HeavenStudioPlus/Assets/Resources/Sprites/UI/Common/Textbox/TextboxExtras/hsEmoji.asset
Rapandrasmus 98835c3936
Title Screen (#454)
* Barebones title screen prefab added

* logo and stuff

* cool

* Added sfx to title screen

* The logo now bops to the beat

* epic reveal

* Fixed something

* put some of the stuff into the main menu

* other logo bop

* Implemented logobop2 and starbop

* added scrolling bg, tweaked positioning and wip splash text for play button

* more menu

* ooops

* Expand implemented

* cool

* Made stars spawn in in the opening

* make UI elements look nicer on different aspect ratios

* add sound while hovering over logo

* add settings menu to title screen

make the title screen properly play after the opening

* swap out title screen hover sound

remove the old config path warning

* every button works, some play mode fixes

* fix issues with beataction/multisound and pausing

* fix dropdown menus not working in certain screens

* fix particles rotating when camera controls are used

* touch style pause menu items only trigger if cursor is over an item

* various changes

make playback (unpausing) more reliable
only apply changes to advanced audio settings on launch
fix title screen visuals
add opening music
continue past opening by pressing a key
update credits

* almost forgot this

* lol

* initial flow mems

* user-taggable fonts in textboxes

* alt materials for kurokane

* assets prep

* plan out judgement screen layout

change sound encodings

* start sequencing judgement

* judgement screen sequence

* full game loop

* fix major issue with pooled sound objects

rebalance ranking audio
fix issues with some effects in play mode

* new graphics

* particles

* make certain uses of the beat never go below 0

fix loop of superb music

* make markers non clamped

lockstep frees rendertextures when unloading

* lockstep creates its own rendertextures

swapped button order on title screen
added null checks to animation helpers
disabled controller auto-search for now

* enable particles on OK rank

* play mode info panel

* let play mode handle its own fade out

* fix that alignment bug in controller settings

* more safety here

* Update PauseMenu.cs

* settable (one-liner) rating screen text

* address minigame loading crashes

* don't do this twice

* wav converter for mp3

* Update Minigames.cs

* don't double-embed the converted audio

* studio dance bugfixing spree

* import redone sprites for studio dance

* update jukebox

prep epilogue screen

* epilogue screen

* studio dance inkling shuffle test

* new studio dance choreo system

* markers upgrade

* fix deleting volume changes and markers

prep category markers

* Update Editor.unity

* new rating / epilogue settings look

* update to use new tooltip system

mark certain editor components as blocking

* finish category system

* dedicated tempo / volume marker dialogs

* swing prep

* open properties dialog if mapper hasn't opened it prior for this chart

fix memory copy bug when making new chart

* fix ctrl + s

* return to title screen button

* make graphy work everywhere

studio dance selector
membillion mems

* make sure riq cache is clear when loading chart

* lol

* fix the stupid

* bring back tempo and volume change scrolling

* new look for panels

* adjust alignment

* round tooltip

* alignment of chart property prefab

* change scale factor of mem

* adjust open captions material

no dotted BG in results commentary (only epilogue)
bugfix for tempo / volume scroll

* format line 2 of judgement a bit better

update font

* oops

* adjust look of judgement score bar

* new rating bar

* judgement size adjustment

* fix timing window scaling with song pitch

* proper clamping in dialogs

better sync conductor to dsptime (experiment)

* disable timeline pitch change when song is paused

enable perfect challenge if no marker is set to do so

* new app icon

* timing window values are actually double now

* improve deferred timekeep even more

* re-generate font atlases

new app icon in credits

* default epilogue images

* more timing window adjustment

* fix timing display when pitched

* use proper terminology here

* new logo on titlescreen

* remove wip from play

update credits

* adjust spacing of play mode panel

* redo button spacing

* can pass title screen with any controller

fix issues with controller auto-search

* button scale fixes

* controller title screen nav

* remove song genre from properties editor

* disable circle cursor when not using touch style

* proper selection graphic

remove refs
re-add heart to the opening

* controller support in opening

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
2023-12-26 05:22:51 +00:00

249 lines
6.1 KiB
Text

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &-8363303154257276663
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: hsEmoji Material
m_Shader: {fileID: 4800000, guid: cf81c85f95fe47e1a27f6ae460cf182c, type: 3}
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 2800000, guid: fb23f410a80c2f0439d7148fc9fe6932, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _ColorMask: 15
- _CullMode: 0
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _UseUIAlphaClip: 0
m_Colors:
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
- _Color: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 84a92b25f83d49b9bc132d206b370281, type: 3}
m_Name: hsEmoji
m_EditorClassIdentifier:
m_Version: 1.1.0
m_FaceInfo:
m_FaceIndex: 0
m_FamilyName:
m_StyleName:
m_PointSize: 0
m_Scale: 0
m_UnitsPerEM: 0
m_LineHeight: 0
m_AscentLine: 0
m_CapLine: 0
m_MeanLine: 0
m_Baseline: 0
m_DescentLine: 0
m_SuperscriptOffset: 0
m_SuperscriptSize: 0
m_SubscriptOffset: 0
m_SubscriptSize: 0
m_UnderlineOffset: 0
m_UnderlineThickness: 0
m_StrikethroughOffset: 0
m_StrikethroughThickness: 0
m_TabWidth: 0
m_Material: {fileID: -8363303154257276663}
spriteSheet: {fileID: 2800000, guid: fb23f410a80c2f0439d7148fc9fe6932, type: 3}
m_SpriteCharacterTable:
- m_ElementType: 2
m_Unicode: 65534
m_GlyphIndex: 0
m_Scale: 1
m_Name: SpacemanPensive
- m_ElementType: 2
m_Unicode: 65534
m_GlyphIndex: 1
m_Scale: 1
m_Name: TrollAlien
- m_ElementType: 2
m_Unicode: 65534
m_GlyphIndex: 2
m_Scale: 1
m_Name: CosmicDisgust
- m_ElementType: 2
m_Unicode: 65534
m_GlyphIndex: 3
m_Scale: 1
m_Name: MakoSurprise
- m_ElementType: 2
m_Unicode: 65534
m_GlyphIndex: 4
m_Scale: 1
m_Name: MoaiCool
- m_ElementType: 2
m_Unicode: 65534
m_GlyphIndex: 5
m_Scale: 1
m_Name: DjThumbsUp
- m_ElementType: 2
m_Unicode: 65534
m_GlyphIndex: 6
m_Scale: 1
m_Name: LockstepNerd
- m_ElementType: 2
m_Unicode: 65534
m_GlyphIndex: 7
m_Scale: 1
m_Name: MonkeySad
m_GlyphTable:
- m_Index: 0
m_Metrics:
m_Width: 128
m_Height: 111
m_HorizontalBearingX: -64
m_HorizontalBearingY: 55.5
m_HorizontalAdvance: 128
m_GlyphRect:
m_X: 389
m_Y: 905
m_Width: 128
m_Height: 111
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
sprite: {fileID: 696307254153927553, guid: fb23f410a80c2f0439d7148fc9fe6932, type: 3}
- m_Index: 1
m_Metrics:
m_Width: 123
m_Height: 128
m_HorizontalBearingX: -61.5
m_HorizontalBearingY: 64
m_HorizontalAdvance: 123
m_GlyphRect:
m_X: 259
m_Y: 895
m_Width: 123
m_Height: 128
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
sprite: {fileID: 8520508767416187551, guid: fb23f410a80c2f0439d7148fc9fe6932, type: 3}
- m_Index: 2
m_Metrics:
m_Width: 256
m_Height: 256
m_HorizontalBearingX: -128
m_HorizontalBearingY: 128
m_HorizontalAdvance: 256
m_GlyphRect:
m_X: 1
m_Y: 767
m_Width: 256
m_Height: 256
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
sprite: {fileID: -8499381173796814039, guid: fb23f410a80c2f0439d7148fc9fe6932, type: 3}
- m_Index: 3
m_Metrics:
m_Width: 236
m_Height: 256
m_HorizontalBearingX: -118
m_HorizontalBearingY: 128
m_HorizontalAdvance: 236
m_GlyphRect:
m_X: 517
m_Y: 767
m_Width: 236
m_Height: 256
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
sprite: {fileID: -4264556394388760843, guid: fb23f410a80c2f0439d7148fc9fe6932, type: 3}
- m_Index: 4
m_Metrics:
m_Width: 186
m_Height: 256
m_HorizontalBearingX: -93
m_HorizontalBearingY: 128
m_HorizontalAdvance: 186
m_GlyphRect:
m_X: 754
m_Y: 767
m_Width: 186
m_Height: 256
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
sprite: {fileID: 825579231639803812, guid: fb23f410a80c2f0439d7148fc9fe6932, type: 3}
- m_Index: 5
m_Metrics:
m_Width: 128
m_Height: 93
m_HorizontalBearingX: -64
m_HorizontalBearingY: 46.5
m_HorizontalAdvance: 128
m_GlyphRect:
m_X: 713
m_Y: 672
m_Width: 128
m_Height: 93
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
sprite: {fileID: -2528918449702486434, guid: fb23f410a80c2f0439d7148fc9fe6932, type: 3}
- m_Index: 6
m_Metrics:
m_Width: 256
m_Height: 222
m_HorizontalBearingX: -128
m_HorizontalBearingY: 111
m_HorizontalAdvance: 256
m_GlyphRect:
m_X: 259
m_Y: 670
m_Width: 256
m_Height: 222
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
sprite: {fileID: -8666286934846544496, guid: fb23f410a80c2f0439d7148fc9fe6932, type: 3}
- m_Index: 7
m_Metrics:
m_Width: 195
m_Height: 128
m_HorizontalBearingX: -97.5
m_HorizontalBearingY: 64
m_HorizontalAdvance: 195
m_GlyphRect:
m_X: 516
m_Y: 638
m_Width: 195
m_Height: 128
m_Scale: 1
m_AtlasIndex: 0
m_ClassDefinitionType: 0
sprite: {fileID: 5944629093363706705, guid: fb23f410a80c2f0439d7148fc9fe6932, type: 3}
spriteInfoList: []
fallbackSpriteAssets: []