mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 05:35:08 +00:00
b876934b73
* license change replace unneeded package * reword this
116 lines
No EOL
3.9 KiB
C#
116 lines
No EOL
3.9 KiB
C#
using System.Collections.Generic;
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using System.Globalization;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using HeavenStudio.Util;
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namespace HeavenStudio.Editor.Track
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{
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public class BeatGrid : MonoBehaviour
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{
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#region Public
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public float snap;
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public float count;
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#endregion
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#region Private
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private RectTransform rectTransform;
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private float lastPosX;
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private float lastContentScale;
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private float lastTimelineSize;
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private float lastZoom;
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private List<GameObject> Lines = new List<GameObject>();
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#endregion
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#region Exposed
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[Header("Components")]
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[SerializeField] private ScrollRect scrollRect;
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#endregion
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#region MonoBehaviour
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private void Start()
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{
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rectTransform = GetComponent<RectTransform>();
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UpdateCount();
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}
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private void LateUpdate()
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{
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if (Editor.instance.fullscreen) return;
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// var x = MathUtils.Round2Nearest(contentPosX, Timeline.instance.PixelsPerBeat);
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var x = MathUtils.Round2Nearest(-scrollRect.content.anchoredPosition.x, Timeline.instance.PixelsPerBeat);
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var pos = new Vector3(x, transform.localPosition.y, transform.localPosition.z);
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transform.localPosition = pos;
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rectTransform.anchoredPosition = new Vector3(rectTransform.anchoredPosition.x, rectTransform.anchoredPosition.y, 0);
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rectTransform.sizeDelta = new Vector2(rectTransform.sizeDelta.x, transform.parent.parent.parent.GetComponent<RectTransform>().rect.height);
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UpdateCount();
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}
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#endregion
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private void UpdateCount()
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{
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var changeScale = (scrollRect.viewport.rect.size.x != lastTimelineSize || scrollRect.content.localScale.x != lastContentScale) ||
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(Timeline.instance.Zoom != lastZoom);
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if (changeScale)
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{
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for (int i = 0; i < Lines.Count; i++)
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Destroy(Lines[i].gameObject);
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Lines.Clear();
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count = Mathf.RoundToInt(scrollRect.viewport.GetComponent<RectTransform>().rect.width / Timeline.instance.PixelsPerBeat) + 2;
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for (int i = 0; i < count; i++)
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{
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var line = Instantiate(transform.GetChild(0).gameObject.GetComponent<RectTransform>(), transform);
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line.anchoredPosition = new Vector3(i * Timeline.instance.PixelsPerBeat, line.transform.localPosition.y, line.transform.localPosition.z);
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var halfBeatRect = line.transform.GetChild(2).GetComponent<RectTransform>();
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halfBeatRect.anchoredPosition = new Vector3(Timeline.instance.PixelsPerBeat * 0.5f, halfBeatRect.anchoredPosition.y);
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line.gameObject.SetActive(true);
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Lines.Add(line.gameObject);
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}
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UpdateGridNum();
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if (count > 0) transform.GetChild(0).gameObject.SetActive(false);
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}
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if (rectTransform.anchoredPosition.x != lastPosX)
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{
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UpdateGridNum();
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}
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lastContentScale = scrollRect.content.localScale.x;
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lastTimelineSize = scrollRect.viewport.rect.size.x;
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lastZoom = Timeline.instance.Zoom;
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lastPosX = rectTransform.anchoredPosition.x;
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}
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private void UpdateGridNum()
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{
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for (int i = 0; i < Lines.Count; i++)
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{
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var line = Lines[i];
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if (line.transform.childCount == 0) continue;
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var newNum = Mathf.RoundToInt((rectTransform.anchoredPosition.x / Timeline.instance.PixelsPerBeat) + ((i) / snap));
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line.transform.GetChild(0).GetComponent<TMP_Text>().text = newNum.ToString(CultureInfo.CurrentCulture);
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}
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}
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}
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} |