mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
311bda5fd3
First Contact & DJ School has their inputs methods updated
420 lines
15 KiB
C#
420 lines
15 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class CtrFirstContact
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{
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public static Minigame AddGame(EventCaller eventCaller)
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{
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return new Minigame("firstContact", "First Contact", "008c97", false, false, new List<GameAction>()
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{
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new GameAction("beat intervals", delegate { FirstContact.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true),
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new GameAction("alien speak", delegate { FirstContact.instance.alienSpeak(eventCaller.currentEntity.beat, eventCaller.currentEntity.valA); }, 0.5f, false, new List<Param>()
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{
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new Param("valA", new EntityTypes.Float(.8f, 1.5f, 1f), "Pitch")
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}),
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new GameAction("alien turnover", delegate { FirstContact.instance.alienTurnOver(eventCaller.currentEntity.beat); }, 0.5f, false),
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new GameAction("alien success", delegate { FirstContact.instance.alienSuccess(eventCaller.currentEntity.beat); }, 1f, false),
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new GameAction("mission control", delegate { FirstContact.instance.missionControlDisplay(eventCaller.currentEntity.beat, eventCaller.currentEntity.toggle); }, 1f, false, new List<Param>
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{
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new Param("toggle", false, "Stay", "If it's the end of the remix/song")
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}),
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new GameAction("look at", delegate { FirstContact.instance.lookAtDirection(eventCaller.currentEntity.type, eventCaller.currentEntity.type2); }, .5f, false, new List<Param>()
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{
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new Param("type", FirstContact.alienLookAt.lookAtTranslator, "alien look at what", "[Alien] will look at what"),
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new Param("type", FirstContact.translatorLookAt.lookAtAlien, "translator look at what", "[Translator] will look at what"),
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}),
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//new GameAction("Version of First Contact", delegate { FirstContact.instance.versionOfFirstContact(eventCaller.currentEntity.type); }, .5f, false, new List<Param>
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//{
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// new Param("type", FirstContact.VersionOfContact.FirstContact, "Version", "Version of First Contact to play"),
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//}),
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});
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}
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}
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}
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namespace HeavenStudio.Games
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{
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//using Scripts_FirstContact;
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public class FirstContact : Minigame
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{
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public static FirstContact instance { get; private set; }
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[Header("Properties")]
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public int alienSpeakCount;
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public int translatorSpeakCount;
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public bool hasMissed;
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private float lastReportedBeat = 0f;
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[Header("Components")]
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[SerializeField] GameObject alien;
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[SerializeField] GameObject translator;
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//[SerializeField] GameObject alienSpeech;
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[SerializeField] GameObject dummyHolder;
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[SerializeField] GameObject missionControl;
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[SerializeField] GameObject liveBar;
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[Header("Variables")]
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public bool intervalStarted;
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//float intervalStartBeat;
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public float beatInterval = 4f;
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public bool isCorrect, noHitOnce, isSpeaking;
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//public int version;
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public float lookAtLength = 1f;
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//public enum VersionOfContact
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//{
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// FirstContact,
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// CitrusRemix,
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// SecondContact
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//}
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public enum alienLookAt
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{
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lookAtTranslator,
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idle
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}
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public enum translatorLookAt
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{
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lookAtAlien,
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idle
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}
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private void Awake()
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{
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instance = this;
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}
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public void SetIntervalStart(float beat, float interval = 4f)
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{
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if (!intervalStarted)
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{
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//alienSpeakCount = 0;
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//translatorSpeakCount = 0;
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intervalStarted = true;
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}
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//intervalStartBeat = beat;
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beatInterval = interval;
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}
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private void Update()
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{
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//This is taken from the conductor script
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if (Conductor.instance.ReportBeat(ref lastReportedBeat))
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{
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liveBar.GetComponent<Animator>().Play("liveBar", 0, 0);
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}
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else if(Conductor.instance.songPositionInBeats < lastReportedBeat)
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{
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lastReportedBeat = Mathf.Round(Conductor.instance.songPositionInBeats);
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}
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if (PlayerInput.Pressed() && !IsExpectingInputNow() && !noHitOnce && !isSpeaking)
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{
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Jukebox.PlayOneShotGame("firstContact/" + randomizerLines());
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BeatAction.New(this.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(.5f, delegate { translator.GetComponent<Animator>().Play("translator_speak", 0, 0);}),
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});
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}
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if ((PlayerInput.Pressed() && !IsExpectingInputNow() && isSpeaking))
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{
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hasMissed = true;
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}
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}
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//public void versionOfFirstContact(int type)
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//{
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// version = type;
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//}
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public void lookAtDirection(int alienLookAt, int translatorLookAt)
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{
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switch (alienLookAt)
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{
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case 0:
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alien.GetComponent<Animator>().Play("alien_lookAt", 0, 0);
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break;
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case 1:
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alien.GetComponent<Animator>().Play("alien_idle", 0, 0);
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break;
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}
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switch (translatorLookAt)
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{
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case 0:
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translator.GetComponent<Animator>().Play("translator_lookAtAlien", 0, 0);
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break;
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case 1:
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translator.GetComponent<Animator>().Play("translator_idle", 0, 0);
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break;
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}
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}
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public void alienSpeak(float beat, float pitch)
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{
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//if (!intervalStarted)
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//{
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// SetIntervalStart(beat, beatInterval);
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//}
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//missionControl.SetActive(false);
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Jukebox.PlayOneShotGame("firstContact/alien", beat, pitch);
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++alienSpeakCount;
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var random = Random.Range(0, 2);
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string textToPut = "";
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if(random == 0)
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{
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textToPut = "translator_lookAtAlien";
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}
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else
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{
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textToPut = "translator_lookAtAlien_nod";
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}
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ScheduleInput(beat, beatInterval, InputType.STANDARD_DOWN, alienTapping, alienOnMiss, AlienEmpty);
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BeatAction.New(alien, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { alien.GetComponent<Animator>().Play("alien_talk", 0, 0); }),
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new BeatAction.Action(beat, delegate
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{
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if (!isSpeaking)
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{
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translator.GetComponent<Animator>().Play(textToPut, 0, 0);
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}
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}),
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});
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}
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public void alienTurnOver(float beat)
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{
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if (!intervalStarted)
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{
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SetIntervalStart(beat, beatInterval);
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}
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if (intervalStarted)
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{
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SetIntervalStart(beat, beatInterval);
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}
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Jukebox.PlayOneShotGame("firstContact/turnover");
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BeatAction.New(alien, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { alien.GetComponent<Animator>().Play("alien_point", 0, 0); }),
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new BeatAction.Action(beat + .5f, delegate { alien.GetComponent<Animator>().Play("alien_idle", 0, 0); }),
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new BeatAction.Action(beat + .5f,
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delegate
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{
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if (!isSpeaking)
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{
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translator.GetComponent<Animator>().Play("translator_idle", 0, 0);
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}
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})
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});
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isSpeaking = true;
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}
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public void alienSuccess(float beat)
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{
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//Make this codeblock smaller
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if (alienSpeakCount == translatorSpeakCount)
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{
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string[] sounds = new string[] { "firstContact/success_1", "firstContact/success_2" };
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var sound = new MultiSound.Sound[]
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{
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new MultiSound.Sound(sounds[0], beat),
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new MultiSound.Sound(sounds[1], beat + .5f, offset: .15f)
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};
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MultiSound.Play(sound);
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BeatAction.New(alien, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { alien.GetComponent<Animator>().Play("alien_success", 0, 0); }),
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new BeatAction.Action(beat + .5f, delegate { alien.GetComponent<Animator>().Play("alien_success", 0, 0); })
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});
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BeatAction.New(translator.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + .5f, delegate { translator.GetComponent<Animator>().Play("translator_idle", 0, 0); }),
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});
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}
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else if (alienSpeakCount != translatorSpeakCount)
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{
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string[] sounds = new string[] { "firstContact/failAlien_1", "firstContact/failAlien_2" };
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var sound = new MultiSound.Sound[]
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{
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new MultiSound.Sound(sounds[0], beat),
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new MultiSound.Sound(sounds[1], beat + .5f)
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};
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MultiSound.Play(sound);
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BeatAction.New(alien, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { alien.GetComponent<Animator>().Play("alien_fail", 0, 0); }),
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new BeatAction.Action(beat + .5f, delegate { alien.GetComponent<Animator>().Play("alien_fail", 0, 0); })
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});
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BeatAction.New(translator.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + .5f, delegate { translator.GetComponent<Animator>().Play("translator_idle", 0, 0); }),
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});
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}
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alienSpeakCount = 0;
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translatorSpeakCount = 0;
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isSpeaking = false;
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hasMissed = false;
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noHitOnce = false;
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}
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public void missionControlDisplay(float beat, bool stay)
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{
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missionControl.SetActive(true);
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string textToPut = "";
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if (alienSpeakCount == translatorSpeakCount)
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{
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textToPut = "missionControl_success";
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}
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else
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{
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textToPut = "missionControl_fail";
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}
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BeatAction.New(missionControl, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { missionControl.GetComponentInParent<Animator>().Play(textToPut, 0, 0); }),
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new BeatAction.Action(beat, delegate { alien.GetComponentInParent<Animator>().Play("alien_idle", 0, 0); }),
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new BeatAction.Action(beat, delegate { translator.GetComponent<Animator>().Play("translator_idle", 0, 0); }),
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});
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if (!stay)
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{
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BeatAction.New(missionControl, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 1f, delegate { missionControl.SetActive(false); }),
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});
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}
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else
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{
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missionControl.SetActive(true);
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}
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alienSpeakCount = 0;
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translatorSpeakCount = 0;
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isSpeaking = false;
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}
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public void alienTapping(PlayerActionEvent caller, float beat) //OnHit
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{
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if (!noHitOnce)
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{
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++translatorSpeakCount;
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Jukebox.PlayOneShotGame("firstContact/" + randomizerLines());
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isCorrect = true;
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BeatAction.New(this.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(.5f, delegate { translator.GetComponent<Animator>().Play("translator_speak", 0, 0);}),
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});
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}
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else if (noHitOnce)
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{
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Jukebox.PlayOneShotGame("firstContact/slightlyFail");
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BeatAction.New(this.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(.5f, delegate { translator.GetComponent<Animator>().Play("translator_eh", 0, 0);}),
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});
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}
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}
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public void alienOnMiss(PlayerActionEvent caller) //OnMiss
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{
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if (!noHitOnce)
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{
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Jukebox.PlayOneShotGame("firstContact/alienNoHit");
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noHitOnce = true;
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}
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BeatAction.New(alien, new List<BeatAction.Action>()
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{
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new BeatAction.Action(.5f, delegate { alien.GetComponent<Animator>().Play("alien_noHit", 0, 0); }),
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});
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}
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public void AlienEmpty(PlayerActionEvent caller) //OnEmpty
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{
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//empty
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}
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public int randomizerLines()
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{
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return Random.Range(1, 11);
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}
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//public void alienSuccessTest(PlayerActionEvent caller, float beat)
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//{
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// string[] sfxStrings = { "", "" };
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// string animString = "";
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// float off = 0f;
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// if (alienSpeakCount == translatorSpeakCount)
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// {
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// sfxStrings[0] = "firstContact/success_1";
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// sfxStrings[1] = "firstContact/success_2";
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// animString = "alien_success";
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// off = .15f;
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// }
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// else if(alienSpeakCount != translatorSpeakCount)
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// {
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// sfxStrings[0] = "firstContact/failAlien_1";
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// sfxStrings[1] = "firstContact/failAlien_2";
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// animString = "alien_fail";
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// off = .5f;
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// }
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// string[] sounds = new string[] { sfxStrings[0], sfxStrings[0] };
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// var sound = new MultiSound.Sound[]
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// {
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// new MultiSound.Sound(sounds[0], beat),
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// new MultiSound.Sound(sounds[1], beat + .5f, offset: off)
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// };
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// MultiSound.Play(sound);
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// BeatAction.New(alien, new List<BeatAction.Action>()
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// {
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// new BeatAction.Action(beat, delegate { alien.GetComponent<Animator>().Play(animString, 0, 0); }),
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// new BeatAction.Action(beat + .5f, delegate { alien.GetComponent<Animator>().Play(animString, 0, 0); })
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// });
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// BeatAction.New(translator.gameObject, new List<BeatAction.Action>()
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// {
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// new BeatAction.Action(beat, delegate { translator.GetComponent<Animator>().Play("translator_idle", 0, 0); }),
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// });
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// alienSpeakCount = 0;
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// translatorSpeakCount = 0;
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// isSpeaking = false;
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// hasMissed = false;
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// noHitOnce = false;
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//}
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}
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}
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