mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-26 19:43:01 +00:00
135 lines
4.9 KiB
C#
135 lines
4.9 KiB
C#
/// Credit Senshi
|
|
/// Sourced from - http://forum.unity3d.com/threads/scripts-useful-4-6-scripts-collection.264161/ (uGUITools link)
|
|
|
|
using UnityEditor;
|
|
namespace UnityEngine.UI.Extensions
|
|
{
|
|
public static class uGUITools
|
|
{
|
|
[MenuItem("uGUI/Anchors to Corners %[")]
|
|
static void AnchorsToCorners()
|
|
{
|
|
if (Selection.transforms == null || Selection.transforms.Length == 0)
|
|
{
|
|
return;
|
|
}
|
|
Undo.IncrementCurrentGroup();
|
|
Undo.SetCurrentGroupName("AnchorsToCorners");
|
|
var undoGroup = Undo.GetCurrentGroup();
|
|
|
|
foreach (Transform transform in Selection.transforms)
|
|
{
|
|
RectTransform t = transform as RectTransform;
|
|
Undo.RecordObject( t, "AnchorsToCorners" );
|
|
RectTransform pt = Selection.activeTransform.parent as RectTransform;
|
|
|
|
if (t == null || pt == null) return;
|
|
|
|
Vector2 newAnchorsMin = new Vector2(t.anchorMin.x + t.offsetMin.x / pt.rect.width,
|
|
t.anchorMin.y + t.offsetMin.y / pt.rect.height);
|
|
Vector2 newAnchorsMax = new Vector2(t.anchorMax.x + t.offsetMax.x / pt.rect.width,
|
|
t.anchorMax.y + t.offsetMax.y / pt.rect.height);
|
|
|
|
t.anchorMin = newAnchorsMin;
|
|
t.anchorMax = newAnchorsMax;
|
|
t.offsetMin = t.offsetMax = new Vector2(0, 0);
|
|
}
|
|
Undo.CollapseUndoOperations(undoGroup);
|
|
}
|
|
|
|
[MenuItem("uGUI/Corners to Anchors %]")]
|
|
static void CornersToAnchors()
|
|
{
|
|
if (Selection.transforms == null || Selection.transforms.Length == 0)
|
|
{
|
|
return;
|
|
}
|
|
Undo.IncrementCurrentGroup();
|
|
Undo.SetCurrentGroupName("CornersToAnchors");
|
|
var undoGroup = Undo.GetCurrentGroup();
|
|
|
|
foreach (Transform transform in Selection.transforms)
|
|
{
|
|
RectTransform t = transform as RectTransform;
|
|
Undo.RecordObject( t, "CornersToAnchors" );
|
|
|
|
if (t == null) return;
|
|
|
|
t.offsetMin = t.offsetMax = new Vector2(0, 0);
|
|
}
|
|
Undo.CollapseUndoOperations(undoGroup);
|
|
}
|
|
|
|
[MenuItem("uGUI/Mirror Horizontally Around Anchors %;")]
|
|
static void MirrorHorizontallyAnchors()
|
|
{
|
|
MirrorHorizontally(false);
|
|
}
|
|
|
|
[MenuItem("uGUI/Mirror Horizontally Around Parent Center %:")]
|
|
static void MirrorHorizontallyParent()
|
|
{
|
|
MirrorHorizontally(true);
|
|
}
|
|
|
|
static void MirrorHorizontally(bool mirrorAnchors)
|
|
{
|
|
foreach (Transform transform in Selection.transforms)
|
|
{
|
|
RectTransform t = transform as RectTransform;
|
|
RectTransform pt = Selection.activeTransform.parent as RectTransform;
|
|
|
|
if (t == null || pt == null) return;
|
|
|
|
if (mirrorAnchors)
|
|
{
|
|
Vector2 oldAnchorMin = t.anchorMin;
|
|
t.anchorMin = new Vector2(1 - t.anchorMax.x, t.anchorMin.y);
|
|
t.anchorMax = new Vector2(1 - oldAnchorMin.x, t.anchorMax.y);
|
|
}
|
|
|
|
Vector2 oldOffsetMin = t.offsetMin;
|
|
t.offsetMin = new Vector2(-t.offsetMax.x, t.offsetMin.y);
|
|
t.offsetMax = new Vector2(-oldOffsetMin.x, t.offsetMax.y);
|
|
|
|
t.localScale = new Vector3(-t.localScale.x, t.localScale.y, t.localScale.z);
|
|
}
|
|
}
|
|
|
|
[MenuItem("uGUI/Mirror Vertically Around Anchors %'")]
|
|
static void MirrorVerticallyAnchors()
|
|
{
|
|
MirrorVertically(false);
|
|
}
|
|
|
|
[MenuItem("uGUI/Mirror Vertically Around Parent Center %\"")]
|
|
static void MirrorVerticallyParent()
|
|
{
|
|
MirrorVertically(true);
|
|
}
|
|
|
|
static void MirrorVertically(bool mirrorAnchors)
|
|
{
|
|
foreach (Transform transform in Selection.transforms)
|
|
{
|
|
RectTransform t = transform as RectTransform;
|
|
RectTransform pt = Selection.activeTransform.parent as RectTransform;
|
|
|
|
if (t == null || pt == null) return;
|
|
|
|
if (mirrorAnchors)
|
|
{
|
|
Vector2 oldAnchorMin = t.anchorMin;
|
|
t.anchorMin = new Vector2(t.anchorMin.x, 1 - t.anchorMax.y);
|
|
t.anchorMax = new Vector2(t.anchorMax.x, 1 - oldAnchorMin.y);
|
|
}
|
|
|
|
Vector2 oldOffsetMin = t.offsetMin;
|
|
t.offsetMin = new Vector2(t.offsetMin.x, -t.offsetMax.y);
|
|
t.offsetMax = new Vector2(t.offsetMax.x, -oldOffsetMin.y);
|
|
|
|
t.localScale = new Vector3(t.localScale.x, -t.localScale.y, t.localScale.z);
|
|
}
|
|
}
|
|
}
|
|
}
|