mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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121 lines
No EOL
5.2 KiB
C#
121 lines
No EOL
5.2 KiB
C#
using UnityEngine;
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using UnityEditor;
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namespace NaughtyBezierCurves.Editor
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{
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[CustomEditor(typeof(BezierPoint3D), true)]
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[CanEditMultipleObjects]
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public class BezierPoint3DEditor : UnityEditor.Editor
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{
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public const float CircleCapSize = 0.075f;
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public const float RectangeCapSize = 0.1f;
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public const float SphereCapSize = 0.15f;
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public static float pointCapSize = RectangeCapSize;
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public static float handleCapSize = CircleCapSize;
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private BezierPoint3D point;
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private SerializedProperty handleType;
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private SerializedProperty leftHandleLocalPosition;
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private SerializedProperty rightHandleLocalPosition;
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protected virtual void OnEnable()
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{
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this.point = (BezierPoint3D)this.target;
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this.handleType = this.serializedObject.FindProperty("handleType");
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this.leftHandleLocalPosition = this.serializedObject.FindProperty("leftHandleLocalPosition");
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this.rightHandleLocalPosition = this.serializedObject.FindProperty("rightHandleLocalPosition");
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}
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public override void OnInspectorGUI()
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{
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this.serializedObject.Update();
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EditorGUILayout.PropertyField(this.handleType);
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(this.leftHandleLocalPosition);
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if (EditorGUI.EndChangeCheck())
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{
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if (this.handleType.enumValueIndex == (int)BezierPoint3D.HandleType.Connected)
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this.rightHandleLocalPosition.vector3Value = -this.leftHandleLocalPosition.vector3Value;
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}
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(this.rightHandleLocalPosition);
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if (EditorGUI.EndChangeCheck())
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{
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if (this.handleType.enumValueIndex == (int)BezierPoint3D.HandleType.Connected)
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this.leftHandleLocalPosition.vector3Value = -this.rightHandleLocalPosition.vector3Value;
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}
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this.serializedObject.ApplyModifiedProperties();
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}
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protected virtual void OnSceneGUI()
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{
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BezierPoint3DEditor.handleCapSize = BezierPoint3DEditor.CircleCapSize;
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BezierCurve3DEditor.DrawPointsSceneGUI(this.point.Curve, this.point);
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BezierPoint3DEditor.handleCapSize = BezierPoint3DEditor.SphereCapSize;
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BezierPoint3DEditor.DrawPointSceneGUI(this.point, Handles.DotHandleCap, Handles.SphereHandleCap);
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}
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public static void DrawPointSceneGUI(BezierPoint3D point)
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{
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DrawPointSceneGUI(point, Handles.RectangleHandleCap, Handles.CircleHandleCap);
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}
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public static void DrawPointSceneGUI(BezierPoint3D point, Handles.CapFunction drawPointFunc, Handles.CapFunction drawHandleFunc)
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{
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// Draw a label for the point
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Handles.color = Color.black;
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Handles.Label(point.Position + new Vector3(0f, HandleUtility.GetHandleSize(point.Position) * 0.4f, 0f), point.gameObject.name);
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// Draw the center of the control point
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Handles.color = Color.yellow;
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Vector3 newPointPosition = Handles.FreeMoveHandle(point.Position, point.transform.rotation,
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HandleUtility.GetHandleSize(point.Position) * BezierPoint3DEditor.pointCapSize, Vector3.one * 0.5f, drawPointFunc);
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if (point.Position != newPointPosition)
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{
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Undo.RegisterCompleteObjectUndo(point.transform, "Move Point");
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point.Position = newPointPosition;
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}
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// Draw the left and right handles
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Handles.color = Color.white;
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Handles.DrawLine(point.Position, point.LeftHandlePosition);
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Handles.DrawLine(point.Position, point.RightHandlePosition);
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Handles.color = Color.cyan;
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Vector3 newLeftHandlePosition = Handles.FreeMoveHandle(point.LeftHandlePosition, point.transform.rotation,
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HandleUtility.GetHandleSize(point.LeftHandlePosition) * BezierPoint3DEditor.handleCapSize, Vector3.zero, drawHandleFunc);
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if (point.LeftHandlePosition != newLeftHandlePosition)
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{
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Undo.RegisterCompleteObjectUndo(point, "Move Left Handle");
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point.LeftHandlePosition = newLeftHandlePosition;
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}
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Vector3 newRightHandlePosition = Handles.FreeMoveHandle(point.RightHandlePosition, point.transform.rotation,
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HandleUtility.GetHandleSize(point.RightHandlePosition) * BezierPoint3DEditor.handleCapSize, Vector3.zero, drawHandleFunc);
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if (point.RightHandlePosition != newRightHandlePosition)
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{
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Undo.RegisterCompleteObjectUndo(point, "Move Right Handle");
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point.RightHandlePosition = newRightHandlePosition;
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}
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}
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private static bool MouseButtonDown(int button)
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{
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return Event.current.type == EventType.MouseDown && Event.current.button == button;
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}
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private static bool MouseButtonUp(int button)
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{
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return Event.current.type == EventType.MouseUp && Event.current.button == button;
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}
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}
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} |