HeavenStudioPlus/Assets/Scripts/LevelEditor/SettingsDialog/SettingsDialog.cs
minenice55 2b4b7f0a73 make all dialogs inherit one base class
- opening a new dialog closes the previous one
2022-08-26 23:43:01 -04:00

30 lines
No EOL
749 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Editor.Track;
using TMPro;
namespace HeavenStudio.Editor
{
public class SettingsDialog : Dialog
{
private void Start() {}
public void SwitchSettingsDialog()
{
if(dialog.activeSelf) {
Editor.instance.canSelect = true;
Editor.instance.inAuthorativeMenu = false;
dialog.SetActive(false);
} else {
ResetAllDialogs();
Editor.instance.canSelect = false;
Editor.instance.inAuthorativeMenu = true;
dialog.SetActive(true);
}
}
private void Update() {}
}
}