mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 22:25:07 +00:00
233 lines
No EOL
6.1 KiB
C#
233 lines
No EOL
6.1 KiB
C#
/// Credit Farfarer
|
|
/// Sourced from - https://gist.github.com/Farfarer/a765cd07920d48a8713a0c1924db6d70
|
|
/// Updated for UI / 2D - SimonDarksideJ
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace UnityEngine.UI.Extensions
|
|
{
|
|
[System.Serializable]
|
|
public class CableCurve
|
|
{
|
|
[SerializeField]
|
|
Vector2 m_start;
|
|
[SerializeField]
|
|
Vector2 m_end;
|
|
[SerializeField]
|
|
float m_slack;
|
|
[SerializeField]
|
|
int m_steps;
|
|
[SerializeField]
|
|
bool m_regen;
|
|
|
|
static Vector2[] emptyCurve = new Vector2[] { new Vector2(0.0f, 0.0f), new Vector2(0.0f, 0.0f) };
|
|
[SerializeField]
|
|
Vector2[] points;
|
|
|
|
public bool regenPoints
|
|
{
|
|
get { return m_regen; }
|
|
set
|
|
{
|
|
m_regen = value;
|
|
}
|
|
}
|
|
|
|
public Vector2 start
|
|
{
|
|
get { return m_start; }
|
|
set
|
|
{
|
|
if (value != m_start)
|
|
m_regen = true;
|
|
m_start = value;
|
|
}
|
|
}
|
|
|
|
public Vector2 end
|
|
{
|
|
get { return m_end; }
|
|
set
|
|
{
|
|
if (value != m_end)
|
|
m_regen = true;
|
|
m_end = value;
|
|
}
|
|
}
|
|
public float slack
|
|
{
|
|
get { return m_slack; }
|
|
set
|
|
{
|
|
if (value != m_slack)
|
|
m_regen = true;
|
|
m_slack = Mathf.Max(0.0f, value);
|
|
}
|
|
}
|
|
public int steps
|
|
{
|
|
get { return m_steps; }
|
|
set
|
|
{
|
|
if (value != m_steps)
|
|
m_regen = true;
|
|
m_steps = Mathf.Max(2, value);
|
|
}
|
|
}
|
|
|
|
public Vector2 midPoint
|
|
{
|
|
get
|
|
{
|
|
Vector2 mid = Vector2.zero;
|
|
if (m_steps == 2)
|
|
{
|
|
return (points[0] + points[1]) * 0.5f;
|
|
}
|
|
else if (m_steps > 2)
|
|
{
|
|
int m = m_steps / 2;
|
|
if ((m_steps % 2) == 0)
|
|
{
|
|
mid = (points[m] + points[m + 1]) * 0.5f;
|
|
}
|
|
else
|
|
{
|
|
mid = points[m];
|
|
}
|
|
}
|
|
return mid;
|
|
}
|
|
}
|
|
|
|
public CableCurve()
|
|
{
|
|
points = emptyCurve;
|
|
m_start = Vector2.up;
|
|
m_end = Vector2.up + Vector2.right;
|
|
m_slack = 0.5f;
|
|
m_steps = 20;
|
|
m_regen = true;
|
|
}
|
|
|
|
public CableCurve(Vector2[] inputPoints)
|
|
{
|
|
points = inputPoints;
|
|
m_start = inputPoints[0];
|
|
m_end = inputPoints[1];
|
|
m_slack = 0.5f;
|
|
m_steps = 20;
|
|
m_regen = true;
|
|
}
|
|
|
|
public CableCurve(List<Vector2> inputPoints)
|
|
{
|
|
points = inputPoints.ToArray();
|
|
m_start = inputPoints[0];
|
|
m_end = inputPoints[1];
|
|
m_slack = 0.5f;
|
|
m_steps = 20;
|
|
m_regen = true;
|
|
}
|
|
|
|
public CableCurve(CableCurve v)
|
|
{
|
|
points = v.Points();
|
|
m_start = v.start;
|
|
m_end = v.end;
|
|
m_slack = v.slack;
|
|
m_steps = v.steps;
|
|
m_regen = v.regenPoints;
|
|
}
|
|
|
|
public Vector2[] Points()
|
|
{
|
|
if (!m_regen)
|
|
return points;
|
|
|
|
if (m_steps < 2)
|
|
return emptyCurve;
|
|
|
|
float lineDist = Vector2.Distance(m_end, m_start);
|
|
float lineDistH = Vector2.Distance(new Vector2(m_end.x, m_start.y), m_start);
|
|
float l = lineDist + Mathf.Max(0.0001f, m_slack);
|
|
float r = 0.0f;
|
|
float s = m_start.y;
|
|
float u = lineDistH;
|
|
float v = end.y;
|
|
|
|
if ((u - r) == 0.0f)
|
|
return emptyCurve;
|
|
|
|
float ztarget = Mathf.Sqrt(Mathf.Pow(l, 2.0f) - Mathf.Pow(v - s, 2.0f)) / (u - r);
|
|
|
|
int loops = 30;
|
|
int iterationCount = 0;
|
|
int maxIterations = loops * 10; // For safety.
|
|
bool found = false;
|
|
|
|
float z = 0.0f;
|
|
float ztest = 0.0f;
|
|
float zstep = 100.0f;
|
|
float ztesttarget = 0.0f;
|
|
for (int i = 0; i < loops; i++)
|
|
{
|
|
for (int j = 0; j < 10; j++)
|
|
{
|
|
iterationCount++;
|
|
ztest = z + zstep;
|
|
ztesttarget = (float)Math.Sinh(ztest) / ztest;
|
|
|
|
if (float.IsInfinity(ztesttarget))
|
|
continue;
|
|
|
|
if (ztesttarget == ztarget)
|
|
{
|
|
found = true;
|
|
z = ztest;
|
|
break;
|
|
}
|
|
else if (ztesttarget > ztarget)
|
|
{
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
z = ztest;
|
|
}
|
|
|
|
if (iterationCount > maxIterations)
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (found)
|
|
break;
|
|
|
|
zstep *= 0.1f;
|
|
}
|
|
|
|
float a = (u - r) / 2.0f / z;
|
|
float p = (r + u - a * Mathf.Log((l + v - s) / (l - v + s))) / 2.0f;
|
|
float q = (v + s - l * (float)Math.Cosh(z) / (float)Math.Sinh(z)) / 2.0f;
|
|
|
|
points = new Vector2[m_steps];
|
|
float stepsf = m_steps - 1;
|
|
float stepf;
|
|
for (int i = 0; i < m_steps; i++)
|
|
{
|
|
stepf = i / stepsf;
|
|
Vector2 pos = Vector2.zero;
|
|
pos.x = Mathf.Lerp(start.x, end.x, stepf);
|
|
pos.y = a * (float)Math.Cosh(((stepf * lineDistH) - p) / a) + q;
|
|
points[i] = pos;
|
|
}
|
|
|
|
m_regen = false;
|
|
return points;
|
|
}
|
|
}
|
|
} |