mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-13 21:25:09 +00:00
96ac465200
- fix bug in master volume control where the text input doesn't work - fix bug in the Fan Club minigame where the player wouldn't jump when they were supposed to
122 lines
No EOL
5.3 KiB
C#
122 lines
No EOL
5.3 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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using HeavenStudio;
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using HeavenStudio.InputSystem;
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using static JSL;
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namespace HeavenStudio.Editor
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{
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public class ControllerSettings : MonoBehaviour
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{
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[SerializeField] private TMP_Text numConnectedLabel;
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[SerializeField] private TMP_Text currentControllerLabel;
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[SerializeField] private TMP_Dropdown controllersDropdown;
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[SerializeField] private TMP_Dropdown splitControllersDropdown;
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[SerializeField] private GameObject autoSearchLabel;
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private bool isAutoSearching = false;
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private void Start() {
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numConnectedLabel.text = "Connected: " + PlayerInput.GetNumControllersConnected();
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currentControllerLabel.text = "Current Controller: " + PlayerInput.GetInputController(1).GetDeviceName();
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PopulateControllersDropdown();
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PopulateSplitControllersDropdown();
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controllersDropdown.onValueChanged.AddListener(delegate
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{
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InputController lastController = PlayerInput.GetInputController(1);
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InputController newController = PlayerInput.GetInputControllers()[controllersDropdown.value];
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lastController.SetPlayer(newController.GetPlayer() != null ? (int) newController.GetPlayer() : -1);
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newController.SetPlayer(1);
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currentControllerLabel.text = "Current Controller: " + newController.GetDeviceName();
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if (typeof(InputJoyshock) == newController.GetType()) {
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StartCoroutine(SelectionVibrate((InputJoyshock) newController));
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}
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});
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}
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private void Update() {
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if (isAutoSearching) {
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var controllers = PlayerInput.GetInputControllers();
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foreach (var controller in controllers) {
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if (controller.GetLastButtonDown() > 0 || controller.GetLastKeyDown() > 0) {
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PlayerInput.GetInputController(1).SetPlayer(controller.GetPlayer() != null ? (int) controller.GetPlayer() : -1);
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controller.SetPlayer(1);
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isAutoSearching = false;
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autoSearchLabel.SetActive(false);
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controllersDropdown.value = PlayerInput.GetInputControllerId(1);
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currentControllerLabel.text = "Current Controller: " + controller.GetDeviceName();
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if (typeof(InputJoyshock) == controller.GetType()) {
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StartCoroutine(SelectionVibrate((InputJoyshock) controller));
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}
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}
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}
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}
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}
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public void StartAutoSearch() {
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autoSearchLabel.SetActive(true);
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isAutoSearching = true;
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}
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public void SearchAndConnectControllers()
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{
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int connected = PlayerInput.InitInputControllers();
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numConnectedLabel.text = "Connected: " + connected;
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currentControllerLabel.text = "Current Controller: " + PlayerInput.GetInputController(1).GetDeviceName();
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PopulateControllersDropdown();
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PopulateSplitControllersDropdown();
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}
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public void PopulateControllersDropdown()
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{
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List<TMP_Dropdown.OptionData> dropDownData = new List<TMP_Dropdown.OptionData>();
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var vals = PlayerInput.GetInputControllers();
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for (int i = 0; i < vals.Count; i++)
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{
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TMP_Dropdown.OptionData optionData = new TMP_Dropdown.OptionData();
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optionData.text = vals[i].GetDeviceName();
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dropDownData.Add(optionData);
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}
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controllersDropdown.AddOptions(dropDownData);
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controllersDropdown.value = 0;
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}
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public void PopulateSplitControllersDropdown()
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{
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List<TMP_Dropdown.OptionData> dropDownData = new List<TMP_Dropdown.OptionData>();
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var vals = PlayerInput.GetInputControllers();
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InputController.InputFeatures features;
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for (int i = 0; i < vals.Count; i++)
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{
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features = vals[i].GetFeatures();
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if (features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft) || features.HasFlag(InputController.InputFeatures.Extra_SplitControllerRight))
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{
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TMP_Dropdown.OptionData optionData = new TMP_Dropdown.OptionData();
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optionData.text = vals[i].GetDeviceName();
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dropDownData.Add(optionData);
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}
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}
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splitControllersDropdown.AddOptions(dropDownData);
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splitControllersDropdown.value = 0;
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}
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IEnumerator SelectionVibrate(InputJoyshock controller)
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{
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JslSetRumbleFrequency(controller.GetHandle(), 0.2f, 0.25f, 80f, 160f);
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yield return new WaitForSeconds(0.08f);
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JslSetRumbleFrequency(controller.GetHandle(), 0f, 0f, 0f, 0f);
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yield return new WaitForSeconds(0.04f);
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JslSetRumbleFrequency(controller.GetHandle(), 0.25f, 0f, 640f, 0f);
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yield return new WaitForSeconds(0.05f);
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JslSetRumbleFrequency(controller.GetHandle(), 0f, 0f, 0f, 0f);
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}
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}
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} |