mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 22:25:07 +00:00
bb2ae74339
* add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing
36 lines
906 B
C#
36 lines
906 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using HeavenStudio.Util;
|
|
|
|
namespace HeavenStudio.Games.Scripts_SneakySpirits
|
|
{
|
|
public class SneakySpiritsGhostDeath : MonoBehaviour
|
|
{
|
|
public string animToPlay;
|
|
public double startBeat;
|
|
public float length;
|
|
[SerializeField] Animator anim;
|
|
|
|
void Awake()
|
|
{
|
|
anim = GetComponent<Animator>();
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
var cond = Conductor.instance;
|
|
if (cond.isPlaying && !cond.isPaused)
|
|
{
|
|
float normalizedBeat = Mathf.Max(cond.GetPositionFromBeat(startBeat, length), 0f);
|
|
anim.DoNormalizedAnimation(animToPlay, normalizedBeat);
|
|
if (normalizedBeat > 1)
|
|
{
|
|
Destroy(gameObject);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|