HeavenStudioPlus/Assets/Scripts/ScreenTiling.cs
Rapandrasmus 0b6ad7bdca
Screen Tiling Split into two events + Some tweaks and new vfx! (#585)
* toss boys fixed

* see saw tweaks

* fixed quiz show bug

* splashdown spawn tweaked

* split screen tiling into two different events

* screen fit added
2023-11-24 22:49:59 +00:00

96 lines
3.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Jukebox;
using UnityEngine.UI;
namespace HeavenStudio
{
public class ScreenTiling : MonoBehaviour
{
private RawImage _image;
private List<RiqEntity> _tileEvents = new();
private List<RiqEntity> _scrollEvents = new();
private void Awake()
{
_image = GetComponent<RawImage>();
}
private void Start()
{
GameManager.instance.onBeatChanged += OnBeatChanged;
}
public void OnBeatChanged(double beat)
{
_tileEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "screenTiling" });
_scrollEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "scrollTiles" });
ResetUVRect();
Update();
}
private void Update()
{
float newXTiles = 1;
float newYTiles = 1;
float newXScroll = 0;
float newYScroll = 0;
foreach (var e in _tileEvents)
{
float normalized = Conductor.instance.GetPositionFromBeat(e.beat, e.length);
if (normalized < 0) break;
float clampNormal = Mathf.Clamp01(normalized);
var func = Util.EasingFunction.GetEasingFunction((Util.EasingFunction.Ease)e["ease"]);
switch ((StaticCamera.ViewAxis)e["axis"])
{
case StaticCamera.ViewAxis.All:
newXTiles = func(e["xStart"], e["xEnd"], clampNormal);
newYTiles = func(e["yStart"], e["yEnd"], clampNormal);
break;
case StaticCamera.ViewAxis.X:
newXTiles = func(e["xStart"], e["xEnd"], clampNormal);
break;
case StaticCamera.ViewAxis.Y:
newYTiles = func(e["yStart"], e["yEnd"], clampNormal);
break;
}
}
foreach (var e in _scrollEvents)
{
float normalized = Conductor.instance.GetPositionFromBeat(e.beat, e.length);
if (normalized < 0) break;
float clampNormal = Mathf.Clamp01(normalized);
var func = Util.EasingFunction.GetEasingFunction((Util.EasingFunction.Ease)e["ease"]);
switch ((StaticCamera.ViewAxis)e["axis"])
{
case StaticCamera.ViewAxis.All:
newXScroll = func(e["xScrollStart"], e["xScrollEnd"], clampNormal);
newYScroll = func(e["yScrollStart"], e["yScrollEnd"], clampNormal);
break;
case StaticCamera.ViewAxis.X:
newXScroll = func(e["xScrollStart"], e["xScrollEnd"], clampNormal);
break;
case StaticCamera.ViewAxis.Y:
newYScroll = func(e["yScrollStart"], e["yScrollEnd"], clampNormal);
break;
}
}
_image.uvRect = new Rect(newXScroll, newYScroll, newXTiles, newYTiles);
}
public void ResetUVRect()
{
_image.uvRect = new Rect(0, 0, 1, 1);
}
}
}