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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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61ba551d4c
* 1 * sfx * NailCarpenter(WIP) * Nail Carpenter(WIP) #set anim to sweets * Nail Carpenter(WIP) #Fixed audio bugs in an unbeautiful implementation.
105 lines
No EOL
3.3 KiB
C#
105 lines
No EOL
3.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using NaughtyBezierCurves;
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using DG.Tweening;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_NailCarpenter
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{
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public class Sweet : MonoBehaviour
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{
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public double targetBeat;
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public sweetsType sweetType;
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public Animator sweetAnim;
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// public SpriteRenderer sweetSprite;
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public enum sweetsType
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{
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Pudding=0,
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CherryPudding=1,
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ShortCake=2,
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Cherry=3,
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LayerCake=4,
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};
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private NailCarpenter game;
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public void Init()
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{
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game = NailCarpenter.instance;
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AwakeAnim();
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game.ScheduleUserInput(targetBeat, 0, NailCarpenter.InputAction_BasicPress, HammmerJust, Empty, Empty);
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game.ScheduleUserInput(targetBeat, 0, NailCarpenter.InputAction_AltFinish, HammmerJust, Empty, Empty);
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}
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private void AwakeAnim()
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{
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switch(sweetType)
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{
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case sweetsType.Pudding:
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sweetAnim.Play("puddingIdle", -1, 0);
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break;
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case sweetsType.CherryPudding:
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sweetAnim.Play("cherryPuddingIdle", -1, 0);
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break;
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case sweetsType.ShortCake:
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sweetAnim.Play("shortCakeIdle", -1, 0);
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break;
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case sweetsType.Cherry:
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sweetAnim.Play("cherryIdle", -1, 0);
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break;
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case sweetsType.LayerCake:
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sweetAnim.Play("layerCakeIdle", -1, 0);
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break;
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}
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}
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private void BreakAnim()
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{
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switch(sweetType)
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{
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case sweetsType.Pudding:
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sweetAnim.DoScaledAnimationAsync("puddingBreak", 0.5f);
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break;
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case sweetsType.CherryPudding:
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sweetAnim.DoScaledAnimationAsync("cherryPuddingBreak", 0.5f);
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break;
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case sweetsType.ShortCake:
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sweetAnim.DoScaledAnimationAsync("shortCakeBreak", 0.5f);
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break;
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case sweetsType.Cherry:
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sweetAnim.DoScaledAnimationAsync("cherryBreak", 0.5f);
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break;
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case sweetsType.LayerCake:
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sweetAnim.DoScaledAnimationAsync("layerCakeBreak", 0.5f);
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break;
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}
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}
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private void HammmerJust(PlayerActionEvent caller, float state)
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{
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game.ScoreMiss();
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BreakAnim();
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game.Carpenter.DoScaledAnimationAsync("carpenterHit", 0.5f);
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SoundByte.PlayOneShot("miss");
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game.EyeAnim.DoScaledAnimationAsync("eyeBlink", 0.5f);
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}
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private void Empty(PlayerActionEvent caller) { }
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private void Update()
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{
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var cond = Conductor.instance;
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if (cond.isPlaying && !cond.isPaused)
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{
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double beat = cond.songPositionInBeats;
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if (targetBeat != double.MinValue)
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{
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if (beat >= targetBeat + 9) Destroy(gameObject);
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}
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}
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}
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}
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} |