mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-29 21:13:07 +00:00
234 lines
No EOL
11 KiB
C#
234 lines
No EOL
11 KiB
C#
using System;
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using System.Linq;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using RhythmHeavenMania.Util;
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using RhythmHeavenMania.Games.ForkLifter;
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using RhythmHeavenMania.Games.ClappyTrio;
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using RhythmHeavenMania.Games.Spaceball;
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using RhythmHeavenMania.Games.KarateMan;
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namespace RhythmHeavenMania
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{
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public class EventCaller : MonoBehaviour
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{
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public Transform GamesHolder;
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private float currentBeat;
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private float currentLength;
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private float currentValA;
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private string currentSwitchGame;
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private int currentType;
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public delegate void EventCallback();
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public static EventCaller instance { get; private set; }
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public List<MiniGame> minigames = new List<MiniGame>()
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{
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};
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[Serializable]
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public class MiniGame
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{
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public string name;
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public string displayName;
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public string color;
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public GameObject holder;
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public List<GameAction> actions = new List<GameAction>();
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public MiniGame(string name, string displayName, string color, List<GameAction> actions)
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{
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this.name = name;
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this.displayName = displayName;
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this.color = color;
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this.actions = actions;
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}
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}
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public class GameAction
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{
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public string actionName;
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public EventCallback function;
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public bool playerAction = false;
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public float defaultLength;
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public bool resizable;
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public GameAction(string actionName, EventCallback function, float defaultLength = 1, bool playerAction = false, bool resizable = false)
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{
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this.actionName = actionName;
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this.function = function;
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this.playerAction = playerAction;
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this.defaultLength = defaultLength;
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this.resizable = resizable;
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}
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}
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public MiniGame GetMinigame(string gameName)
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{
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return minigames.Find(c => c.name == gameName);
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}
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public GameAction GetGameAction(MiniGame game, string action)
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{
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return game.actions.Find(c => c.actionName == action);
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}
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public void Init()
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{
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instance = this;
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minigames = new List<MiniGame>()
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{
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new MiniGame("gameManager", "Game Manager", "", new List<GameAction>()
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{
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new GameAction("end", delegate { Debug.Log("end"); }),
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new GameAction("switchGame", delegate { GameManager.instance.SwitchGame(currentSwitchGame); })
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}),
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new MiniGame("forkLifter", "Fork Lifter", "FFFFFF", new List<GameAction>()
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{
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new GameAction("pea", delegate { ForkLifter.instance.Flick(currentBeat, 0); }, 3, true),
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new GameAction("topbun", delegate { ForkLifter.instance.Flick(currentBeat, 1); }, 3, true),
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new GameAction("burger", delegate { ForkLifter.instance.Flick(currentBeat, 2); }, 3, true),
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new GameAction("bottombun", delegate { ForkLifter.instance.Flick(currentBeat, 3); }, 3, true),
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new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f, true),
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new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }),
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new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); })
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}),
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new MiniGame("clappyTrio", "The Clappy Trio", "29E7FF", new List<GameAction>()
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{
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new GameAction("clap", delegate { ClappyTrio.instance.Clap(currentBeat, currentLength); }, 3, true),
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new GameAction("bop", delegate { ClappyTrio.instance.Bop(currentBeat); } ),
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new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); } ),
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new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); } ),
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}),
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new MiniGame("spaceball", "Spaceball", "00A518", new List<GameAction>()
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{
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new GameAction("shoot", delegate { Spaceball.instance.Shoot(currentBeat, false, currentType); }, 2, true),
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new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(currentBeat, true, currentType); }, 3, true),
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new GameAction("costume", delegate { Spaceball.instance.Costume(currentType); } ),
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new GameAction("alien", delegate { Spaceball.instance.alien.Show(currentBeat); } ),
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new GameAction("cameraZoom", delegate { } ),
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}),
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new MiniGame("karateman", "Karate Man", "70A8D8", new List<GameAction>()
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{
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new GameAction("bop", delegate { KarateMan.instance.Bop(currentBeat, currentLength); }, 0.5f, true, true),
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new GameAction("pot", delegate { KarateMan.instance.Shoot(currentBeat, 0); }, 2, true),
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new GameAction("bulb", delegate { KarateMan.instance.Shoot(currentBeat, 1); }, 2, true),
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new GameAction("rock", delegate { KarateMan.instance.Shoot(currentBeat, 2); }, 2, true),
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new GameAction("ball", delegate { KarateMan.instance.Shoot(currentBeat, 3); }, 2, true),
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new GameAction("kick", delegate { KarateMan.instance.Shoot(currentBeat, 4); }, 4.5f, true),
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new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ),
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new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }),
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})
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};
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List<MiniGame> minigamesInBeatmap = new List<MiniGame>();
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for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++)
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{
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if (!minigamesInBeatmap.Contains(minigames.Find(c => c.name == GameManager.instance.Beatmap.entities[i].datamodel.Split('/')[0])) && GameManager.instance.Beatmap.entities[i].datamodel.Split('/')[0] != "gameManager")
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{
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minigamesInBeatmap.Add(minigames.Find(c => c.name == GameManager.instance.Beatmap.entities[i].datamodel.Split('/')[0]));
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}
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}
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for (int i = 0; i < minigamesInBeatmap.Count; i++)
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{
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minigames[minigames.FindIndex(c => c.name == minigamesInBeatmap[i].name)].holder = Resources.Load<GameObject>($"Games/{minigamesInBeatmap[i].name}");
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}
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for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++)
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{
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string[] e = GameManager.instance.Beatmap.entities[i].datamodel.Split('/');
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try
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{
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if (minigames.Find(c => c.name == e[0]).actions.Find(c => c.actionName == e[1]).playerAction == true && e[0] != "gameManager")
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{
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GameManager.instance.playerEntities.Add(GameManager.instance.Beatmap.entities[i]);
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}
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}
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catch (Exception ex)
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{
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Debug.LogWarning(GameManager.instance.Beatmap.entities[i].datamodel + " " + ex);
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}
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}
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}
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private void Update()
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{
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if (GameManager.instance.currentEvent >= 0 && GameManager.instance.currentEvent < GameManager.instance.Beatmap.entities.Count)
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currentBeat = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].beat;
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}
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public void CallEvent(string event_)
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{
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string[] details = event_.Split('/');
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MiniGame game = minigames.Find(c => c.name == details[0]);
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try
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{
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currentLength = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].length;
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currentType = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].type;
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currentValA = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].valA;
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if (details.Length > 2) currentSwitchGame = details[2];
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GameAction action = game.actions.Find(c => c.actionName == details[1]);
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action.function.Invoke();
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if (action.playerAction == true)
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GameManager.instance.currentPlayerEvent++;
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}
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catch (Exception ex)
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{
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Debug.LogWarning("Event not found! May be spelled wrong or it is not implemented." + ex);
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}
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}
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public static List<Beatmap.Entity> GetAllInGameManagerList(string gameName, string[] include)
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{
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List<Beatmap.Entity> temp1 = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
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List<Beatmap.Entity> temp2 = new List<Beatmap.Entity>();
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for (int i = 0; i < temp1.Count; i++)
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{
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if (include.Any(temp1[i].datamodel.Split('/')[1].Contains))
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{
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temp2.Add(temp1[i]);
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}
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}
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return temp2;
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}
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public static List<Beatmap.Entity> GetAllInGameManagerListExclude(string gameName, string[] exclude)
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{
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List<Beatmap.Entity> temp1 = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
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List<Beatmap.Entity> temp2 = new List<Beatmap.Entity>();
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for (int i = 0; i < temp1.Count; i++)
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{
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if (!exclude.Any(temp1[i].datamodel.Split('/')[1].Contains))
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{
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temp2.Add(temp1[i]);
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}
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}
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return temp2;
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}
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public static List<Beatmap.Entity> GetAllPlayerEntities(string gameName)
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{
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return GameManager.instance.playerEntities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
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}
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public static List<Beatmap.Entity> GetAllPlayerEntitiesExcept(string gameName)
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{
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return GameManager.instance.playerEntities.FindAll(c => c.datamodel.Split('/')[0] != gameName);
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}
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// elaborate as fuck, boy
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public static List<Beatmap.Entity> GetAllPlayerEntitiesExceptBeforeBeat(string gameName, float beat)
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{
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return GameManager.instance.playerEntities.FindAll(c => c.datamodel.Split('/')[0] != gameName && c.beat < beat);
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}
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}
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} |