mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-23 01:55:16 +00:00
fc07f80b4f
* Textboxes: setup prefab * Textboxes: basic functionality finished * Textbox: scaling * Textbox: open captions * Textbox: res edits * Textbox: song artist * Textbox: closed captions * Textbox: fix not being able to use multiple text events * I/O: save / load remixes using UTF-8 encoding * Textboxes: stop editor shortcuts while typing
89 lines
No EOL
3.5 KiB
C#
89 lines
No EOL
3.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using UnityEngine;
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using Newtonsoft.Json;
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using HeavenStudio.Util;
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namespace HeavenStudio
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{
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[Serializable]
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public class Beatmap
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{
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public float bpm;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Populate)]
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[DefaultValue(100)]
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public int musicVolume; // In percent (1-100)
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public List<Entity> entities = new List<Entity>();
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public List<TempoChange> tempoChanges = new List<TempoChange>();
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public float firstBeatOffset;
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[Serializable]
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public class Entity : ICloneable
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{
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public float beat;
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public int track;
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// consideration: use arrays instead of hardcoding fixed parameter names
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float length;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float valA;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float valB;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float valC;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public bool toggle;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public int type;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public int type2;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public int type3;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public EasingFunction.Ease ease;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public Color colorA;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public Color colorB;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public Color colorC;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public string text1;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public string text2;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public string text3;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float swing;
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public string datamodel;
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[JsonIgnore] public Editor.Track.TimelineEventObj eventObj;
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public object Clone()
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{
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return this.MemberwiseClone();
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}
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public object this[string propertyName]
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{
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get
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{
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return typeof(Entity).GetField(propertyName).GetValue(this);
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}
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set
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{
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try
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{
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typeof(Entity).GetField(propertyName).SetValue(this, value);
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}
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catch (Exception ex)
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{
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UnityEngine.Debug.LogError($"You probably misspelled a paramater, or defined the object type wrong. Exception log: {ex}");
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}
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}
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}
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}
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[Serializable]
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public class TempoChange : ICloneable
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{
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public float beat;
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public float length;
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public float tempo;
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public object Clone()
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{
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return this.MemberwiseClone();
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}
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}
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}
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} |