mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-23 01:55:16 +00:00
8d275a9e89
* done i think wahoo * this one too lol
152 lines
No EOL
4.5 KiB
C#
152 lines
No EOL
4.5 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
using DG.Tweening;
|
|
|
|
using HeavenStudio.Util;
|
|
|
|
namespace HeavenStudio.Games.Scripts_ForkLifter
|
|
{
|
|
public class ForkLifterPlayer : MonoBehaviour
|
|
{
|
|
public static ForkLifterPlayer instance { get; set; }
|
|
|
|
public enum EatType
|
|
{
|
|
Default,
|
|
Normal,
|
|
Burger
|
|
}
|
|
|
|
[Header("Objects")]
|
|
public Sprite hitFX;
|
|
public Sprite hitFXG;
|
|
public Sprite hitFXMiss;
|
|
public Sprite hitFX2;
|
|
public Transform early, perfect, late;
|
|
|
|
private Animator anim;
|
|
|
|
//private int currentHitInList = 0; Unused value - Marc
|
|
|
|
public bool shouldBop;
|
|
public int currentEarlyPeasOnFork;
|
|
public int currentPerfectPeasOnFork;
|
|
public int currentLatePeasOnFork;
|
|
|
|
private bool isEating = false;
|
|
public EatType eatType = 0;
|
|
|
|
// Burger shit
|
|
|
|
public bool topbun, middleburger, bottombun;
|
|
|
|
// -----------
|
|
|
|
private void Awake()
|
|
{
|
|
instance = this;
|
|
anim = GetComponent<Animator>();
|
|
}
|
|
|
|
private void LateUpdate()
|
|
{
|
|
if (PlayerInput.GetIsAction(ForkLifter.InputAction_BasicPress, out _) && !ForkLifter.instance.IsExpectingInputNow(ForkLifter.InputAction_BasicPress.inputLockCategory))
|
|
{
|
|
Stab(null);
|
|
}
|
|
}
|
|
|
|
public void Eat(int eatTypeTemp)
|
|
{
|
|
if (currentEarlyPeasOnFork != 0 || currentPerfectPeasOnFork != 0 || currentLatePeasOnFork != 0)
|
|
{
|
|
eatType = (EatType)eatTypeTemp;
|
|
anim.Play("Player_Eat", 0, 0);
|
|
isEating = true;
|
|
}
|
|
}
|
|
|
|
// used in an animation event
|
|
public void EatConfirm()
|
|
{
|
|
if (eatType != EatType.Normal && ((topbun && middleburger && bottombun) || eatType == EatType.Burger))
|
|
{
|
|
SoundByte.PlayOneShotGame("forkLifter/burger");
|
|
}
|
|
else
|
|
{
|
|
if (currentEarlyPeasOnFork > 0 || currentLatePeasOnFork > 0)
|
|
{
|
|
SoundByte.PlayOneShotGame($"forkLifter/cough_{Random.Range(1, 3)}");
|
|
}
|
|
else
|
|
{
|
|
SoundByte.PlayOneShotGame("forkLifter/gulp");
|
|
}
|
|
}
|
|
|
|
RemoveObjFromFork();
|
|
}
|
|
|
|
public void RemoveObjFromFork()
|
|
{
|
|
for (int i = 0; i < early.transform.childCount; i++)
|
|
{
|
|
Destroy(early.transform.GetChild(i).gameObject);
|
|
}
|
|
for (int i = 0; i < perfect.transform.childCount; i++)
|
|
{
|
|
Destroy(perfect.transform.GetChild(i).gameObject);
|
|
}
|
|
for (int i = 0; i < late.transform.childCount; i++)
|
|
{
|
|
Destroy(late.transform.GetChild(i).gameObject);
|
|
}
|
|
currentEarlyPeasOnFork = 0;
|
|
currentPerfectPeasOnFork = 0;
|
|
currentLatePeasOnFork = 0;
|
|
|
|
isEating = false;
|
|
|
|
topbun = middleburger = bottombun = false;
|
|
}
|
|
|
|
public void Stab(Pea p)
|
|
{
|
|
if (isEating) return;
|
|
|
|
if (p == null)
|
|
{
|
|
SoundByte.PlayOneShotGame("forkLifter/stabnohit");
|
|
}
|
|
|
|
anim.Play("Player_Stab", 0, 0);
|
|
}
|
|
|
|
public void FastEffectHit(int type)
|
|
{
|
|
GameObject hitFX2o = new GameObject();
|
|
hitFX2o.transform.localPosition = new Vector3(0.11f, -2.15f);
|
|
hitFX2o.transform.localScale = new Vector3(5.401058f, 1.742697f);
|
|
hitFX2o.transform.localRotation = Quaternion.Euler(0, 0, -38.402f);
|
|
|
|
SpriteRenderer hfx2s = hitFX2o.AddComponent<SpriteRenderer>();
|
|
hfx2s.sprite = type == 2 ? hitFXG : hitFX2;
|
|
hfx2s.sortingOrder = -5;
|
|
hfx2s.DOColor(new Color(1, 1, 1, 0), 0.07f).OnComplete(delegate { Destroy(hitFX2o); });
|
|
}
|
|
|
|
public void HitFXMiss(Vector2 pos, Vector2 size)
|
|
{
|
|
GameObject hitFXo = new GameObject();
|
|
hitFXo.transform.localPosition = new Vector3(pos.x, pos.y);
|
|
hitFXo.transform.localScale = new Vector3(size.x, size.y);
|
|
SpriteRenderer hfxs = hitFXo.AddComponent<SpriteRenderer>();
|
|
hfxs.sprite = hitFXMiss;
|
|
hfxs.sortingOrder = 100;
|
|
hfxs.DOColor(new Color(1, 1, 1, 0), 0.05f).OnComplete(delegate { Destroy(hitFXo); });
|
|
}
|
|
}
|
|
} |