mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-25 19:15:16 +00:00
74f54df651
* put things in better places oh this looks. so much fucking better. wow * new icons and stuff * modifier, zoom formula, tab name tab name is future proofing. also, dllnotfoundexception when using the file explorer? wtf * dialog placement mostly working basically ready to pr. just gotta merge stuff into it * a few tweaks! all good now --------- Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
145 lines
No EOL
5.1 KiB
C#
145 lines
No EOL
5.1 KiB
C#
using HeavenStudio.InputSystem;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace HeavenStudio.Editor.Track
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{
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public class TimelineZoom : MonoBehaviour
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{
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public Vector3 Scale => _scale;
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[SerializeField] private float minScale = 0.5f;
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[SerializeField] private float maxScale => float.MaxValue;
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[SerializeField] private Vector2 initialScale = Vector2.one;
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private Vector3 _scale;
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private Vector2 relMousePos;
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private RectTransform rectTransform;
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private RectTransform timelineContentRectTrans;
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private void Awake()
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{
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initialScale = transform.localScale;
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rectTransform = transform as RectTransform;
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_scale.Set(initialScale.x, initialScale.y, 1);
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rectTransform.localScale = _scale;
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}
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private void Update()
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{
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var scrollDeltaY = Input.mouseScrollDelta.y;
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if (scrollDeltaY != 0 && Timeline.instance.MouseInTimeline)
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{
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OnScroll(scrollDeltaY);
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}
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}
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public void OnScroll(float scrollDeltaY)
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{
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if (Conductor.instance.NotStopped()) return;
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relMousePos = rectTransform.anchoredPosition;
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var cam = Editor.instance.EditorCamera;
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if (cam == null)
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{
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Debug.LogError("Camera not set!");
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return;
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}
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if (scrollDeltaY > 0) {
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if (Input.GetKey(InputKeyboard.MODIFIER)) {
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ZoomInVertical();
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} else {
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ZoomInHorizontal();
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}
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} else if (scrollDeltaY < 0) {
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if (Input.GetKey(InputKeyboard.MODIFIER)) {
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ZoomOutVertical();
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} else {
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ZoomOutHorizontal();
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}
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}
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}
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public void ZoomInVertical()
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{
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RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, Editor.instance.EditorCamera, out Vector2 mousePos);
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Zoom(0.25f * _scale.y, mousePos, false);
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}
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public void ZoomInHorizontal()
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{
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RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, Editor.instance.EditorCamera, out Vector2 mousePos);
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Zoom(0.25f * _scale.x, mousePos, true);
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}
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public void ZoomOutVertical()
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{
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RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, Editor.instance.EditorCamera, out Vector2 mousePos);
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var incre = -0.2f * _scale.y;
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if (_scale.y + incre > minScale - 0.1f)
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Zoom(-0.2f * _scale.y, mousePos, false);
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}
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public void ZoomOutHorizontal()
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{
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RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, Input.mousePosition, Editor.instance.EditorCamera, out Vector2 mousePos);
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var incre = -0.2f * _scale.x;
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if (_scale.x + incre > minScale - 0.1f) {
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Zoom(-0.2f * _scale.x, mousePos, true);
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}
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}
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public void Zoom(float incre, Vector2 relativeMousePosition, bool horiz)
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{
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if (!(_scale.x < maxScale)) return;
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if (horiz)
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{
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float newScale = Mathf.Clamp(_scale.x + incre, minScale, maxScale);
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_scale.Set(newScale, _scale.y, 1);
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relativeMousePosition = new Vector2(relativeMousePosition.x, 0);
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relMousePos -= relativeMousePosition * incre;
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rectTransform.localScale = _scale;
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rectTransform.anchoredPosition = relMousePos;
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rectTransform.localScale =
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new Vector3(Mathf.Clamp(rectTransform.localScale.x, minScale, Mathf.Infinity),
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rectTransform.localScale.y);
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Timeline.instance.OnZoom(newScale);
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}
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else
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{
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float newScale = Mathf.Clamp(_scale.y + incre, 1.0f, maxScale);
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_scale.Set(_scale.x, newScale, 1);
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relativeMousePosition = new Vector2(0, relativeMousePosition.y);
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relMousePos -= relativeMousePosition * incre;
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rectTransform.localScale = _scale;
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rectTransform.anchoredPosition = relMousePos;
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rectTransform.localScale =
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new Vector3(rectTransform.localScale.x,
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Mathf.Clamp(rectTransform.localScale.y, 1.0f, Mathf.Infinity));
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Timeline.instance.OnZoomVertical(newScale);
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}
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}
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public void SetNewPos(float newX)
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{
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relMousePos = new Vector2(newX, relMousePos.y);
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}
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public void ResetZoom()
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{
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_scale.Set(1, 1, 1);
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rectTransform.localScale = _scale;
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rectTransform.localPosition = new Vector2(rectTransform.localPosition.x, 0);
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Timeline.instance.OnZoom(_scale.x);
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Timeline.instance.OnZoomVertical(_scale.y);
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}
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}
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} |