mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 19:55:09 +00:00
201 lines
No EOL
8.1 KiB
C#
201 lines
No EOL
8.1 KiB
C#
using HeavenStudio.Util;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Rendering; //don't ask
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namespace HeavenStudio.Games
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{
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// none yet
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using Scripts_FanClub;
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public class FanClub : Minigame
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{
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// userdata here
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[Header("Animators")]
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[Header("Objects")]
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public GameObject Arisa;
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public ParticleSystem idolClapEffect;
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public GameObject spectator;
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public GameObject spectatorAnchor;
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// end userdata
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//arisa's animation controller
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private Animator idolAnimator;
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//spectators
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private List<GameObject> Spectators;
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private GameObject Player;
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//bop-type animations
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public GameEvent bop = new GameEvent();
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public GameEvent specBop = new GameEvent();
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public GameEvent handCrap = new GameEvent();
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public GameEvent response = new GameEvent();
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//game scene
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public static FanClub instance;
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private void Awake()
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{
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instance = this;
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}
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const int FAN_COUNT = 12;
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const float RADIUS = 1.25f;
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private void Start()
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{
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Spectators = new List<GameObject>();
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idolAnimator = Arisa.GetComponent<Animator>();
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// procedurally spawning the spectators
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// from middle of viewport:
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// |========A========|
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// f==f==f==0==p==f==f
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// =f==f==0==0==f==f==
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//spawn 10, the 4th is our player (idx 3)
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Vector3 origin = spectatorAnchor.transform.localPosition;
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int sortOrigin = spectatorAnchor.GetComponent<SortingGroup>().sortingOrder;
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Vector3 spawnPos = new Vector3(origin.x, origin.y, origin.z);
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spawnPos.x -= RADIUS * 2 * 3;
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for (int i = 0; i < FAN_COUNT; i++)
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{
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GameObject mobj = Instantiate(spectator, spectatorAnchor.transform.parent);
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mobj.transform.localPosition = new Vector3(spawnPos.x, spawnPos.y, spawnPos.z);
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mobj.GetComponent<SortingGroup>().sortingOrder = i + sortOrigin;
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if (i == 3)
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Player = mobj;
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Spectators.Add(mobj);
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//prepare spawn point of next spectator
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spawnPos.x += RADIUS * 2;
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if (i == 2)
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spawnPos.x += RADIUS * 2;
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if (i == 8)
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spawnPos.x += RADIUS * 4;
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if (i == 5)
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{
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spawnPos = new Vector3(origin.x, origin.y, origin.z);
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spawnPos.x -= RADIUS * 2 * 4 - RADIUS;
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spawnPos.y -= RADIUS;
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spawnPos.z -= RADIUS/4;
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}
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}
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}
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private void Update()
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{
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if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
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{
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if (Conductor.instance.songPositionInBeats >= specBop.startBeat && Conductor.instance.songPositionInBeats < specBop.startBeat + specBop.length)
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PlayAnimationAll("FanBeat");
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if (Conductor.instance.songPositionInBeats >= response.startBeat && Conductor.instance.songPositionInBeats < response.startBeat + response.length)
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{
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idolAnimator.Play("IdolResponse", 0, 0);
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}
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else if (Conductor.instance.songPositionInBeats >= handCrap.startBeat && Conductor.instance.songPositionInBeats < handCrap.startBeat + handCrap.length)
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{
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idolAnimator.Play("IdolCrap", 0, 0);
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idolClapEffect.Play();
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}
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else if (Conductor.instance.songPositionInBeats >= bop.startBeat && Conductor.instance.songPositionInBeats < bop.startBeat + bop.length)
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{
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idolAnimator.Play("IdolBeat", 0, 0);
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PlayAnimationAll("FanBeat");
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}
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}
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}
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public void Bop(float beat, float length)
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{
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bop.length = length;
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bop.startBeat = beat;
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}
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public void SpecBop(float beat, float length)
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{
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specBop.length = length;
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specBop.startBeat = beat;
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}
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public void CallHai(float beat, int type = 0)
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{
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("fanClub/arisa_hai_1_jp", beat),
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new MultiSound.Sound("fanClub/arisa_hai_2_jp", beat + 1f),
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new MultiSound.Sound("fanClub/arisa_hai_3_jp", beat + 2f),
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});
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BeatAction.New(Arisa, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); PlayAnimationAll("FanBeat");}),
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new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); PlayAnimationAll("FanBeat");}),
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new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); PlayAnimationAll("FanBeat");}),
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new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeaceNoSync", 0, 0); PlayAnimationAll("FanPrepare");}),
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new BeatAction.Action(beat + 4f, delegate { PlayAnimationAll("FanClap", true);}),
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new BeatAction.Action(beat + 5f, delegate { PlayAnimationAll("FanClap", true);}),
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new BeatAction.Action(beat + 6f, delegate { PlayAnimationAll("FanClap", true);}),
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new BeatAction.Action(beat + 7f, delegate { PlayAnimationAll("FanClap", true);}),
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});
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handCrap.length = 4f;
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handCrap.startBeat = beat + 4f;
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}
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const float CALL_LENGTH = 2f;
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public void CallKamone(float beat, int type = 0)
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{
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// clip certain events to the start of this cue if needed
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if (bop.startBeat + bop.length > beat && bop.startBeat < beat)
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{
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//let bopping continue *after* this cue
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if (bop.startBeat + bop.length > beat + CALL_LENGTH)
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{
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bop.length -= (beat + CALL_LENGTH - bop.startBeat);
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bop.startBeat = beat + CALL_LENGTH;
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}
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else
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bop.length = beat - bop.startBeat;
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}
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// interrupt clapping completely, no need to continue
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if (handCrap.startBeat + handCrap.length > beat && handCrap.startBeat < beat)
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handCrap.length = beat - handCrap.startBeat;
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// same with responses
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if (response.startBeat + response.length > beat && response.startBeat < beat)
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response.length = beat - response.startBeat;
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
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new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f),
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new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f),
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});
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BeatAction.New(Arisa, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", 0, 0); PlayAnimationAll("FanBeat");}),
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new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", 0, 0); }),
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new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanPrepare");}),
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});
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response.length = 4f;
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response.startBeat = beat + CALL_LENGTH;
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}
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private void PlayAnimationAll(string anim, bool noPlayer = false, bool doForced = false)
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{
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for (int i = 0; i < Spectators.Count; i++)
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{
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if (i == 3 && noPlayer)
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continue;
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if (!Spectators[i].GetComponent<Animator>().IsAnimationNotPlaying() && !doForced)
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continue;
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Spectators[i].GetComponent<Animator>().Play(anim, -1, 0);
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}
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}
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}
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} |