mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-11 04:05:11 +00:00
06f80bfb51
First Contact: Live is now offbeat [alienSuccess] code block is a bit smaller Mission Control is now stretchable Tap Trial - Started working on coding the inputs - Animated monkey (tap, double, and triple (incomplete))
209 lines
No EOL
8 KiB
C#
209 lines
No EOL
8 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
using HeavenStudio.Util;
|
|
|
|
namespace HeavenStudio.Games.Loaders
|
|
{
|
|
using static Minigames;
|
|
public static class AgbTapLoader
|
|
{
|
|
public static Minigame AddGame(EventCaller eventCaller) {
|
|
return new Minigame("tapTrial", "Tap Trial \n<color=#eb5454>[WIP don't use]</color>", "93ffb3", false, false, new List<GameAction>()
|
|
{
|
|
new GameAction("bop", delegate { TapTrial.instance.Bop(eventCaller.currentEntity.toggle); }, .5f, false, new List<Param>()
|
|
{
|
|
new Param("toggle", true, "Bop", "Whether both will bop to the beat or not")
|
|
}),
|
|
new GameAction("tap", delegate { TapTrial.instance.Tap(eventCaller.currentEntity.beat); }, 2.0f, false),
|
|
new GameAction("double tap", delegate { TapTrial.instance.DoubleTap(eventCaller.currentEntity.beat); }, 2.0f, false),
|
|
new GameAction("triple tap", delegate { TapTrial.instance.TripleTap(eventCaller.currentEntity.beat); }, 4.0f, false),
|
|
new GameAction("jump tap", delegate { TapTrial.instance.JumpTap(eventCaller.currentEntity.beat); }, 2.0f, false),
|
|
new GameAction("final jump tap", delegate { TapTrial.instance.FinalJumpTap(eventCaller.currentEntity.beat); }, 2.0f, false),
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace HeavenStudio.Games
|
|
{
|
|
using Scripts_TapTrial;
|
|
|
|
public class TapTrial : Minigame
|
|
{
|
|
[Header("References")]
|
|
public TapTrialPlayer player;
|
|
public GameObject tap;
|
|
[SerializeField] List<Animator> monkeys;
|
|
bool goBop;
|
|
float lastReportedBeat = 0f;
|
|
|
|
public static TapTrial instance { get; set; }
|
|
|
|
private void Awake()
|
|
{
|
|
instance = this;
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (goBop)
|
|
{
|
|
if (Conductor.instance.ReportBeat(ref lastReportedBeat))
|
|
{
|
|
monkeys[0].Play("Bop", 0, 0);
|
|
monkeys[1].Play("Bop", 0, 0);
|
|
}
|
|
else if (Conductor.instance.songPositionInBeats < lastReportedBeat)
|
|
{
|
|
lastReportedBeat = Mathf.Round(Conductor.instance.songPositionInBeats);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
public void Bop(bool isBopping)
|
|
{
|
|
if (isBopping)
|
|
{
|
|
goBop = true;
|
|
}
|
|
else
|
|
{
|
|
goBop = false;
|
|
}
|
|
}
|
|
|
|
public void Tap(float beat)
|
|
{
|
|
Jukebox.PlayOneShotGame("tapTrial/ook");
|
|
player.anim.Play("TapPrepare", 0, 0);
|
|
|
|
//Monkey Tap Prepare Anim
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { monkeys[0].Play("TapPrepare"); }),
|
|
new BeatAction.Action(beat, delegate { monkeys[1].Play("TapPrepare"); }),
|
|
new BeatAction.Action(beat + 1f, delegate { monkeys[0].Play("Tap"); }),
|
|
new BeatAction.Action(beat + 1f, delegate { monkeys[1].Play("Tap"); }),
|
|
});
|
|
//CreateTap(beat);
|
|
ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, OnTap, OnTapMiss, OnEmpty);
|
|
}
|
|
|
|
public void OnTap(PlayerActionEvent caller, float beat)
|
|
{
|
|
Jukebox.PlayOneShotGame("tapTrial/tap");
|
|
player.anim.Play("Tap", 0, 0);
|
|
}
|
|
|
|
public void OnDoubleTap(PlayerActionEvent caller, float beat)
|
|
{
|
|
Jukebox.PlayOneShotGame("tapTrial/tap");
|
|
player.anim.Play("DoubleTap", 0, 0);
|
|
}
|
|
|
|
public void OnTapMiss(PlayerActionEvent caller)
|
|
{
|
|
|
|
}
|
|
|
|
public void OnEmpty(PlayerActionEvent caller)
|
|
{
|
|
//empty
|
|
}
|
|
|
|
public void DoubleTap(float beat)
|
|
{
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("tapTrial/ookook", beat),
|
|
new MultiSound.Sound("tapTrial/ookook", beat + 0.5f)
|
|
});
|
|
|
|
player.anim.Play("DoubleTapPrepare", 0, 0);
|
|
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { monkeys[0].Play("DoubleTapPrepare", 0, 0); }),
|
|
new BeatAction.Action(beat + .5f, delegate { monkeys[0].Play("DoubleTapPrepare_2", 0, 0); }),
|
|
new BeatAction.Action(beat + 1f, delegate { monkeys[0].Play("DoubleTap", 0, 0); }),
|
|
new BeatAction.Action(beat + 1.5f, delegate { monkeys[0].Play("DoubleTap", 0, 0); }),
|
|
});
|
|
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { monkeys[1].Play("DoubleTapPrepare", 0, 0); }),
|
|
new BeatAction.Action(beat + .5f, delegate { monkeys[1].Play("DoubleTapPrepare_2", 0, 0); }),
|
|
new BeatAction.Action(beat + 1f, delegate { monkeys[1].Play("DoubleTap", 0, 0); }),
|
|
new BeatAction.Action(beat + 1.5f, delegate { monkeys[1].Play("DoubleTap", 0, 0); }),
|
|
});
|
|
|
|
ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, OnDoubleTap, OnTapMiss, OnEmpty);
|
|
ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, OnDoubleTap, OnTapMiss, OnEmpty);
|
|
}
|
|
|
|
public void TripleTap(float beat)
|
|
{
|
|
MultiSound.Play(new MultiSound.Sound[]
|
|
{
|
|
new MultiSound.Sound("tapTrial/ooki1", beat),
|
|
new MultiSound.Sound("tapTrial/ooki2", beat + 0.5f)
|
|
});
|
|
|
|
//player.anim.Play("PosePrepare", 0, 0);
|
|
player.tripleOffset = 0;
|
|
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { player.anim.Play("PosePrepare_1", 0, 0);}),
|
|
new BeatAction.Action(beat + .5f, delegate { player.anim.Play("PosePrepare_2", 0, 0);}),
|
|
});
|
|
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { monkeys[0].Play("PostPrepare_1", 0, 0); }),
|
|
new BeatAction.Action(beat + .5f, delegate { monkeys[0].Play("PostPrepare_2", 0, 0); }),
|
|
new BeatAction.Action(beat + 2f, delegate { monkeys[0].Play("PostTap", 0, 0); }),
|
|
new BeatAction.Action(beat + 2.5f, delegate { monkeys[0].Play("PostTap", 0, 0);}),
|
|
new BeatAction.Action(beat + 3f, delegate { monkeys[0].Play("PostTap", 0, 0);}),
|
|
});
|
|
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(beat, delegate { monkeys[1].Play("PostPrepare_1", 0, 0); }),
|
|
new BeatAction.Action(beat + .5f, delegate { monkeys[1].Play("PostPrepare_2", 0, 0); }),
|
|
new BeatAction.Action(beat + 2f, delegate { monkeys[1].Play("PostTap", 0, 0); }),
|
|
new BeatAction.Action(beat + 2.5f, delegate { monkeys[1].Play("PostTap", 0, 0);}),
|
|
new BeatAction.Action(beat + 3f, delegate { monkeys[1].Play("PostTap", 0, 0);}),
|
|
});
|
|
|
|
|
|
|
|
ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, OnTap, OnTapMiss, OnEmpty);
|
|
ScheduleInput(beat, 2.5f, InputType.STANDARD_DOWN, OnDoubleTap, OnTapMiss, OnEmpty);
|
|
ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, OnTap, OnTapMiss, OnEmpty);
|
|
}
|
|
|
|
public void JumpTap(float beat)
|
|
{
|
|
|
|
}
|
|
|
|
public void FinalJumpTap(float beat)
|
|
{
|
|
|
|
}
|
|
|
|
public void CreateTap(float beat, int type = 0)
|
|
{
|
|
GameObject _tap = Instantiate(tap);
|
|
_tap.transform.parent = tap.transform.parent;
|
|
_tap.SetActive(true);
|
|
Tap t = _tap.GetComponent<Tap>();
|
|
t.startBeat = beat;
|
|
t.type = type;
|
|
}
|
|
}
|
|
} |