mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-25 11:05:16 +00:00
72d555fc1d
* BurstLinq make BGM resync when changing pitch (to test) * autoswing some game implementations, most games already work fine * more game tweaks * 16th note swing more game fixes make pitch change resync optional in the API * suppress some common warnings * Update Credits.txt
46 lines
1.7 KiB
Text
46 lines
1.7 KiB
Text
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!114 &1
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 53
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: c40623a0469766b4095282517245602d, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
AutoEmitOnScriptUpdate: 1
|
|
AutoEmitDisabledPaths: []
|
|
DenseViewWidthThreshold: 512
|
|
_disableAutoReloadInBackground: 0
|
|
ImportedScriptPaths:
|
|
- Assets/Scripts/Games/GleeClub/GleeClub.cs
|
|
- Assets/Scripts/Minigames.cs
|
|
- Assets/Scripts/LevelEditor/Editor.cs
|
|
- Assets/Scripts/Games/FreezeFrame/Car.cs
|
|
- Assets/Scripts/Games/Fillbots/Fillbots.cs
|
|
- Assets/Scripts/Games/Fillbots/FullBody.cs
|
|
- Assets/Scripts/Games/CatchOfTheDay/CatchOfTheDay.cs
|
|
- Assets/Scripts/Util/ParticleSystemHelpers.cs
|
|
- Assets/Scripts/Games/Fillbots/NtrFillbot.cs
|
|
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
|
|
- Assets/Scripts/Games/FreezeFrame/FreezeFrame.cs
|
|
- Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs
|
|
- Assets/Scripts/Conductor.cs
|
|
- Assets/Scripts/GameManager.cs
|
|
- Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs
|
|
- Assets/Scripts/TitleManager.cs
|
|
- Assets/Scripts/Util/MultiSound.cs
|
|
- Assets/Scripts/LevelEditor/Timeline/Timeline.cs
|
|
- Assets/Scripts/EventCaller.cs
|
|
- Assets/Scripts/Games/Minigame.cs
|
|
- Assets/Scripts/InputSystem/PlayerInput.cs
|
|
- Assets/Scripts/GameCamera.cs
|
|
- Assets/Scripts/Util/SoundByte.cs
|
|
- Assets/Scripts/GameInitializer.cs
|
|
- Assets/Scripts/AppInfo.cs
|
|
PathsToSkipImportEvent: []
|
|
PathsToIgnoreOverwriteSettingOnAttribute: []
|