HeavenStudioPlus/Assets/Scripts/Games/RhythmTweezers/Hair.cs
Rapandrasmus 00c58d5487 CNR API Internal Rework (#488)
* Prep stuff

* Tweezers now spawn in

* Started converting tweezers

* I hate <1 beat intervals

* Actually nvm

* fixed a bug

* You can chain intervals now, stack them if you really wanted

* Pass turn checks if crhandlerinstance exists

* Fixed hairs being deleted by onion switch

* Rockers rerewritten

* working dough rerewritten
2023-06-28 04:51:53 +00:00

52 lines
No EOL
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
namespace HeavenStudio.Games.Scripts_RhythmTweezers
{
public class Hair : MonoBehaviour
{
[NonSerialized] public double createBeat;
public GameObject hairSprite;
public GameObject stubbleSprite;
public GameObject missedSprite;
private RhythmTweezers game;
private Tweezers tweezers;
public void StartInput(double beat, double length, Tweezers tweezer)
{
game = RhythmTweezers.instance;
tweezers = tweezer;
game.ScheduleInput(beat, length, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, Just, Miss, Out);
}
public void Ace()
{
tweezers.Pluck(true, this);
tweezers.hitOnFrame++;
}
public void NearMiss()
{
tweezers.Pluck(false, this);
tweezers.hitOnFrame++;
}
private void Just(PlayerActionEvent caller, float state)
{
if (state >= 1f || state <= -1f) {
NearMiss();
return;
}
Ace();
}
private void Miss(PlayerActionEvent caller)
{
// this is where perfect challenge breaks
}
private void Out(PlayerActionEvent caller) {}
}
}