HeavenStudioPlus/Assets/Plugins/Starpelly
huantian 3b65aec32f Convert Starpelly.OS.Windows to be platform agnostic. (#106) 2022-06-22 12:55:12 -07:00
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Enums Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
OperatingSystem Convert Starpelly.OS.Windows to be platform agnostic. (#106) 2022-06-22 12:55:12 -07:00
Properties Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Shaders Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
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Colors.cs Camera flashes (bug associated with fullscreen) 2022-02-07 20:07:03 -05:00
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Extensions.cs Command pattern (Undo/Redo) system began. (Read desc) 2022-01-22 05:44:19 -05:00
Extensions.cs.meta Command pattern (Undo/Redo) system began. (Read desc) 2022-01-22 05:44:19 -05:00
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OS.cs Convert Starpelly.OS.Windows to be platform agnostic. (#106) 2022-06-22 12:55:12 -07:00
OS.cs.meta Convert Starpelly.OS.Windows to be platform agnostic. (#106) 2022-06-22 12:55:12 -07:00
OperatingSystem.meta Convert Starpelly.OS.Windows to be platform agnostic. (#106) 2022-06-22 12:55:12 -07:00
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RendererExtensions.cs bare bones selection system 2022-01-12 22:59:54 -05:00
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README.md

Starpelly

Tools for Unity

Simulates the "A" key press every 0.6 seconds:

using UnityEngine;

using Starpelly.OS;

public class test : MonoBehaviour
{
    private float action = 0.0f;
    private float period = 0.6f;

    private void Start()
    {
        Application.runInBackground = true;
    }

    private void Update()
    {
        if (Time.time > action)
        {
            action += period;
            Windows.KeyPress(Starpelly.KeyCodeWin.KEY_A);
        }
    }
}