mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
06cb09e64f
* add accuracy display * temp BG for show * separate overlays prefab make proper shader for star effects * aim shakiness display * implement testing skill star * fully functional skill star * separate section display from editor * fully separate chart section display from timeline * add section to overlays * fix nullreference issues * start game layout settings * add game settings script * fix nonfunctioning scoring * invert y position logic on timing bar * add perfect challenge functionality * fix section not showing up in editor add perfect challenge option * add timing display minimal mode * Update PerfectAndPractice.png * show gismo for minigame bounds in editor * add ability to disable overlays in editor * prepare medals add new timing display graphic * hide screen preview * per-axis camera control added per request * section medals basic functionality * add medal get animations * fix bug with perfect icons * visual enhancements * adjust look of timing display minmode address audio ducking issues(?) * prepare overlay lyt editor add viewport pan, rotate, scale adjust audio setting * add layout editor UI elements * dynamic overlay creation * fix default single timing disp * set up overlay settings controls * start UI events * runtime uuid for component reference * layout editor affects overlay elements * show overlay element previews while editing * advanced audio settings * fix bug in drop-down creation * fallback defaults for the new stuff * fix textbox & overlay visibility bugs
160 lines
No EOL
5.9 KiB
C#
160 lines
No EOL
5.9 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
|
|
using System.IO.Compression;
|
|
using System.Text;
|
|
|
|
using UnityEngine;
|
|
using UnityEngine.Audio;
|
|
|
|
namespace HeavenStudio
|
|
{
|
|
public class Initializer : MonoBehaviour
|
|
{
|
|
[SerializeField] RenderTexture gameRenderTexture;
|
|
[SerializeField] RenderTexture overlayRenderTexture;
|
|
|
|
public TextAsset level;
|
|
public AudioClip music;
|
|
public GameObject canvas;
|
|
public bool debugUI;
|
|
|
|
public bool playOnStart = false;
|
|
public bool editor = false;
|
|
|
|
string json = "";
|
|
string ext = "";
|
|
|
|
private void Start()
|
|
{
|
|
string[] args = System.Environment.GetCommandLineArgs();
|
|
string input = "";
|
|
for (int i = 1; i < args.Length; i++) {
|
|
// first arg is always this executable
|
|
Debug.Log(args[i]);
|
|
if (args[i].IndexOfAny(Path.GetInvalidPathChars()) == -1)
|
|
{
|
|
if (File.Exists(args[i]))
|
|
{
|
|
input = args[i];
|
|
editor = false;
|
|
playOnStart = true;
|
|
}
|
|
}
|
|
else if (args[i] == "-debug")
|
|
{
|
|
debugUI = true;
|
|
}
|
|
}
|
|
|
|
GameObject Cameras = Instantiate(Resources.Load<GameObject>("Prefabs/Cameras")); Cameras.name = "Cameras";
|
|
GameObject MainCamera = Cameras.transform.GetChild(0).gameObject;
|
|
GameObject CursorCamera = Cameras.transform.GetChild(1).gameObject;
|
|
GameObject OverlayCamera = Cameras.transform.GetChild(2).gameObject;
|
|
GameObject StaticCamera = Cameras.transform.GetChild(3).gameObject;
|
|
GameObject GameLetterbox = Cameras.transform.GetChild(4).gameObject;
|
|
|
|
|
|
GameObject Cursor = Instantiate(Resources.Load<GameObject>("Prefabs/Cursor"));
|
|
Cursor.name = "Cursor";
|
|
|
|
GameObject Games = new GameObject();
|
|
Games.name = "Games";
|
|
|
|
GameObject GameManager = new GameObject();
|
|
GameManager.name = "GameManager";
|
|
GameManager gameManager = GameManager.AddComponent<GameManager>();
|
|
gameManager.playOnStart = playOnStart;
|
|
|
|
gameManager.GamesHolder = Games;
|
|
gameManager.CircleCursor = Cursor.transform.GetChild(0).GetComponent<CircleCursor>();
|
|
gameManager.GameCamera = MainCamera.GetComponent<Camera>();
|
|
gameManager.CursorCam = CursorCamera.GetComponent<Camera>();
|
|
gameManager.OverlayCamera = OverlayCamera.GetComponent<Camera>();
|
|
gameManager.StaticCamera = StaticCamera.GetComponent<Camera>();
|
|
gameManager.GameLetterbox = GameLetterbox;
|
|
|
|
GameObject Profiler = Instantiate(Resources.Load<GameObject>("Prefabs/GameProfiler"));
|
|
Profiler.name = "GameProfiler";
|
|
if (!debugUI)
|
|
{
|
|
Profiler.GetComponent<DebugUI>().enabled = false;
|
|
Profiler.transform.GetChild(0).gameObject.SetActive(false);
|
|
}
|
|
|
|
GameObject Conductor = new GameObject();
|
|
Conductor.name = "Conductor";
|
|
AudioSource source = Conductor.AddComponent<AudioSource>();
|
|
source.clip = music;
|
|
Conductor.AddComponent<Conductor>();
|
|
Conductor.GetComponent<Conductor>().musicSource = source;
|
|
source.outputAudioMixerGroup = Settings.GetMusicMixer();
|
|
// Conductor.AddComponent<AudioDspTimeKeeper>();
|
|
|
|
GlobalGameManager.GameRenderTexture = gameRenderTexture;
|
|
GlobalGameManager.OverlayRenderTexture = overlayRenderTexture;
|
|
GlobalGameManager.ResetGameRenderTexture();
|
|
|
|
if (editor)
|
|
{
|
|
this.GetComponent<HeavenStudio.Editor.Editor>().Init();
|
|
}
|
|
else
|
|
{
|
|
this.GetComponent<HeavenStudio.Editor.Editor>().enabled = false;
|
|
this.GetComponent<HeavenStudio.Editor.EditorTheme>().enabled = false;
|
|
this.GetComponent<HeavenStudio.Editor.BoxSelection>().enabled = false;
|
|
canvas.SetActive(false);
|
|
|
|
OpenCmdRemix(input);
|
|
Debug.Log(json);
|
|
gameManager.txt = json;
|
|
gameManager.ext = ext;
|
|
gameManager.Init();
|
|
}
|
|
}
|
|
|
|
public void OpenCmdRemix(string path)
|
|
{
|
|
if (path == string.Empty) return;
|
|
if (!File.Exists(path)) return;
|
|
byte[] MusicBytes;
|
|
bool loadedMusic = false;
|
|
string extension = path.GetExtension();
|
|
|
|
using var zipFile = File.Open(path, FileMode.Open);
|
|
using var archive = new ZipArchive(zipFile, ZipArchiveMode.Read);
|
|
|
|
foreach (var entry in archive.Entries)
|
|
switch (entry.Name)
|
|
{
|
|
case "remix.json":
|
|
{
|
|
using var stream = entry.Open();
|
|
using var reader = new StreamReader(stream);
|
|
json = reader.ReadToEnd();
|
|
ext = extension;
|
|
break;
|
|
}
|
|
case "song.ogg":
|
|
{
|
|
using var stream = entry.Open();
|
|
using var memoryStream = new MemoryStream();
|
|
stream.CopyTo(memoryStream);
|
|
MusicBytes = memoryStream.ToArray();
|
|
Conductor.instance.musicSource.clip = OggVorbis.VorbisPlugin.ToAudioClip(MusicBytes, "music");
|
|
loadedMusic = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!loadedMusic)
|
|
{
|
|
Conductor.instance.musicSource.clip = null;
|
|
MusicBytes = null;
|
|
}
|
|
}
|
|
}
|
|
} |