStudio.Games.Scripts_PowerCalligraphy
|
|
{
|
|
public class Fude : MonoBehaviour
|
|
{
|
|
[Header("References")]
|
|
[SerializeField] SpriteRenderer handRenderer;
|
|
[SerializeField] SpriteRenderer thumbRenderer;
|
|
[SerializeField] SpriteRenderer stickRenderer;
|
|
[SerializeField] SpriteRenderer tipRenderer;
|
|
[SerializeField] SpriteRenderer ballRenderer;
|
|
|
|
[Header("Variables")]
|
|
[SerializeField] float REDRATE_1;
|
|
[SerializeField] float REDRATE_2;
|
|
|
|
public float redRate = 0;
|
|
private int red
|
|
{
|
|
get
|
|
{
|
|
if (redRate >= REDRATE_2)
|
|
{
|
|
return 2;
|
|
}
|
|
else if (redRate >= REDRATE_1)
|
|
{
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
public static Sprite GetSprite(string spriteName) {
|
|
Sprite[] sprites = Resources.LoadAll<Sprite>("Sprites/Games/PowerCalligraphy/fude");
|
|
return System.Array.Find<Sprite>(sprites, (sprite) => sprite.name.Equals(spriteName));
|
|
}
|
|
|
|
public void HaltTurnRed(int frame)
|
|
{
|
|
int stick = 0, tip = 0;
|
|
if (frame==0)
|
|
{
|
|
stick = 1;
|
|
}
|
|
else
|
|
{
|
|
stick = frame + 2;
|
|
}
|
|
tip = frame + 7;
|
|
TurnRed(stick, tip, red);
|
|
}
|
|
public void SweepTurnRed(int frame)
|
|
{
|
|
int stick = 0, tip = 0;
|
|
if (frame<=5)
|
|
{
|
|
tip = frame + 1;
|
|
}
|
|
else
|
|
{
|
|
stick = 2;
|
|
tip = frame%2 + 5;
|
|
}
|
|
TurnRed(stick, tip, red);
|
|
}
|
|
public void TurnRed(int stick, int tip, int red)
|
|
{
|
|
handRenderer.sprite = GetSprite($"hand_{red}");
|
|
thumbRenderer.sprite = GetSprite($"thumb_{red}");
|
|
stickRenderer.sprite = GetSprite($"fude_stick_{stick}_{red}");
|
|
tipRenderer.sprite = GetSprite($"fude_tip_{tip}_{red}");
|
|
ballRenderer.sprite = GetSprite($"fude_ball_{red}");
|
|
}
|
|
public void Tap()
|
|
{
|
|
TurnRed(0, 12, red);
|
|
}
|
|
public void Idle()
|
|
{
|
|
TurnRed(0, 0, red);
|
|
}
|
|
}
|
|
} |