47 lines
1.0 KiB
C#
47 lines
1.0 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEngine;
|
|
|
|
namespace HeavenStudio.Games.Scripts_Rockers
|
|
{
|
|
public class RockerBendInput : MonoBehaviour
|
|
{
|
|
private int pitch;
|
|
|
|
private Rockers game;
|
|
|
|
public void Init(int pitch, double beat, double length)
|
|
{
|
|
game = Rockers.instance;
|
|
this.pitch = pitch;
|
|
game.ScheduleInput(beat, length, Rockers.InputAction_TriggerDown, Just, Miss, Empty);
|
|
}
|
|
|
|
private void Just(PlayerActionEvent caller, float state)
|
|
{
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
game.Soshi.BendUp(pitch);
|
|
Destroy(gameObject);
|
|
return;
|
|
}
|
|
game.Soshi.BendUp(pitch);
|
|
Destroy(gameObject);
|
|
}
|
|
|
|
private void Miss(PlayerActionEvent caller)
|
|
{
|
|
game.JJ.Miss();
|
|
Destroy(gameObject);
|
|
}
|
|
|
|
private void Empty(PlayerActionEvent caller)
|
|
{
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
|