mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-13 05:05:08 +00:00
a206ddf400
* first things first, kill mr. downbeat. now onto fixing meat grinder forrealzies * meat grinder fix * fixed munchy monk icon + mr upbeat ding bug * a few little changes * lotta stuff yeahh just look at the pr description * point and clap * anim Adjustment * new sheet + adjustments for it * IM USING THE INTERNET i hate merge conflicts * grrr merge conflicts * insane changes * progress * fixed The Spaceball Camera Bug (literally a single line of code wtf guys) * colrs * k im done :3 --------- Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
73 lines
2.3 KiB
C#
73 lines
2.3 KiB
C#
using HeavenStudio.Util;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
using NaughtyBezierCurves;
|
|
|
|
namespace HeavenStudio.Games.Scripts_MeatGrinder
|
|
{
|
|
public class MeatToss : MonoBehaviour
|
|
{
|
|
public float startBeat;
|
|
public float cueLength;
|
|
public bool cueBased;
|
|
public string meatType;
|
|
|
|
[Header("Animators")]
|
|
private Animator anim;
|
|
|
|
private MeatGrinder game;
|
|
|
|
private void Awake()
|
|
{
|
|
game = MeatGrinder.instance;
|
|
anim = GetComponent<Animator>();
|
|
}
|
|
|
|
private void Start()
|
|
{
|
|
game.ScheduleInput(startBeat, cueLength, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, Hit, Miss, Nothing);
|
|
|
|
BeatAction.New(gameObject, new List<BeatAction.Action>() {
|
|
new BeatAction.Action(cueBased ? startBeat + 0.66f : cueLength + startBeat - 1 + 0.66f, delegate {
|
|
anim.DoScaledAnimationAsync(meatType+"Thrown", 0.32f);
|
|
}),
|
|
});
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (anim.IsPlayingAnimationName("DarkIdle") || anim.IsPlayingAnimationName("LightIdle")) GameObject.Destroy(gameObject);
|
|
}
|
|
|
|
private void InputActions(bool annoyBoss, string whichSfx, string whichAnim)
|
|
{
|
|
game.bossAnnoyed = annoyBoss;
|
|
Jukebox.PlayOneShotGame("meatGrinder/"+whichSfx);
|
|
game.TackAnim.DoScaledAnimationAsync(whichAnim, 0.5f);
|
|
}
|
|
|
|
private void Hit(PlayerActionEvent caller, float state)
|
|
{
|
|
game.TackAnim.SetBool("tackMeated", false);
|
|
anim.DoScaledAnimationAsync(meatType+"Hit", 0.5f);
|
|
|
|
if (state >= 1f || state <= -1f) {
|
|
InputActions(true, "tink", "TackHitBarely");
|
|
} else {
|
|
InputActions(false, "meatHit", "TackHitSuccess");
|
|
}
|
|
}
|
|
|
|
private void Miss(PlayerActionEvent caller)
|
|
{
|
|
GameObject.Destroy(gameObject);
|
|
InputActions(true, "miss", "TackMiss"+meatType);
|
|
game.BossAnim.DoScaledAnimationAsync("BossMiss", 0.5f);
|
|
game.TackAnim.SetBool("tackMeated", true);
|
|
}
|
|
|
|
private void Nothing(PlayerActionEvent caller) { }
|
|
}
|
|
}
|